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Sengoku High - Razmos - 2013-11-27

emailbox Wrote:Welp got something like 60 passes back (think I only did it maybe 40 times total, but idk how many i lost to the glitch), and they're non-expiring so I guess I'll hit 200. Can you still get EXP past 200 from these things? If yes then it looks like I'm in for a pretty easy 205+. Still have 45 left that I didn't get to use before Sengoku High went down for maintenance so yeah.
Yep, you get exp after level 200 this time. I think it's around 5% per run at level 200


Sengoku High - Alloy - 2013-11-27

So, little question about that skill... If you have shadow partner, is it 3 extra 70% damage hits?

It makes QUITE a difference.


Sengoku High - Abrasive - 2013-11-27

I like how my 44k hp Dark Knight got 1 hit by the Dual Blader Tongue


Sengoku High - Thorr - 2013-11-27

I cross my fingers every run an hope to get Mihile and DB before room 13. After that, they are very difficult to pass. When the DB 1HKO my 194 Luminous, I was pretty damned pissed. But he can only do it if he is on a high numbered room.


Sengoku High - emailbox - 2013-11-27

HeroDDC Wrote:I like how my 44k hp Dark Knight got 1 hit by the Dual Blader Tongue

Yup... The multihits just add up into one hit and instakill pretty much everyone. Same goes for Mihile...


Sengoku High - Abrasive - 2013-11-27

emailbox Wrote:Yup... The multihits just add up into one hit and instakill pretty much everyone. Same goes for Mihile...

Yep, the next run i ended up getting Oz on the 19th room. Luckily enough right before the run i logged on my Kaiser and switched the link skill to my Dark Knight bumping his HP up to 47.3k. 1 hit from Oz knocked me down to 2k hp. If i hadn't switched the link skill over i would have died Tongue


Sengoku High - Luxeraph - 2013-11-27

Damn this thing is hard, thankfully I got my trusty puppet to help me out(till RED comes and takes it from me -_-").
BTW what's with ranmaru freezing after just one attack?


Sengoku High - Rexaar - 2013-11-27

The ranmaru freezing up and doing nothing is probably him being knockbacked, ranmaru has no animation for knockback so it just shows him just standing there.


Sengoku High - PirateIzzy - 2013-11-27

I noticed that Von Leon, the real Ranmaru and Dragonoir work the same way with the knockback glitch. I noticed it while I still played on my Luminous, using the meteor skill.


Sengoku High - Stereo - 2013-11-27

It's kinda funny how the real worry is not the final boss, it's the earlier ones.


Mihile, Oz and DB all in a row in the first 10 = easy success.

[Image: UCRHZ4R.jpg]

I find he always gets stuck around here; maybe that's just where I'm usually first attacking him. He does turn to face you but doesn't really attack at all.


Hayato and Paladin are in general the easiest of the warriors for me; Paladin has lots of GUARD going and so does Hayato if you're lucky. Lots of the bosses just never hit me the entire time. Not sure how the 3 skills (20% avoidability, 25% evasion, 30% avoidability atm) stack but my main problem is that at high levels the bosses hit so many times and for so much damage that I only need to get hit with 2-3 out of 6+ hits and I die.



Sengoku High - emailbox - 2013-11-27

tfw you have so many extra tickets you are ignoring coins on the ground..

and i feel like i'm wasting them if i don't use the tickets/throw them out. nexon please.

i think i've done a total of 70 runs including the ones i did pre-fix, and i've still got like 65 left... i wish you could buy stuff other than just totems from the store that would be cool.


Sengoku High - ChickenKiev - 2013-11-27

http://www.youtube.com/watch?v=EFkb0VYFOGU

I received ~55 Oda coins per run. I'm going to have to do this with some form of drop rate enhancement if I want to keep the NX cost low.


Sengoku High - CakesXD - 2013-11-27

ChickenKiev Wrote:http://www.youtube.com/watch?v=EFkb0VYFOGU

I received ~55 Oda coins per run. I'm going to have to do this with some form of drop rate enhancement if I want to keep the NX cost low.

Giant Spider + Greed Pendant is getting me 65~74 Coins per run (from what I've observed since being reopened).


Sengoku High - Dudewitbow - 2013-11-27

i didnt count my latter 2 runs of my 4 today but when i took the average of my first 2 runs, i got 63.5 coins


Sengoku High - emailbox - 2013-11-27

So apparently boss damage works here and here I've been, running around with a 9% INT hat that gives me a measly 1.2k range more than my RA hat (which has 0% INT but +56 INT) that completes my RA set for the sweet, sweet 30% Boss Dmg.

Great.


Sengoku High - Worthyness - 2013-11-28

so scared to do this on my melee classes because Idon't have a shitton of HP to tank anything. For my buc I just hope that I have the infinite laser buff and spam that for as long as I can. They really need to make the damage much less. If a character with near 50k HP can barely survive, 99% of the maple population can't tank a hit.


Sengoku High - xlxlxlxl - 2013-11-28

Alloy Wrote:So, little question about that skill... If you have shadow partner, is it 3 extra 70% damage hits?

It makes QUITE a difference.

Yes, yes it does

Edit: To be completely clear, shadow partner does add 3 more hits.


Sengoku High - ShinkuDragon - 2013-11-28

i think that defense matters in here or something, my DrK doesn't take over 10k damage from anything, and i've fought kanna last and mihile close to last.


Sengoku High - xlxlxlxl - 2013-11-28

It is definitely defense based, because %HP attacks don't miss. I've yet to take anything over 5k on my Xenon.


Sengoku High - LiquidSwing - 2013-11-28

HeroDDC Wrote:I like how my 44k hp Dark Knight got 1 hit by the Dual Blader Tongue

May I ask what level you are? Im lvl 145 on my DK with 47k HP (with HB) and I dont get one shot by DB Confused