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[CMST Spark Update]-Video Sharing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Cinema (https://www.southperry.net/forumdisplay.php?fid=35) +--- Thread: [CMST Spark Update]-Video Sharing (/showthread.php?tid=64727) |
[CMST Spark Update]-Video Sharing - HighOnMushrooms - 2013-06-07 iAmFear Wrote:I have no idea, they don't really put those formulas in the wz files, and I haven't seen anyone from CMST trying to work it out yet. ![]() Inablity, lol. [CMST Spark Update]-Video Sharing - Grey - 2013-06-07 HighOnMushrooms Wrote: Yeah, I just noticed that, lol, before I thought it was Inability, which could be worse. I guess there's just no escaping this new UI =/ Though, this is in CMST's data, so they might have just given them that as a framework, or something, there's always more to the story than what we can see. [CMST Spark Update]-Video Sharing - Bribery - 2013-06-07 Is there any information on CMST Xenon/Demon Avenger? Did they get the Luminous/AB treatment? [CMST Spark Update]-Video Sharing - Grey - 2013-06-07 Bribery Wrote:Is there any information on CMST Xenon/Demon Avenger? Did they get the Luminous/AB treatment? Xenon seems the same so far, haven't checked Demon Avenger yet. Demon Avenger is different. I'm not sure if it's just a later version, but it doesn't match up exactly with Max's 1.2.182 Demon Avenger post or Fiel's Demon Avenger Tables. I haven't been following, so I dunno, and I don't have anything else to reference it to. For example The attack Hyper, Thousand Sword, does 500% damage 8 times to 14 monsters with a cooldown of 8 seconds, while Max has it as 300% damage 20 times to 14 monsters with a cooldown of 8 seconds, Fiel's table has 300% damage 10 times to 14 monsters with a cooldown of 10 seconds. I don't have anything set up to deal with this. So, it'll be a while until I can adequately present these changes, most of which will be spent trying to convince Danny to do it, instead of me. [CMST Spark Update]-Video Sharing - DavyJonesx - 2013-06-07 So... -New UI -New VPQ -Strange Ocean -Dmg cap based on weapons -Lvl 3 Link skills at lvl 210 -Black Bean weapons -VPQ Set (Is this the best set now? Or is chaos root abyss still on top?) Did I miss anything? ._. [CMST Spark Update]-Video Sharing - SwordStaker - 2013-06-07 Well I guess I should input my two cents. The new UI:Needs work but I'll live. I really love the idea to input x amount of SP though. Just need to do that with AP now. Weapon damage cap: Bad idea..just bad. I mean personally I think 50m is just insane and it shouldn't be that high, not even close. 10m IMHO would suffice. Hypers can have a 50m cap. Strange Ocean: I don't hate it. It's a new area if we get it. I see no problems here. VPQ:Meh..thats all its just meh. Won't hate it if we get it. Future Perion: The fact they added party play to a few maps is beyond amazing. I highly HIGHLY approve of that. Empress values at post unlimited: no..just..no..If you're still going to cap us at 1m no. This is just no. Unless you're still allowing me to bring 18 people. Link 3 skills: While I think 210 is just obnoxiously high for them, it's just w.e to me. I personally won't do it unless I really like the class. [CMST Spark Update]-Video Sharing - Bomber - 2013-06-07 DavyJonesx Wrote:So... VPQ set is a bunch of accessories. It shouldnt interfere with a root abyss set. [CMST Spark Update]-Video Sharing - SwordStaker - 2013-06-07 EDIT:wrong button.. [CMST Spark Update]-Video Sharing - Grey - 2013-06-07 Bomber Wrote:VPQ set is a bunch of accessories. It shouldnt interfere with a root abyss set. The VPQ hat does, unfortunately. It'd probably be best to use 3 of the accessories for the 50atk 3 set effect, like Shinku said. Or, also like Shinku said, you can do 6 set Empress with Shoulder instead of Hat and the full VPQ set for 60% boss damage. Also, I don't think we're getting Black Bean weapons. [CMST Spark Update]-Video Sharing - Dudewitbow - 2013-06-07 iAmFear Wrote:The VPQ hat does, unfortunately. It'd probably be best to use 3 of the accessories for the 50atk 3 set effect, like Shinku said. thats why you get a RA Hat tagged with Joker, havent seen someone test it but would it count for both sets? [CMST Spark Update]-Video Sharing - Grey - 2013-06-07 Dudewitbow Wrote:thats why you get a RA Hat tagged with Joker, havent seen someone test it but would it count for both sets? The patch notes for the Korean Root Abyss patch specifically state that they'll only work for one set, I don't know how they determine the set, probably the one with the highest set ID, in which case, the VPQ set's ID of 276 trumps Root Abyss Sets, IDs 247-251. I have a two Joker hats, but... they were expensive and I'd like to keep them tradeable until I'm able to perfectly scroll them, but I have a feeling we should trust the patch notes =/ [CMST Spark Update]-Video Sharing - DavyJonesx - 2013-06-07 iAmFear Wrote:The VPQ hat does, unfortunately. It'd probably be best to use 3 of the accessories for the 50atk 3 set effect, like Shinku said. Or, also like Shinku said, you can do 6 set Empress with Shoulder instead of Hat and the full VPQ set for 60% boss damage. Is the ring potable? [CMST Spark Update]-Video Sharing - Grey - 2013-06-07 DavyJonesx Wrote:Is the ring potable? No, like I posted earlier, it has no slots. [CMST Spark Update]-Video Sharing - Razmos - 2013-06-07 I like strange ocean. I wanted a high level Aqua Road area. shame that it's just reskinned though. [CMST Spark Update]-Video Sharing - Grey - 2013-06-07 Man, I am not good at this. Hopefully this is sufficient, though. They're not in a tabular format, just values and formulas. Also they're in Chinese, because I don't have the English translations in a handy format, but I put in the IDs, so maybe you can use that to compare.
Demon Avenger (I)
Name: Exceed: Double Cross (ID: 31011000)
Description: 向前方的敌人发动2次强力十字斩。\r\n#c超越#:攻击速度逐渐加快,体力消耗量增加。达到最终阶段时,攻击范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 1 damage: 100+5*x mobCount: 8 attackCount: 2 Name: Release Overload (ID: 31011001) Description: 解除使用超越时积累的负荷减益,增加最大HP,并恢复HP。\r\n#c只能在负荷达到最大数值时使用。# Readout: 负荷减益初始化为0,在#time秒内最大HP增加#indieMhpR%,恢复最大HP#x%的HP maxLevel: 20 hpCon: 200 time: 40+x x: 20+4*x indieMhpR: x Name: Absorb Life (ID: 31010002) Description: 攻击命中时,恢复最大体力的一部分。 Readout: 攻击命中时,有#prop%的概率恢复最大HP的#x% maxLevel: 10 x: u(x/2) prop: 10*x Name: Demonic Sharpness (ID: 31010003) Description: 永久增加移动速度和最高移动速度、跳跃力、爆击率。 Readout: 永久性地使移动速度增加#psdSpeed,最大移动速度增加#speedMax,跳跃力增加#psdJump,爆击率增加#cr%。 maxLevel: 15 cr: x+d(x/3) psdSpeed: 3*x psdJump: 5+x speedMax: 5+x Name: Exceed: Double Cross (2) (ID: 31011004) maxLevel: 20 hpRCon: 1 damage: 100+5*x mobCount: 8 attackCount: 2 Name: Exceed: Double Cross (3) (ID: 31011005) maxLevel: 20 hpRCon: 1 damage: 100+5*x mobCount: 8 attackCount: 2 Name: Exceed: Double Cross (4) (ID: 31011006) maxLevel: 20 hpRCon: 2 damage: 100+5*x mobCount: 8 attackCount: 2 Name: Exceed: Double Cross (5) (ID: 31011007) maxLevel: 20 hpRCon: 2 damage: 100+5*x mobCount: 8 attackCount: 2
Demon Avenger (II)
Name: Exceed: Demon Strike (ID: 31201000)
Description: 向前方突进,向敌人发动强力斩击。\r\n#c超越#:攻击力逐渐增强,体力消耗增加。达到最终阶段时,突进范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 1 damage: 85+2*x attackCount: 4 mobCount: 10 range: 300 Name: Bat Swarm (ID: 31201001) Description: 召唤跟随自己的蝙蝠群,飞向前方。再次输入技能键,可以改变蝙蝠群的飞行方向。 Readout: 消耗HP#hpCon,以#damage%的伤害攻击#attackCount次。\n#c攻击次数耗尽、移动一定距离或经过一定时间后,蝙蝠群消失。再次输入技能键,可以切换飞行方向。# maxLevel: 20 hpCon: 300+5*x damage: 140+3*x attackCount: 40 mobCount: 8 x: 1800 time: 10000 Name: Demon Booster (ID: 31201002) Description: 在一定时间内增加攻击速度。 Readout: 消耗HP#hpCon,在#time秒内攻击速度提高2个阶段。 maxLevel: 10 hpCon: 400-20*x time: 20+16*x x: -2 Name: Abyssal Rage (ID: 31201003) Description: 在一定时间内增加攻击力。 Readout: 消耗HP#hpCon,在#time秒内攻击力增加#indiePad maxLevel: 20 hpCon: 300+5*x indiePad: 2*x time: 20+8*x Name:Solid Will (ID: 31200004) Description: 凭借坚强的意志,使物理防御力和魔法防御力大幅提高。 Readout: 永久性地使物理防御力增加#pddR%,魔法防御力增加#mddR% maxLevel: 10 pddR: 10*x mddR: 10*x Name: Desperado Mastery (ID: 31200005) Description: 永久增加亡命剑的熟练度和命中值。 Readout: 永久性地使亡命剑熟练度增加#mastery%,命中值增加#accX maxLevel: 10 mastery: 10+4*x accX: 20*x Name: Inner Strength (ID: 31200006) Description: 永久增加力量和防御力。 Readout: 永久性地使力量增加#strX,物理防御力增加#pddX,魔法防御力增加#mddX maxLevel: 5 strX: 6*x pddX: 100*x mddX: 100*x Name: Exceed: Demon Strike (2) (ID: 31201007) Description: 向前方突进,向敌人发动强力斩击。\r\n#c超越#:攻击力逐渐增强,体力消耗增加。达到最终阶段时,突进范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 1 damage: 90+2*x attackCount: 4 mobCount: 10 range: 300 Name: Exceed: Demon Strike (3) (ID: 31201008) Description: 向前方突进,向敌人发动强力斩击。\r\n#c超越#:攻击力逐渐增强,体力消耗增加。达到最终阶段时,突进范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 2 damage: 95+2*x attackCount: 4 mobCount: 10 range: 300 Name: Exceed: Demon Strike (4) (ID: 31201009) Description: 向前方突进,向敌人发动强力斩击。\r\n#c超越#:攻击力逐渐增强,体力消耗增加。达到最终阶段时,突进范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 2 damage: 100+2*x attackCount: 4 mobCount: 10 range: 300 Name: Exceed: Demon Strike (5) (ID: 31201010) Description: 向前方突进,向敌人发动强力斩击。\r\n#c超越#:攻击力逐渐增强,体力消耗增加。达到最终阶段时,突进范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 3 damage: 105+2*x attackCount: 4 mobCount: 10 range: 400
Demon Avenger (III)
Name: Exceed: Moonlight Slash (ID: 31211000)
Description: 用剑划出圆形,攻击前后方的敌人。\r\n#c超越#攻击速度逐渐加快,体力消耗增加。达到最终阶段时,攻击范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 3 damage: 200+5*x attackCount: 3 mobCount: 10 Name: Inhale Vitality (ID: 31211001) Description: 在按住按键的状态下攻击敌人时,可以用亡命剑吸收生命力。(和怪物数量无关 放开按键时,引起爆炸,造成额外伤害。Readout: 消耗HP#hpCon,在按住按键期间以#damage%的伤害攻击#mobCount个敌人,恢复最大HP的#y%。\r\n放开按键时,以#x%的伤害发动额外供给\n冷却时间#cooltime秒 maxLevel: 20 hpCon: 100 damage: 200+5*x attackCount: 1 mobCount: 12 x: 600+20*x y: u(x/2) cooltime: 32-x Name: Shield Charge (ID: 31211002) Description: 竖起盾牌,向前突进,击退前方的敌人。突进金属后,通过盾牌释放力量,将敌人击退到到更远处,并造成眩晕。 Readout: 消耗HP#hpCon,以#damage%的伤害攻击前方最多#mobCount个敌人#attackCount次,一边移动,一边将其击退。\r\n移动结束后,以#x%的伤害攻击#z个敌人,并将其击退到更远处 maxLevel: 20 hpCon: 300+10*x damage: 100+5*x mobCount: 12 attackCount: 2 x: 100+5*x y: 1 z: 12 prop: 100 time: 4 Name: Refract Evil (ID: 31211003) Description: 在一定时间内获得抵挡邪恶气息的能力。所有属性抗性和状态抗性增加,使受到的伤害减少一定比例。 Readout: 消耗HP#hpCon,在#time秒内所有属性抗性增加#y%,状态异常抗性增加#z%,受到的伤害减少#x% maxLevel: 20 hpCon: 500+20*x time: 20+8*x x: x+d(x/2) y: 10+2*x z: 10+2*x Name: Diabolic Recovery (ID: 31211004) Description: 在一定时间内使自己的体力急剧增加,获得每隔一定周期恢复体力的能力。 Readout: 消耗HP#hpCon,在#time秒内最大HP增加#indieMhpR%。以#w秒为周期,恢复最大HP的#x%。 maxLevel: 20 hpCon: 500+20*x time: 20+8*x x: u(x/4) y: 24000-1000*x w: 24-x indieMhpR: 2*x Name: Ease Exceed Pain (ID: 31210005) Description: 永久缓解由于超越负荷而减少的生命吸收的HP吸收量。额外强化超越技能的攻击力。 Readout: 永久性地使由于超越负荷而减少的HP吸收量减少#x%。超越技能的攻击力增加#damR% maxLevel: 20 x: u(x/10) damR: x Name:Advanced Absorb Life (ID: 31210006) Description: 永久增加通过生命吸收吸收的HP数值。\r\n需要技能:#c生命吸收10级以上# Readout: 永久性地使生命吸收的吸收量增加#x%(最大HP的%) maxLevel: 5 x: 5+x Name: Exceed: Moonlight Slash (2) (ID: 31211007) Description: 用剑划出圆形,攻击前后方的敌人。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,攻击范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 3 damage: 200+5*x attackCount: 3 mobCount: 10 Name: Exceed: Moonlight Slash (3) (ID: 31211008) Description: 用剑划出圆形,攻击前后方的敌人。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,攻击范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 4 damage: 200+5*x attackCount: 3 mobCount: 10 Name: Exceed: Moonlight Slash (4) (ID: 31211009) Description: 用剑划出圆形,攻击前后方的敌人。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,攻击范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 4 damage: 200+5*x attackCount: 3 mobCount: 10 Name: Exceed: Moonlight Slash (5) (ID: 31211010) Description: 用剑划出圆形,攻击前后方的敌人。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,攻击范围增加。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 hpRCon: 5 damage: 200+5*x attackCount: 3 mobCount: 10 Name: Exceed: Moonlight Slash (6) (ID: 31211011) Description: 竖起盾牌,向前突进,击退前方的敌人。突进金属后,通过盾牌释放力量,将敌人击退到到更远处。 Readout: 消耗HP#hpCon,以#damage%的伤害攻击前方最多#mobCount个敌人#attackCount次,一边移动,一边将其击退。\r\n移动结束后,以#x%的伤害攻击#z个敌人,并将其击退到更远处 maxLevel: 20 hpCon: 0 damage: 100+5*x attackCount: 1 mobCount: 12 prop: 100 time: 4
Demon Avenger (IV)
Name: Exceed: Execution (ID: 31221000)
Description: 使用魔族的真正力量,向前方的敌人发动强力斩击,有一定概率无视敌人的防御。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,可以额外供给一次。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。无视敌人的防御力#ignoreMobpdpR%。 maxLevel: 30 hpRCon: 4 damage: 300+10*x mobCount: 4 attackCount: 3 ignoreMobpdpR: x Name: Shield Chasing (ID: 31221001) Description: 飞出追踪敌人的盾牌。飞出的盾牌在击中目标后,会追踪周围的敌人。周围没有其他敌人时,重新攻击同一个敌人。 Readout: 消耗HP#hpCon,向前方#mobCount个敌人飞出#bulletCount个盾牌,以#damage%的伤害发动攻击。每个盾牌最多攻击#z次\n冷却时间#cooltime秒 maxLevel: 30 hpCon: 700+10*x damage: 200+10*x attackCount: 2 mobCount: 2 bulletCount: 2 cooltime: 12 x: 3 s: 100 z: 8 Name: Armor Break (ID: 31221002) Description: 攻击前方的敌人,刺穿盔甲。受到攻击的敌人在一定时间内防御力减少。 Readout: 消耗HP#hpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。受到攻击的敌人的防御力在#time秒内减少#y% maxLevel: 30 hpCon: 400+20*x damage: 180+4*x mobCount: 12 attackCount: 4 time: x x: -x y: x Name: Bloody Imprison (ID: 31221003) Description: 攻击并束缚前后方的敌人。受到攻击的敌人在一定时间内无法行动。 Readout: 消耗HP#hpCon,以#damage%的伤害攻击最多#mobCount个敌人。受到攻击的敌人在#time秒内无法行动\n冷却时间#cooltime秒 maxLevel: 20 hpCon: 5000 damage: 400+20*x time: 10+d(x/2) prop: 60+2*x mobCount: 14 cooltime: 180-12*d(x/4) Name: Overwhelming Power (ID: 31221004) Description: 在一定时间内大幅提高攻击力,加快攻击速度。 Readout: 消耗HP#hpCon,在#time秒内攻击力增加#indieDamR%,攻击速度提高1个阶段 maxLevel: 30 hpCon: 1100+30*x indieDamR: x indieBooster: -1 time: 30+5*x Name: Defense Expertise (ID: 31220005) Description: 永久提高使用盾牌的能力,有一定概率无视敌人的防御力,提高盾牌技能#c持盾突击#和#c追击盾#的攻击力。盾牌技能的防御力无视比例增加2倍。 Readout: 永久性地无视敌人的防御力#ignoreMobpdpR%,持盾突击和追击盾的攻击力增加20%。\r\n 持盾突击和追击盾无视敌人的防御力增加2倍 maxLevel: 30 ignoreMobpdpR: x x: 20 Name:Advanced Desperado Mastery (ID: 31220006) Description: 永久提高亡命剑的熟练度、攻击力和爆击最小伤害。\r\n需要技能:#c亡命剑精通10级以上# Readout: 永久性地使亡命剑熟练度提高到#mastery%。攻击力增加#padX,爆击最小伤害增加#criticaldamageMin% maxLevel: 30 mastery: 55+u(x/2) padX: x criticaldamageMin: u(x/2) Name: Enhanced Exceed (ID: 31220007) Description: 永久性地在超越攻击之后,有一定概率发动额外供给。 Readout: 永久性地在超越攻击之后,有#prop%的概率以#damage%的伤害攻击#attackCount次 maxLevel: 20 damage: 140+3*x prop: 10+3*x attackCount: 2 mobCount: 2 Name: Maple Warrior (ID: 31221008) Description: 在一定时间内使队员的所有属性提高一定比例。 Readout: 消耗HP#hpCon,在#time秒内所有属性提高#x% maxLevel: 30 hpCon: 100+30*x x: u(x/2) time: 30*x Name: Exceed: Execution (2) (ID: 31221009) Description: 使用魔族的真正力量,向前方的敌人发动强力斩击,有一定概率无视敌人的防御。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,可以额外供给一次。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。无视敌人的防御力#ignoreMobpdpR%。 maxLevel: 30 hpRCon: 4 damage: 300+10*x mobCount: 4 attackCount: 3 Name: Exceed: Execution (3) (ID: 31221010) Description: 使用魔族的真正力量,向前方的敌人发动强力斩击,有一定概率无视敌人的防御。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,可以额外供给一次。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。无视敌人的防御力#ignoreMobpdpR%。 maxLevel: 30 hpRCon: 5 damage: 300+10*x mobCount: 4 attackCount: 3 Name: Exceed: Execution (4) (ID: 31221011) Description: 使用魔族的真正力量,向前方的敌人发动强力斩击,有一定概率无视敌人的防御。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,可以额外供给一次。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。无视敌人的防御力#ignoreMobpdpR%。 maxLevel: 30 hpRCon: 5 damage: 300+10*x mobCount: 4 attackCount: 3 Name: Exceed: Execution (5) (ID: 31221012) Description: 使用魔族的真正力量,向前方的敌人发动强力斩击,有一定概率无视敌人的防御。\r\n#c超越#:攻击速度逐渐加快,体力消耗增加。达到最终阶段时,可以额外供给一次。 Readout: 消耗最大HP的#hpRCon%,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。无视敌人的防御力#ignoreMobpdpR%。 maxLevel: 30 hpRCon: 6 damage: 300+10*x mobCount: 4 attackCount: 4 Name: Exceed: Execution (6) (ID: 31221014) maxLevel: 30 damage: 200+10*x mobCount: 1 attackCount: 2 prop: 100 x: 1 y: 3 z: 8 range: 350 Name: Hyper Strength (ID: 31220030) Description: 永久提升力量。 Readout: 力量增加#strX strX: 50 maxLevel: 1 Name: Hyper Dexterity (ID: 31220031) Description: 永久提升敏捷。 Readout: 敏捷增加#dexX dexX: 50 maxLevel: 1 Name: Hyper Intelligence (ID: 31220032) Description: 永久提升智力。 Readout: 智力增加#intX intX: 50 maxLevel: 1 Name: Hyper Luck(ID: 31220033) Description: 永久提升幸运。 Readout: 幸运增加#lukX lukX: 50 maxLevel: 1 Name: Hyper Critical (ID: 31220034) Description: 永久提升暴击率。 Readout: 暴击率增加#cr% cr: 10 maxLevel: 1 Name: Hyper Accuracy (ID: 31220035) Description: 永久提升命中率。 Readout: 命中率增加#ar% ar: 20 maxLevel: 1 Name: Hyper Health (ID: 31220036) Description: 永久提升最大HP。 Readout: 最大HP增加#mhpR% mhpR: 15 maxLevel: 1 Name: Hyper Mana (ID: 31220037) Description: 永久提升最大MP。 Readout: 最大MP增加#mmpR% mmpR: 15 maxLevel: 1 Name: Hyper Fury (ID: 31220038) Description: 永久提升最大DF。 Readout: 最大DF增加50 MDF: 50 maxLevel: 1 Name: Hyper Weapon Defense(ID: 31220039) Description: 永久提升物理防御力。 Readout: 物理防御力增加#pddX pddX: 500 maxLevel: 1 Name: Hyper Magic Defense (ID: 31220040) Description: 永久提升魔法防御力。 Readout: 魔法防御力提升#mddX mddX: 500 maxLevel: 1 Name: Hyper Speed (ID: 31220041) Description: 永久提升移动速度。 Readout: 移动速度增加#psdSpeed psdSpeed: 10 maxLevel: 1 Name: Hyper Jump(ID: 31220042) Description: 永久提升跳跃力。 Readout: 跳跃力提升#psdJuMP psdJump: 10 maxLevel: 1 Name: Exceed - Reinforce (ID: 31220043) Description: 永久增加超越技能的攻击力。 Readout: 永久性地使超越技能的攻击力增加#damR% maxLevel: 1 damR: 20 Name: Exceed - Reduce Overload (ID: 31220044) Description: 永久减少使用超越技能时的负荷最大数值。 Readout: 永久性地使超越负荷最大数值减少#x maxLevel: 1 x: 2 Name: Exceed - Bonus Chance (ID: 31220045) Description: 永久提高超越技能的额外攻击发动概率。\r\n需要技能:#c强化超越20级以上# Readout: 永久性地使超越技能的额外攻击发动概率增加#prop% maxLevel: 1 prop: 10 Name: Refract Evil - Reduce Damage (ID: 31220046) Description: 永久减少受到的伤害比例。\r\n需要技能:#c驱邪1级以上# Readout: 永久性地使受到的伤害比例额外减少#x% maxLevel: 1 x: 10 Name: Refract Evil - Immunity Enhance 1(ID: 31220047) Description: 永久增加所有状态抵抗概率。\r\n需要技能:#c驱邪1级以上# Readout: 永久性地使所有状态抵抗概率额外增加#x% maxLevel: 1 x: 10 Name: Refract Evil - Immunity Enhance 2 (ID: 31220048) Description: 永久增加所有属性抵抗概率。\r\n需要技能:#c驱邪1级以上# Readout: 永久性地使所有属性抵抗概率额外增加#x% maxLevel: 1 x: 10 Name: Shield Chasing - Reinforce (ID: 31220049) Description: 永久增加追击盾技能的攻击力。 Readout: 永久性地使追击盾的攻击力增加#damR% maxLevel: 1 damR: 20 Name: Shield Chasing - Extra Target (ID: 31220050) Description: 永久增加追击盾攻击的怪物数量。 Readout: 永久性地使追击盾攻击的怪物数量增加#z maxLevel: 1 z: 2 Name: Shield Chasing - Add Range (ID: 31220051) Description: 永久增加追击盾的射程。 Readout: 永久性地使追击盾的射程增加50 maxLevel: 1 Name: Thousand Sword (ID: 31221052) Description: 让画面陷入黑暗,之后用速度极快的蓝色剑光攻击敌人。 Readout: 消耗HP#hpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次\n冷却时间#cooltime秒 maxLevel: 1 hpCon: 5000 damage: 500 attackCount: 8 mobCount: 14 cooltime: 8 Name: Will of Liberty (ID: 31221053) Description: 将反抗者梦想让冒险岛世界自由开放的愿望具体化。 Readout: 消耗HP#hpCon,在#time秒内伤害增加#indieDamR%,伤害最大值增加#indieMaxDamageOver。\n冷却时间:#cooltime秒。只对队员中的反抗者职业群有效 maxLevel: 1 hpCon: 100 time: 60 cooltime: 120 indieDamR: 10 indieMaxDamageOver: 5000000 Name: Forbidden Contract (ID: 31221054) Description: 通过禁忌契约,在一定时间内使最大体力大幅提高,使用技能时不消耗体力。 Readout: 消耗HP#hpCon,在#time秒内最大HP增加#indieMhpR%,使用技能时不消耗HP\n冷却时间#cooltime秒 maxLevel: 1 hpCon: 5000 time: 30 cooltime: 90 indieMhpR: 30
Xenon (I)
Name: Energy Spline (ID: 36001000)
Description: 挥舞能量剑两次,给前方的多个敌人造成伤害。 Readout: 消耗MP#mpCon,对最多#mobCount名敌人以#damage%的伤害攻击#attackCount次 maxLevel: 20 mpCon: 5+d(x/5) damage: 110+2*x mobCount: 4 attackCount: 2 ballDelay: 0 ballDelay1: 450 Name: Sudden Propel (ID: 36001001) Description: 用推进器瞬间加速,向前方跳跃。 Readout: 消耗MP#mpCon。在跳跃过程中使用时,可以再向前跳跃一次。可以连续使用2次 maxLevel: 10 x: 350+40*x y: 250+30*x mpCon: 20-x Name: Incline Power (ID: 36001002) Description: 提高能量,增加伤害。 Readout: #c[支援]#\n消耗能量#powerCon,在#time秒内攻击力增加#indiePad\n[被动效果]:所有能力值增加#strX maxLevel: 20 powerCon: 3 time: 120+6*x indiePad: 10+x strX: u(x/2) dexX: u(x/2) intX: u(x/2) lukX: u(x/2) Name: Radial Nerve Refinement (ID: 36000003) Description: 强化脊柱的神经系统,提高和运动有关的所有数值。 Readout: 命中值增加#accR%,攻击速度增加#psdSpeed,移动速度增加#speedMax,跳跃力增加#psdJump maxLevel: 10 accR: x psdJump: x psdSpeed: 4*x speedMax: 2*x Name: Multi-Lateral II (ID: 36000004) Description: 直接用AP提高的能力值达到一定数值以上时,获得各个能力值对应的特定奖励。 Readout: 力量在#x以上时:稳如泰山#y%\n敏捷在#x以上时:所有属性抵抗及状态异常抗性#z%\n运气在#x以上时:回避率#u%\n力量/敏捷/运气在#x以上时:总伤害增加#w% maxLevel: 1 x: 40 y: 5 z: 5 u: 5 w: 5 Name: Pinpoint Rocket (ID: 36001005) Description: 向射程内的敌人发射多枚火箭。消耗备用能量,可以在飞行状态下使用。 Readout: #c[支援]#\n消耗能量#powerCon,向一定范围内的敌人发射伤害为#damage%的火箭#bulletCount枚 maxLevel: 4 damage: 10+10*x bulletCount: 4 mobCount: 4 powerCon: 1
Xenon (II)
Name: Quicksilver Sword: Flash (ID: 36101000)
Description: 用能量剑向前方的多个敌人发动快速斩击。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 mpCon: 13+d(x/6) damage: 85+3*x mobCount: 6 attackCount: 3 maxLevel: 20 ballDelay: 1 ballDelay1: 90 ballDelay2: 90 cr: 10+x accX: 10*x Name: Ion Thruster (ID: 36101001) Description: 用备用能量召唤原子推进器,给前方的敌人造成伤害,并将其击退。在按住技能键期间,持续击退。 Readout: #c[支援]#\n消耗能量#powerCon,消耗MP#mpCon,以#damage%的伤害攻击并击退最多#mobCount个敌人。持续#time秒。但只在召唤原子推进器时消耗能量。 maxLevel: 15 mpCon: 3+u(x/6) powerCon: 3 damage: 45+x attackCount: 1 mobCount: 6 x: 220 time: 8 range: 250 Name: Linear Perspective (ID: 36101002) Description: 在一定时间内激活视觉,看穿敌人的弱点,提高爆击率。消耗备用能量。 Readout: #c[支援]#\n消耗能量#powerCon,在#time秒内爆击率增加#x%\n[被动效果]:所有能力值增加#strX maxLevel: 20 powerCon: 6 x: 2*x time: 120+6*x strX: x dexX: x intX: x lukX: x Name: Efficiency Pipleline (ID: 36101003) Description: 在一定时间内提高能量流的利用效率,增加最大HP和最大MP。同时可以获得增加最大HP和最大MP的被动效果。 Readout: 消耗MP#mpCon,在#time秒内HP和MP增加#indieMhpR%\n[被动效果]:HP和MP增加#mhpX maxLevel: 10 mpCon: 11+u(x/3) time: 80+10*x indieMhpR: 10+2*x indieMmpR: 10+2*x mmpX: 100*x mhpX: 100*x Name: 尖兵加速(ID: 36101004) Description: 消耗MP,在一定时间内使攻击速度提高2个阶段。\n[需要技能]:#c尖兵精通5级以上# Readout: 消耗MP#mpCon,在#time秒内攻击速度提高 maxLevel: 10 mpCon: 40-2*x time: 24*x x: -2 Name: Minority Support (ID: 36100005) Description: 永久增加所有能力值 Readout: 所有能力值增加#strX maxLevel: 5 strX: 2*x intX: 2*x lukX: 2*x dexX: 2*x Name: Xenon Mastery (ID: 36100006) Description: 熟练度和物理攻击力提高。 Readout: 熟练度增加#mastery%,物理攻击力增加#padX maxLevel: 10 mastery: 10+4*x padX: 2*x Name: Multi-Lateral III (ID: 36100007) Description: 直接用AP提高的能力值达到一定数值以上时,获得各个能力值对应的奖励。\n[需要技能]:#c多线程II1级以上# Readout: 力量在#x以上时:稳如泰山#y%\n敏捷在#x以上时:所有属性抵抗及状态异常抗性#z%\n运气在#x以上时:回避率#u%\n力量/敏捷/运气全部在#x以上时:总伤害增加#w% maxLevel: 1 x: 90 y: 10 z: 10 u: 10 w: 10 Name: Quicksilver Sword: Concentrate (ID: 36101008) Description: 用能量剑猛力戳刺,给敌人造成致命伤害。命中值和爆击率比普通攻击更高。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。命中值额外增加#y,爆击率额外增加#x%。 mpCon: 13+d(x/6) damage: 168+4*x mobCount: 6 attackCount: 2 maxLevel: 20 x: 10+x y: 10*x Name: Quicksilver Sword: Leap (ID: 36101009) Description: 在周围快速挥舞能量剑,瞬间启动推进器,进行跳跃。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次,可以和原子推进器连接 maxLevel: 20 mpCon: 13+d(x/6) damage: 115+2*x mobCount: 8 attackCount: 2 x: 0 y: 950 Name: Pinpoint Rocket 1st Enhance (ID: 36100010) Description: 强化精准火箭的伤害。\n[需要技能]:#c精准火箭4级以上# Readout: 精准火箭伤害增加#damR%。 maxLevel: 4 damR: 2+7*x
Xenon (III)
Name: Combat Switching: Explosion (ID: 36111000)
Description: 向前方伸出能量剑,引爆能量,给多个敌人造成伤害。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 mpCon: 17+d(x/6) damage: 130+2*x mobCount: 8 attackCount: 4 maxLevel: 20 ballDelay: 1 ballDelay1: 30 ballDelay2: 30 ballDelay3: 570 Name: Diagonal Chase (ID: 36111001) Description: 使空气推进器满负荷运转,以爆发性的力量飞起,击退敌人。可以和反重力力场连接使用。 Readout: 消耗MP#mpCon,给#mobCount个敌人造成#damage%的伤害,并将其击退 maxLevel: 20 mpCon: 16+d(x/4) damage: 220+4*x attackCount: 1 mobCount: 6 Name: Pillar Scramble (ID: 36111002) Description: 制造反重力力场,使敌人漂浮在空中。距离越远的敌人飘得越高,漂浮在空中的敌人受力场影响而处于微重力状态,缓慢下降。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次,使敌人浮空 maxLevel: 20 mpCon: 17+d(x/6) damage: 221+4*x attackCount: 1 mobCount: 6 x: 0 y: 300 time: 300 subTime: 1200 s: 50 u: 10 v: 5 Name: Dual Breeder Defensive (ID: 36111003) Description: 额外回避率100%,之后每次回避/受到攻击时,回避率和受到的伤害减少。此外,防御力永久增加。\n[需要技能]:#c直线透视5级以上# Readout: #c[支援]#\n消耗能量#powerCon,回避率额外增加#prop%,每次回避时回避率减少#y%,受到的伤害减少#z%。回避#x次时,效果解除。\n[被动效果]:所有能力值增加#strX,物理/魔法防御力增加#pddX maxLevel: 20 powerCon: 10 prop: 80+x time: 2100000000 x: 5+d(x/4) y: 10-d(x/4) z: u(x/4) strX: 10+x dexX: 10+x intX: 10+x lukX: 10+x pddX: 100+15*x mddX: 100+15*x Name: Aegis System (ID: 36110004) Description: 受到攻击/回避时,有一定概率向攻击自己的敌人发射导弹。发射的导弹给敌人造成伤害,无视敌人的攻击反射技能。 Readout: 受到攻击/回避时,有#prop%的概率向攻击自己的敌人发射造成#damage%伤害的导弹#x枚。 maxLevel: 10 prop: 10*x damage: 100+2*x x: 1+d(x/5) Name: Triangle Formation (ID: 36110005) Description: 被攻击时,有一定概率向敌人派出飞机。飞机会吸引敌人的注意力,降低敌人的命中值和回避值。对重叠有3架飞机的敌人再次发动攻击时,3架飞机会同时攻击敌人。 Readout: 被攻击时,有#prop%的概率向敌人派出飞机。最多可以重叠3架,攻击重叠有3架飞机的敌人时,以#damage%的伤害攻击三次。每重叠一架飞机,敌人的命中值和回避值减少#x% maxLevel: 10 prop: 10+2*x x: 4+u(x/3) y: 4+u(x/3) damage: 240+10*x time: 8 mobCount: 1 attackCount: 3 Name: Virtual Projection (ID: 36111006) Description: 投射出自己的幻影。幻影可以根据自己造成的伤害,按一定比例给敌人造成伤害。受到相当于自己HP一定比例的伤害时,幻影消失。幻影无法复制直接发射导弹的精准火箭或宙斯盾系统技能。 Readout: 消耗MP#mpCon,投射出和自己做相同动作的幻影。幻影的伤害#y%。幻影会在受到最大HP#x00%的伤害时消失。 maxLevel: 20 mpCon: 60+2*x time: 2100000000 x: u(x/2) y: 10+3*x Name: Multi-Lateral IV (ID: 36110007) Description: 直接用AP提高的能力值达到一定数值以上时,获得各个能力值对应的奖励。\n[需要技能]:#c多线程III1级以上# Readout: 力量在#x以上时:稳如泰山#y%\n敏捷在#x以上时:所有属性抵抗及状态异常抗性#z%\n运气在#x以上时:回避率#u%\n力量/敏捷/运气全部在#x以上时:总伤害增加#w% maxLevel: 1 x: 150 y: 10 z: 10 u: 10 w: 10 Name: Extra Suppy (ID: 36111008) Description: 消耗MP,补充备用能量。 Readout: 消耗MP#mpCon,补充备用能量#x个。冷却时间#cooltime秒 maxLevel: 5 mpCon: 15*x x: 2*x cooltime: 80-10*x Name: Combat Switching: Shoot Down (ID: 36111009) Description: 向前方对角线方向挥动能量剑,造成伤害。空中的敌人受到更大的伤害。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。给浮空的敌人造成#x%额外伤害 mpCon: 17+d(x/6) damage: 190+3*x mobCount: 8 attackCount: 1 x: 110+4*x maxLevel: 20 Name: Combat Switching: Split (ID: 36111010) Description: 从空中攻击下面的敌人。可以和斜线追击连接使用。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 20 mpCon: 17+d(x/6) damage: 191+3*x mobCount: 8 attackCount: 3 x: 0 y: 780 Name: Pinpoint Rocket 2nd Enhance (ID: 36110012) Description: 增强精准火箭的伤害。\n[需要技能]:#c精准火箭1次强化4级以上# Readout: 精准火箭伤害增加#damR%。可以和1次强化重叠。 maxLevel: 4 damR: 10*x
Xenon (IV)
Name: Blade Dancing (ID: 36121000)
Description: 伸长能量剑,像跳舞一样舞剑,给周围的多个敌人造成伤害。 Readout: 消耗MP#mpCon,最多以#damage%的伤害攻击#mobCount个敌人#attackCount次 maxLevel: 30 mpCon: 6+u(x/10) damage: 210+3*x attackCount: 1 mobCount: 6 x: 120 Name: Fuzzy Lop Masquerade: Sniper (ID: 36121001) Description: 鲁提在探索敌人的致命弱点后,用高科技狙击脉冲炮给单个目标造成巨大伤害。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。攻击时,无视敌人的防御#ignoreMobpdpR%,命中值额外增加#accX maxLevel: 30 mpCon: 22+d(x/8) damage: 330+4*x bulletCount: 1 range: 440 attackCount: 6 mobCount: 1 ignoreMobpdpR: x accX: 10+3*x Name: Hologram Graffiti: Penetration (ID: 36121002) Description: 制造力场后,生成能量球。能量球每次碰到怪物时,给该怪物造成伤害。能量球不会受到敌人的攻击反射技能的伤害。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,在#time秒内生成全息力场。能量球每次碰到怪物时,造成#damage%的伤害。\n冷却时间#cooltime秒 mpCon: 25+u(x/5) damage: 123+3*x mobCount: 8 attackCount: 1 bulletCount: 1 z: 8 time: 10+d(x/3) maxLevel: 30 cooltime: 40-u(x/3) Name: OOPArt Code (ID: 36121003) Description: 在一定时间内发挥出当前世界上不可能出现的强大力量,增加总伤害和攻击BOSS时的伤害,所有能力值永久增加。 Readout: #c[支援]#\n消耗能量#powerCon,在#time秒内总伤害增加#indieDamR%,攻击BOSS时的伤害增加#x%\n[被动效果]:所有能力值增加#strX maxLevel: 30 powerCon: 20 time: 30+d(x/2) x: x strX: 10+x dexX: 10+x intX: 10+x lukX: 10+x indieDamR: 20+x Name: Offensive Matrix (ID: 36121004) Description: 激活攻击矩阵,在一定时间内攻击时无视敌人的防御,不会被敌人的攻击击退。 Readout: 消耗MP#mpCon,在#time秒内稳如泰山#x%,攻击时无视敌人的防御#y% maxLevel: 30 mpCon: 30+u(x/6) time: 30+5*x y: x x: 10+x Name: Instant Shock (ID: 36120005) Description: 回避失败时,有一定概率可以再次回避。此外,增加宙斯盾系统发射的导弹的攻击力。\n[需要技能]:#c宙斯盾系统10级以上# Readout: 回避失败时,有#prop%的概率再次回避。此外,宙斯盾系统发射的导弹的伤害增加#damR%。 maxLevel: 30 prop: 10+x damR: 10+d(x/3) Name: Xenon Expert (ID: 36120006) Description: 提高熟练度,增加攻击力和爆击最小伤害。\n[需要技能]:#c尖兵精通10级以上# Readout: 熟练度提高到#mastery%。攻击力增加#padX,爆击最小伤害增加#criticaldamageMin%。 maxLevel: 30 mastery: 55+u(x/2) accX: 100+10*x criticaldamageMin: u(x/2) padX: x Name: Time Capsule (ID: 36121007) Description: 设置扭曲时间的时间胶囊,使周围队员的冷却时间急速减少。但受到攻击时,胶囊会被损坏。部分技能无法初始化,可以减少自己的神圣技能的冷却时间。 Readout: 消耗MP#mpCon,在#time秒内减少周围队员的冷却时间。冷却时间#cooltime秒。 maxLevel: 1 cooltime: 120 mpCon: 100 time: 60 x: 12000 Name: Maple Warrior (ID: 36121008) Description: 在一定时间内给队员的所有属性提升一定百分比。 Readout: 消耗MP#mpCon,在#time秒内所有属性提高#x% maxLevel: 30 mpCon: 10+10*d(x/5) x: u(x/2) time: 30*x Name: Hero's Will (ID: 36121009) Description: 集中精神,脱离异常状态。对部分异常状态无效。 Readout: 消耗MP#mpCon, 冷却时间#Cooltime秒 maxLevel: 5 mpCon: 30 cooltime: 660-60*x time: 1 Name: Multi-Lateral V (ID: 36120010) Description: 直接用AP提高的能力值达到一定数值以上时,获得各个能力值对应的奖励。\n[需要技能]:#c多线程IV1级以上# Readout: 力量在#x以上时:稳如泰山#y%\n敏捷在#x以上时:所有属性抵抗及状态异常抗性#z%\n运气在#x以上时:回避率#u%\n力量/敏捷/运气全部在#x以上时:总伤害增加#w% maxLevel: 1 x: 260 y: 20 z: 20 u: 20 w: 20 Name: Fuzzy Lop Masquerade: Blitzkreig (ID: 36121011) Description: 鲁提用战车向前方发动炮击,给大范围区域造成伤害。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 30 mpCon: 22+d(x/8) damage: 285+4*x mobCount: 12 attackCount: 4 Name: Fuzzy Lop Masquerade: Bombing (ID: 36121012) Description: 鲁提开着轰炸机出现,用导弹和激光攻击左右的敌人。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次 maxLevel: 30 mpCon: 22+d(x/8) damage: 378+4*x attackCount: 4 mobCount: 12 Name: Hologram Graffiti: Force Field (ID: 36121013) Description: 制造力场后,生成能量球。能量球每次碰到力场时,给力场内的所有敌人造成伤害。能量球不会受到敌人的攻击反射技能的伤害。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,在#time秒内生成全息力场。能量球每次碰到全息力场时,给最多#mobCount个敌人造成#damage%的伤害。冷却时间#cooltime秒 maxLevel: 30 mpCon: 25+u(x/5) damage: 250+5*x mobCount: 8 attackCount: 1 bulletCount: 1 z: 9 time: 10+d(x/3) cooltime: 40-u(x/3) Name: Hologram Graffiti: Support (ID: 36121014) Description: 制造力场后,提高力场内队友的体力和回避值。力场内的队员回避时,补充1个备用能量。可以通过多模式链接切换模式。 Readout: 消耗MP#mpCon,在#time秒内生成全息力场。力场内队员的体力增加#indieMhpR%,回避值增加#evaR%。力场内的队员回避时,补充1个备用能量。\n冷却时间#cooltime秒 mpCon: 25+u(x/5) time: 10+d(x/3) maxLevel: 30 subTime: 4 x: 3 y: x indieMhpR: u(x/3) evaR: 2*u(x/3) cooltime: 40-u(x/3) Name: Pinpoint Rocket Final Enhance (ID: 36120015) Description: 使精准火箭的伤害最大化。\n[需要技能]:#c精准火箭2次强化4级以上# Readout: 精准火箭伤害增加#damR%。可以和1次、2次强化重叠。 maxLevel: 4 damR: 10+10*x Name: Multi-Lateral VI (ID: 36120016) Description: 直接用AP提高的能力值达到一定数值以上时,获得各个能力值对应的奖励。达到200级时可以学习。\n[需要技能]:#c多线程V1级以上# Readout: 力量在#x以上时:稳如泰山#y%\n敏捷在#x以上时:所有属性抵抗及状态异常抗性#z%\n运气在#x以上时:回避率#u%\n力量/敏捷/运气全部在#x以上时:总伤害增加#w% maxLevel: 1 x: 330 y: 10 z: 10 u: 10 w: 10 Name: Hyper Strength (ID: 36120030) Description: 永久提升力量。 Readout: 力量增加#strX strX: 50 maxLevel: 1 Name: Hyper Dexterity (ID: 36120031) Description: 永久提升敏捷。 Readout: 敏捷增加#dexX dexX: 50 maxLevel: 1 Name: Hyper Intelligence (ID: 36120032) Description: 永久提升智力。 Readout: 智力增加#intX intX: 50 maxLevel: 1 Name: Hyper Luck (ID: 36120033) Description: 永久提升幸运。 Readout: 幸运增加#lukX lukX: 50 maxLevel: 1 Name: Hyper Critical (ID: 36120034) Description: 永久提升暴击率。 Readout: 暴击率增加#cr% cr: 10 maxLevel: 1 Name: Hyper Accuracy (ID: 36120035) Description: 永久提升命中率。 Readout: 命中率增加#ar% ar: 20 maxLevel: 1 Name: Hyper Health (ID: 36120036) Description: 永久提升最大HP。 Readout: 最大HP增加#mhpR% mhpR: 15 maxLevel: 1 Name: Hyper Mana (ID: 36120037) Description: 永久提升最大MP。 Readout: 最大MP增加#mmpR% mmpR: 15 maxLevel: 1 Name: Hyper Fury (ID: 36120038) Description: 永久提升最大DF。 Readout: 最大DF增加50 MDF: 50 maxLevel: 1 Name: Hyper Weapon Defense (ID: 36120039) Description: 永久提升物理防御力。 Readout: 物理防御力增加#pddX pddX: 500 maxLevel: 1 Name: Hyper Magic Defense (ID: 36120040) Description: 永久提升魔法防御力。 Readout: 魔法防御力提升#mddX mddX: 500 maxLevel: 1 Name: Hyper Speed (ID: 36120041) Description: 永久提升移动速度。 Readout: 移动速度增加#psdSpeed psdSpeed: 10 maxLevel: 1 Name: Hyper Jump (ID: 36120042) Description: 永久提升跳跃力。 Readout: 跳跃力提升#psdJuMP psdJump: 10 maxLevel: 1 Name: Blade Dancing - Fast Movement (ID: 36120044) Description: 增加刀锋之舞的攻击力。 Readout: 刀锋之舞攻击力增加#damR% maxLevel: 1 damR: 20 Name: Blade Dancing - Reinforce (ID: 36120043) Description: 使用刀锋之舞技能时,移动速度增加。 Readout: 使用刀锋之舞技能时,移动速度增加#x maxLevel: 1 x: 10 Name: Blade Dancing - Extra Target (ID: 36120045) Description: 增加刀锋之舞的目标对象数量。 Readout: 刀锋之舞攻击对象数量增加#targetPlus maxLevel: 1 targetPlus: 2 Name: Fuzzy Lop Masquerade - Reinforce (ID: 36120046) Description: 增加聚能脉冲炮的伤害。 Readout: 聚能脉冲炮的伤害增加#damR% maxLevel: 1 damR: 20 Name: Fuzzy Lop Masquerade - Ignore Guard (ID: 36120047) Description: 增加聚能脉冲炮的无视防御比例。 Readout: 聚能脉冲炮无视防御比例增加#ignoreMobpdpR% maxLevel: 1 ignoreMobpdpR: 10 Name: Fuzzy Lop Masquerade - Extra Target (ID: 36120048) Description: 增加聚能脉冲炮的目标对象数量。但狙击单个敌人时不增加。 Readout: 聚能脉冲炮攻击对象数量增加#targetPlus个。但狙击单个敌人时不增加。 maxLevel: 1 targetPlus: 2 Name: Hologram Graffiti - Reinforce (ID: 36120050) Description: 增加能量球造成的伤害。 Readout: 能量球造成的伤害增加#damR% maxLevel: 1 damR: 10 Name: Hologram Graffiti - Speed (ID: 36120049) Description: 增加在力场内部移动的能量球的移动速度。 Readout: 在力场内部移动的能量球的移动速度增加。 maxLevel: 1 x: 2 Name: Hologram Graffiti - Persist (ID: 36120051) Description: 增加力场的持续时间。 Readout: 力场的持续时间增加#time秒 maxLevel: 1 time: 10 Name: Confine Entangle (ID: 36121053) Description: 挥舞能量剑,束缚住前方的多个敌人,并解除所有增益效果。被束缚住的敌人在一定时间内无法行动。和毁灭共享抗性。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次。有#prop%的概率解除对象的所有增益,在#time秒内无法行动。\n冷却时间:#cooltime秒 maxLevel: 1 mpCon: 200 damage: 700 time: 15 prop: 100 mobCount: 15 cooltime: 180 attackCount: 4 x: 30 Name: Meltdown Explosion (ID: 36121052) Description: 从宇宙向地面发射烧尽一切的强力激光。 Readout: 消耗MP#mpCon,以#damage%的伤害攻击最多#mobCount个敌人#attackCount次, 在#time秒内防御力减少#x%。冷却时间: #cooltime秒 maxLevel: 1 mpCon: 200 damage: 900 attackCount: 6 mobCount: 15 cooltime: 90 x: 30 time: 15 prop: 100 Name: Amaranth Generator (ID: 36121054) Description: 启动提供无限动力的永动引擎,在一定时间内能量条不会减少,使用时能量条立刻达到最大值。 Readout: 消耗MP#mpCon,使能量条达到最大值,在#time秒时间内不会减少。\n\n冷却时间: #cooltime秒 maxLevel: 1 mpCon: 100 time: 10 cooltime: 90 [CMST Spark Update]-Video Sharing - MetaSeraphim - 2013-06-07 ShinkuDragon Wrote:...you can wear an empress 6-set along with this for 60% boss o.o that's pretty nuts, and 50 attack from getting three of these gears is also pretty big Alright Nexon, we can wear two pendants, six rings, let us wear two belts. xparasite9 Wrote:sarcasm? No. [CMST Spark Update]-Video Sharing - Vontos - 2013-06-07 iAmFear Wrote:Man, I am not good at this. Hopefully this is sufficient, though. They're not in a tabular format, just values and formulas. Also they're in Chinese, because I don't have the English translations in a handy format, but I put in the IDs, so maybe you can use that to compare. Seems like they are getting nerfed xenon right off the bat. [CMST Spark Update]-Video Sharing - hadriel - 2013-06-07 Don't worry about the rest of the chinese. The English names will do, because it's not worth translating all the readout text unless you need clarification for something, for which case we're here. For people like me, it still takes time for us to level up... just hitting 16X-17X on my 2 mages was a big achievement for me. Hadriel [CMST Spark Update]-Video Sharing - Crowhogan33 - 2013-06-07 iAmFear Wrote:Man, I am not good at this. Hopefully this is sufficient, though. They're not in a tabular format, just values and formulas. Also they're in Chinese, because I don't have the English translations in a handy format, but I put in the IDs, so maybe you can use that to compare. I compared Xenon from cMS and kMS, and nothing was changed. [CMST Spark Update]-Video Sharing - Arrol - 2013-06-07 Ribbonpig Wrote:I compared Xenon from cMS and kMS, and nothing was changed. Pre-nerf or post-nerf? |

