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[Rant] This game's practically dead in terms of actual content. - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [Rant] This game's practically dead in terms of actual content. (/showthread.php?tid=74864) |
[Rant] This game's practically dead in terms of actual content. - SaptaZapta - 2015-08-13 dowie Wrote:I dunno how that's related but anyways can you even get above a B neb ( rarely) from a neb box? Is there anyway to combine them other than paying nx? No, and no. [Rant] This game's practically dead in terms of actual content. - dowie - 2015-08-13 so basically it's just another Nexon cash grab ! [Rant] This game's practically dead in terms of actual content. - hadriel - 2015-08-13 There's space for improvement there for nebs, fair enough. I much rather neb fusion not need NX at all, and maybe just a higher meso cost when fusing upwards. Hadriel [Rant] This game's practically dead in terms of actual content. - Silver - 2015-08-13 Grey Wrote:The quantity of upgrade systems isn't the major factor in creating a gap here. If I had a million different upgrade systems that were equally available to everyone, with 100% chance to get an upgrade that would be the same for everyone, that wouldn't cause a gap. All those things have an element of chance, which on its own, I think is fine. The gap would just be based on chance, which doesn't discriminate, and we would probably have people along a wide spectrum of damage levels. The problem is that you can brute force your way to better equips by throwing tons of money at it. There are people who can, and eagerly, spend to get the best possible equips, and those that can't, or won't. That's where the gap comes from. With potentials, sure, you could spend hours gathering materials to craft cubes, but you can get as many cubes as you want if you just buy them from the cash shop. The more you spend, the higher the chance of getting something good, not to mention there's an entire potential system (bonus pots) that non-paying don't even have access too, except for like, if I remember correctly, two instances where you could buy 5 bonus pot cubes for rewards points. This isn't even like a minor thing, you can get pretty significant stats from bonus pots, that non-paying players will never see, there's a gap, right there. Enhancements, I mean, they cost a lot back in the day, with having to buy protection scrolls and all, and those gave a big bonus too, for weapons, but most people would just do their weapon and be done with it, but that was still at least 7 stars more than a non-paying player, unless they spent entire events farming and hoping that the few protection scrolls that they could get would let them pass an enhancement scroll. Thankfully, we have star force now. Nebulites... you can't even get A rank outside of marvel or gach or fusing, all of which cost money. To have good results from these systems, you pretty much have to spend a ton of money, and if you can't, well, you're basically out of luck. Wait - by "gap", are we talking about a generic average damage (or DPS difference) between a funded and unfunded player, or are we specifically referring to the difference between a paying and non-paying player? [Rant] This game's practically dead in terms of actual content. - SaptaZapta - 2015-08-13 Silver Wrote:Wait - by "gap", are we talking about a generic average damage (or DPS difference) between a funded and unfunded player, or are we specifically referring to the difference between a paying and non-paying player? Same thing. "Funds" = "Money" "Funded" = "Paying" [Rant] This game's practically dead in terms of actual content. - KhainiWest - 2015-08-13 Silver Wrote:Wait - by "gap", are we talking about a generic average damage (or DPS difference) between a funded and unfunded player, or are we specifically referring to the difference between a paying and non-paying player? ![]() EDIT: Blue line is meant for players who pay. Also a typo in the green text with "thus". [Rant] This game's practically dead in terms of actual content. - Tsundere - 2015-08-13 KhainiWest Wrote:I somewhat think if we just move the threshold down to the purple line it would help immensely. I'm tired of seeing huge numbers everywhere on mob damage. It could be since the damage cap increase, which turns me off from the game, but I think removing potential or at least changing the damage formula would be a good way to salvage the game. [Rant] This game's practically dead in terms of actual content. - Grey - 2015-08-13 Tsundere Wrote:I somewhat think if we just move the threshold down to the purple line it would help immensely. I'm tired of seeing huge numbers everywhere on mob damage. It could be since the damage cap increase, which turns me off from the game, but I think removing potential or at least changing the damage formula would be a good way to salvage the game. You're not the only one who thinks that. The problem is that it would be incredibly difficult to do. For instance, if you get rid of potential, how do you appease the players who heavily bought into it? Consider that these people have been responsible for a great deal of your income, is it wise to screw them over like that? Sure, you could get new customers, but do you think anyone would want to play after the huge backlash from the players you screwed over? Additionally, the solution has to both appease those players while also not being unfair to the players that didn't spend anything, or else we would just have the same problem in a different form. And with the huge variance in damage, you can't scale things down to move the threshold down, unless you want weaker players to be doing decimal damage. And if you don't scale things down and you just push the top down (like lowering the damage cap), isn't that unfair to them, then? [Rant] This game's practically dead in terms of actual content. - KhainiWest - 2015-08-13 Tsundere Wrote:I somewhat think if we just move the threshold down to the purple line it would help immensely. I'm tired of seeing huge numbers everywhere on mob damage. It could be since the damage cap increase, which turns me off from the game, but I think removing potential or at least changing the damage formula would be a good way to salvage the game. It's better to move everyone else up while keeping the others stagnant, then build content on top of it. The problem is once you break the ceiling you start at square one. Allowing players to achieve 75% of max range in a reasonable amount of time (I would argue months but less than a year), would bring more balance to the game. [Rant] This game's practically dead in terms of actual content. - Silver - 2015-08-13 SaptaZapta Wrote:Same thing. Oh there's a big difference as we were talking about different things. I was saying more ways to upgrade is bad for the game, period, which had nothing to do with paying or reducing the "gap" between a paying and non-paying player. KhainiWest Wrote: Ok, so we are talking about the paying gap. Technically the "gap" (absolute damage difference) does increase if the new upgrade option adds multiplicative damage, e.g. +10% atk, as the most funded would also utilize the new upgrade option. The triangle would stretch. If it's additive, e.g. +10 atk, there would be no change to the "gap" if there's no multiplicative factor involved (but the triangle would still technically "stretch"). This is assuming the damage formula is linear. I guess a free additive method would be better because it reduces the proportional damage difference between a paying and non-paying member. There's also the cap, but more upgrade options also encourage a damage cap increase. [Rant] This game's practically dead in terms of actual content. - KhainiWest - 2015-08-13 Silver Wrote:Oh there's a big difference as we were talking about different things. I was saying more ways to upgrade is bad for the game, period, which had nothing to do with paying or reducing the "gap" between a paying and non-paying player. I mean you're trying really hard to rationalize your lack of sentence comprehension but you're starting to sound loony. The point of the system is to get the average player closer to the cap, not at the cap. The closer they are the more likely they will be willing to spend to get that last bit, a system like the one GMS missed out on is not going to encourage a damage cap increase. [Rant] This game's practically dead in terms of actual content. - SaptaZapta - 2015-08-13 Silver Wrote:Oh there's a big difference as we were talking about different things. I was saying more ways to upgrade is bad for the game, period, which had nothing to do with paying or reducing the "gap" between a paying and non-paying player. The triangle can't stretch because the ceiling is a hard cap. (Ceiling is at 50m damage per line, not at 2m-2m displayed range) You would be right if there weren't many people already at the ceiling. But there are. They can't gain anything from any new upgrade system. Everyone else, though, would move closer to them. I do agree with you that the minority would be calmoring louder for a damage cap increase as more and more people get close and reach it. Nexon just has to be strong and refuse. [Rant] This game's practically dead in terms of actual content. - jakbeer - 2015-08-13 If you want to share your info, you can post them here: http://maplestory.nexon.net/community#%2Fshowthread.php%3F1465916-Your-Thoughts-on-Additional-Options I'm conducting a survey for this and some info may be valuable and most the community is there. [Rant] This game's practically dead in terms of actual content. - TheBlackMage - 2015-08-13 I'm way too lazy to discuss about why the Scissor limit is good and isn't BS, however it's 10 for items that are relevant aka CRA/Tyrants etc, and not 5 for items above level 120 (although my rising sun pendant had 5 psok limits) (Probably because it was flamed and not found the on the floor from a boss etc). Also perfect innocent deletes the additional options and the scrolled, sf stats but also removes scissor limit. [Rant] This game's practically dead in terms of actual content. - Kobe - 2015-08-14 jakbeer Wrote:If you want to share your info, you can post them here: http://maplestory.nexon.net/community#%2Fshowthread.php%3F1465916-Your-Thoughts-on-Additional-Options i bet the only people disagreeing with this are the people who already hit 50m and the flames wont do pomegranate for them [Rant] This game's practically dead in terms of actual content. - Silver - 2015-08-14 KhainiWest Wrote:I mean you're trying really hard to rationalize your lack of sentence comprehension but you're starting to sound loony. The point of the system is to get the average player closer to the cap, not at the cap. The closer they are the more likely they will be willing to spend to get that last bit, a system like the one GMS missed out on is not going to encourage a damage cap increase. Basically this: SaptaZapta Wrote:I do agree with you that the minority would be calmoring louder for a damage cap increase as more and more people get close and reach it. Nexon just has to be strong and refuse. Why did Nexon feel the need to increase the cap from 999,999 to 50 million? Because they keep adding more and more of these "boost your range!" features to the game. SaptaZapta Wrote:The triangle can't stretch because the ceiling is a hard cap. Ok, but what about just decreasing the cap and adjust monster and boss HPs accordingly? [Rant] This game's practically dead in terms of actual content. - Justin - 2015-08-14 Silver Wrote:Why did Nexon feel the need to increase the cap from 999,999 to 50 million? Because they keep adding more and more of these "boost your range!" features to the game. Er.... they changed very little between the 1mil and 50mil cap - it was simply to fuel the damage and gambling addiction of their players while lining their pockets with money. Silver Wrote:Ok, but what about just decreasing the cap and adjust monster and boss HPs accordingly? I don't see why this continues to be suggested. The whales would complain and eventually leave. It's far too risky a move in Nexon's eyes to EVER do this at this point. The damage is done. Keep the cap, put in methods and solutions of actual progression for free players that do not have unrealistic amounts of time sunk in as a requirement. I really don't see why there is such a ridiculous opposition for this - the 50mil cap is here to stay. There is NOTHING that will ever be done about it. Why not look for realistic solutions rather than attacking something that will never budge? You're punching a brick wall. [Rant] This game's practically dead in terms of actual content. - Marksman Bryan - 2015-08-14 Justin Wrote:I really don't see why there is such a ridiculous opposition for this - the 50mil cap is here to stay. There is NOTHING that will ever be done about it. Why not look for realistic solutions rather than attacking something that will never budge? You're punching a brick wall. It is beyond frustrating having to deal with people that have this mentality. Work, school, maple - I've encountered it everywhere. Open up people. Listen to other sides and new points of views. [Rant] This game's practically dead in terms of actual content. - KhainiWest - 2015-08-14 Silver Wrote:Basically this:You're assuming. Silver Wrote:Ok, but what about just decreasing the cap and adjust monster and boss HPs accordingly? What do you not get about increasing the base rather than punishing the top. The top has spent oodles of money, it be stupid as a business, consumer, or just a common sense decision to just simply punish them because the entire game is misbalanced. So you attack the base to make them rise higher to the top since they are obviously not the majority purchasers. @SaptaZapta; Thanks for the clarification on the 50m damage or whatever [Rant] This game's practically dead in terms of actual content. - Justin - 2015-08-14 Marksman Bryan Wrote:It is beyond frustrating having to deal with people that have this mentality. Work, school, maple - I've encountered it everywhere. Er... could you elaborate? I'm not sure if you're saying I'M being closed minded, or if others are. I'm plenty open to suggestions and ideas :f6: That's what this thread is for. I'd love it if the cap got lowered and boss HP got adjusted accordingly, but it will just simply never happen, and we both know it. |