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Patch: Tespia 1.2.190 - Printable Version

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+--- Thread: Patch: Tespia 1.2.190 (/showthread.php?tid=7324)

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Patch: Tespia 1.2.190 - Chameleonic - 2009-01-14

Maxed Blind is awesome at CG, it cuts down on getting Sealed a heap. DB is about the only one that points could be taken from. Using 9 from DB and putting them into MW from 20-29 is probably a good trade off. The extra 18% damage from maxed DB would be nice but I can live without it I suppose. Wink


Patch: Tespia 1.2.190 - Shippo the Fox - 2009-01-14

Ah, the wonders of having 2 skills that can be deemed useless (Venom and Ninja Ambush).


Patch: Tespia 1.2.190 - Greg22 - 2009-01-14

Phail Wrote:THIEVES:

-Increased Band of Thieves's range

-Increased Assaulter's range

-Pickpocket's formula is now fixed

-Increased Ninja Storm's range

-Reduced Boomerang Step's delay
NOTE: YESSSSSSSSSS!!!!

HAHAHAHhAHhaHhhHhahAHhaHAa OH F(UCK


Patch: Tespia 1.2.190 - MasPan - 2009-01-14

Aids Wrote:If they were so balanced, why does noone play Marksmen after the release of pirates? Also, I bet there is a level 200 of every class except Marksmen. This finally gives them a reason to level instead of ditching it like 90% of Xbows in these forums.

CriticalLag is close (or was he a BM, I forget...)


Patch: Tespia 1.2.190 - MasPan - 2009-01-14

KajitiSouls Wrote:Honestly, your Paladin friend is seriously on steroids compared to my Paladin. And if you can do 10k Ice ACBs on Crimson Guardians, Lightning ACB is probably going to do 12k at best, and the only serious improvement to damage you'll be getting is MW. Let's say that somehow bumps up your damage to 20k (which it won't). That's still 6 hits to dispatch a Guardian.

HH + DR combo? HH knocks off 100k HP, dragon roar twice and they're for the most part done. Great partying potential for DrK and Pally, which is pretty groundbreaking...

A 4th job Slinger would fill that role pretty nicely as well with 2 air raids (20k+ damage to 6 at a time instead of 10kish to 15)

-edit-
Sorry for double post, forgot I had just posted


Patch: Tespia 1.2.190 - Stereo - 2009-01-14

MasPan Wrote:HH + DR combo? HH knocks off 100k HP

From what I understand, HH does 900% to any monster with >100000 hp. So it does a bit under 3x the damage of ACB (for CGs, about 20-30k).


Patch: Tespia 1.2.190 - Dusk - 2009-01-14

Stereo Wrote:From what I understand, HH does 900% to any monster with >100000 hp. So it does a bit under 3x the damage of ACB (for CGs, about 20-30k).

Would it work that way after the damage cap is increased to 199,999? Or would it start dropping CG HP to 1?


Patch: Tespia 1.2.190 - Kersmack - 2009-01-14

Stereo Wrote:From what I understand, HH does 900% to any monster with >100000 hp. So it does a bit under 3x the damage of ACB (for CGs, about 20-30k).

This would be correct every other time but for some reason it takes off a flat 99999 to CGs. (assuming it has something to do with the coding but im pretty ignorant when it comes to that type of stuff)


Patch: Tespia 1.2.190 - Five Second Pose - 2009-01-14

CrazyNomad Wrote:lol and spending over 120$ into sp reset? nexon should like reset all points or at least give a quest that you can get 10 more sp's :f6:

How did 4th job in KMS work when it first came out? If you didn't save SP for 4th job skills, did you get them back?


Patch: Tespia 1.2.190 - Hazzy - 2009-01-14

Rayquaza2233 Wrote:How did 4th job in KMS work when it first came out? If you didn't save SP for 4th job skills, did you get them back?

People knew 4th job was coming out some day. I doubt many people thought Maple Warrior's max level was going to be extended. Rolleyes


Patch: Tespia 1.2.190 - Five Second Pose - 2009-01-14

Yeah, but did they know what level, or anything like that? o_o


Patch: Tespia 1.2.190 - Kaasoljoyyx - 2009-01-14

Rayquaza2233 Wrote:How did 4th job in KMS work when it first came out? If you didn't save SP for 4th job skills, did you get them back?

No, you didn't get them back.

This is different because the data and mastery level of the skill for MW says 20. At least on hero's will, the mastery level says 10.

The resets should probably be given to all 120+ or at least not strictly 200s. This is directly referring to high 19x who most likely spent their points already and won't get anything while 200s do.


Patch: Tespia 1.2.190 - ยป-Chris-> - 2009-01-14

I saw this posted on another forum already... I say I'm quite pleased about it. All the classes getting the boost are the lesser used ones, perhaps trying to balance out classes a bit, eh. We could certainly use that! =)


Patch: Tespia 1.2.190 - MasPan - 2009-01-14

Stereo Wrote:From what I understand, HH does 900% to any monster with >100000 hp. So it does a bit under 3x the damage of ACB (for CGs, about 20-30k).

assuming a Pally's damage range is 4500 on the high end, that's still between 35 and 40k. Pally could interchange HH and ACB while a PaDrK snipes the right side.


Patch: Tespia 1.2.190 - Stereo - 2009-01-14

MasPan Wrote:Pally could interchange HH and ACB while a PaDrK snipes the right side.

You'd also have to cancel the charge (by right clicking it) before HH, then recast it before using ACB, to do that.


Patch: Tespia 1.2.190 - Takebacker - 2009-01-14

I don't think HHs reduction is affected by resistances...it's 99,999 every time, isn't it?


Patch: Tespia 1.2.190 - MasPan - 2009-01-14

Stereo Wrote:You'd also have to cancel the charge (by right clicking it) before HH, then recast it before using ACB, to do that.

True...I guess if the HH and DR combo doesn't work fully, it would work at a similar map with lower Hp monsters (none currently in gMS though)


Patch: Tespia 1.2.190 - kakashi9093 - 2009-01-14

oh god,50% for berserk. guess like my drk buddies are gonna wet themselves o_o


Patch: Tespia 1.2.190 - iFrancisco - 2009-01-14

Sigh, Shadowers are shafted still. I know some are excited about the reduction in the delay in BS, but few have realized this does nothing to change the bossing DPS. The assassinate>BS combo is still going to be the same, and the reduction in the BS delay will have no affect on it!

I would be considerably happier if they 1) sped up the slow animation of assassinate, or 2) fix the assassinate + SE GLITCH!, or 3) change BS so you can use it off edges or off the map. Compared to the boosts other classes are getting, this just phails in comparison. All this does is secure Shads as the lowest bossing class (Yes, I am admitting to that now).


Patch: Tespia 1.2.190 - Kabanaw - 2009-01-14

This is nice, but I hope it isn't it D: It would be nice if they kept balancing, because this seems like it's just the start. I'd like to see a little boost in MA for paralyze/ CL and and like 5-10% more on amp, and then the mage classes will actually have a point besides training.