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KMST 1.2.508 - Skill Changes and General Enhancements - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: KMST 1.2.508 - Skill Changes and General Enhancements (/showthread.php?tid=71808) |
KMST 1.2.508 - Skill Changes and General Enhancements - holycow - 2014-07-11 what's the 70 star force map for :f6: what's the differences between 70 star force map and -insert any other amount- star force map :f6: KMST 1.2.508 - Skill Changes and General Enhancements - Lisak - 2014-07-11 Eyon Wrote:It is nice that they gave reasoning for the skill changes but I disagree with them on a certain level. While ghosting Basil, I saw this: KMST Blaster > KMST Hurricane > GMS Blaster > GMS Hurricane (only if you have no funds or if your funded enough for Hurricane-Splitter) http://www.basilmarket.com/forum/2826829/5#comments_list Absolutely Hilarious. Good Job Nexon at making BMs only use Hurricane. If your a Semi-funded BM, you just got nerfed. Nice. KMST 1.2.508 - Skill Changes and General Enhancements - Simcaz - 2014-07-11 Anyone know blaze wizard hit per sec pre and post nerf? I can't find any information about this :/ KMST 1.2.508 - Skill Changes and General Enhancements - VerrKol - 2014-07-11 Lisak Wrote:While ghosting Basil, I saw this: KMST Blaster > KMST Hurricane > GMS Blaster > GMS Hurricane (only if you have no funds or if your funded enough for Hurricane-Splitter) I just posted my own comments in that thread but I'll get my main points off here as well. Nexon tried to swap Blaster and Hurricane without taking any consideration into how the attack rate changes would interact with AFA and Magic Arrows. People with less than 200% td/boss (not counting skills) get a miniscule damage increase while everyone above it gets nerfed. GG Nexon you "buffed" the weakest class in the game and they came out even weaker and now use a 3rd job skill as their main attack. Oh and they brought back Splitter hyper, the most useless skill ever considered. And glancing through here people are suggesting that this skill would actually be useful. There is nothing more ludicrous than expecting the weakest class in the game to be grateful for doing the most damage if we hacked enough to hit damage cap. Face it, no BM will be using that skill ever because it's a terrible idea and only serves to show that Nexon has no idea how our class works. And we still can't get our enhanced movement speed while using Hurricane. I don't understand how I keep getting "buffed" but do less damage
KMST 1.2.508 - Skill Changes and General Enhancements - Lisak - 2014-07-11 VerrKol Wrote:Oh and they brought back Splitter hyper, the most useless skill ever considered. And glancing through here people are suggesting that this skill would actually be useful. There is nothing more ludicrous than expecting the weakest class in the game to be grateful for doing the most damage if we hacked enough to hit damage cap. Face it, no BM will be using that skill ever because it's a terrible idea and only serves to show that Nexon has no idea how our class works. yea...looks like splitter sucks. Even for dmg cappers, your going from 36 hits (blaster) to 38 hits(hurricane). Thats pretty crap imo. KMST 1.2.508 - Skill Changes and General Enhancements - Arrol - 2014-07-11 I really wanna know, who's the guy that's been having trouble setting up Arrow Blaster? It's not that hard, really. KMST 1.2.508 - Skill Changes and General Enhancements - VerrKol - 2014-07-11 Arrol Wrote:I really wanna know, who's the guy that's been having trouble setting up Arrow Blaster? It's not that hard, really. It's annoying to press Blaster 'A' and set-up 'Y' at the same time for me Plus the start up time was stupidly long and inconvenient. I like Blaster in general, but it could have used some improvements.
KMST 1.2.508 - Skill Changes and General Enhancements - Green4Ever - 2014-07-11 140 is way too low for 5th job if that's their plan... It makes me think we'll still be able to max everything before, or at least by 200, which continues to leave 201+ utterly pointless. KMST 1.2.508 - Skill Changes and General Enhancements - JoeTang - 2014-07-11 Green4Ever Wrote:140 is way too low for 5th job if that's their plan... It makes me think we'll stil be able to max everything before, or at least by 200, which continues to leave 201+ utterly pointless. 6th job. KMST 1.2.508 - Skill Changes and General Enhancements - Green4Ever - 2014-07-11 JoeTang Wrote:6th job. oh God please no.
KMST 1.2.508 - Skill Changes and General Enhancements - thejman250 - 2014-07-11 - Great, a nerf to drks and and a change to arrow blaster..... - Are you kidding me? -_- KMST 1.2.508 - Skill Changes and General Enhancements - Chicocl - 2014-07-11 doesn't splitter hurricane have 2x times the chances to cast AFA, so now you can activate AFA 1 time more than before. KMST 1.2.508 - Skill Changes and General Enhancements - PoetryIsFail - 2014-07-12 Chicocl Wrote:doesn't splitter hurricane have 2x times the chances to cast AFA, so now you can activate AFA 1 time more than before. I always thought it became 2lines from the same hit. So you don't get 2x activation chance. KMST 1.2.508 - Skill Changes and General Enhancements - VerrKol - 2014-07-12 PoetryIsFail Wrote:I always thought it became 2lines from the same hit. So you don't get 2x activation chance. This is correct. Splitter is 100% useless if you do not hit damage cap. KMST 1.2.508 - Skill Changes and General Enhancements - qtipp - 2014-07-12 what if they made fifth job skills almost like hyper skills like in the way you can unlock it? i like that idea about hyper skills you reach a certain level you unlock a new skill, I also liked the idea of doing quests to unlock certain skills like they did pre bb. KMST 1.2.508 - Skill Changes and General Enhancements - Arrol - 2014-07-12 qtipp Wrote:what if they made fifth job skills almost like hyper skills like in the way you can unlock it? i like that idea about hyper skills you reach a certain level you unlock a new skill, I also liked the idea of doing quests to unlock certain skills like they did pre bb. Then it's just gonna be Hyper skills, what'd be the point of making it like that? KMST 1.2.508 - Skill Changes and General Enhancements - Endgame - 2014-07-12 5th Jobs at 140? That sounds awfully low. I mean, 10 levels as base (Or instant level 10 as is the case of most newer classes.), 20 levels 1st Job, 30 levels 2nd Job, 40 levels 3rd Job, and..... 40 levels for 4th Job to 5th Job? 150 would make more sense. KMST 1.2.508 - Skill Changes and General Enhancements - iVege - 2014-07-12 Endgame Wrote:5th Jobs at 140? That sounds awfully low. Tell me more about how consistent Nexon is with any of their content. KMST 1.2.508 - Skill Changes and General Enhancements - ShinkuDragon - 2014-07-12 i'd venture a guess that they are going to cap the 5th job at level 190 to 210, which would give you 50 to 70 levels of SP (and if they keep this weird-ass formula, even more) so fifth job -SHOULD- have a good amount of skills KMST 1.2.508 - Skill Changes and General Enhancements - Hanabira.Kage - 2014-07-12 Green4Ever Wrote:oh God please no. 5th Job from Lv140 to 190. Then 6th Job from Lv190 to 250.
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