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Summarized %/s List - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Summarized %/s List (/showthread.php?tid=60206) |
Summarized %/s List - Even - 2013-03-03 DavyJonesx Wrote:So,to know how much range I would need to hit cap on a WA I would have to do this?: This % only shows you how much damage you do per sec, not per hit. You need to go futher into their skills to calculate how much range you need to hit x amount of damage. Damage cap was also increased to 50m with unlimited patch so why would you stop at 1m? You also have to calculate your targets PDR, but just to make it simple for you: With 100k range your hurricane will do 100 000*2,50 (hurricane hitting 250% non crit) = 250k per hit (keep in mind this is still a 0% def target). I wont bother to look up every multiplier for you now, since with all these char cards, link skills and what not you will never find the real answer unless you add them all in. I could imagine you would need about 150-180k range (with crits ofc) to hit the current damage cap. Summarized %/s List - DavyJonesx - 2013-03-03 Is this up-to-date with the current KMS Merc revamp? Summarized %/s List - HandsFolded - 2013-03-22 DavyJonesx Wrote:Is this up-to-date with the current KMS Merc revamp? "Last edited by JoeTang; 2013-03-01 at 12:39 AM." Nope. Summarized %/s List - JoeTang - 2013-03-24 I've added the Mercedes and Phantom changes. I believe there is a very slight loss of DPS when using Judgement AUTO because the Critical card is being replaced which is why the Ultimate Drive increase in damage isn't as high, but there is an increase in hits/s, and it's obviously what you want if you already have 100% critical, which from what I hear is often the case for a Phantom. Also, Ultimate Drive has defense ignore, so it is superior to Rapid Fire due to that as well. Summarized %/s List - Curtiss - 2013-03-25 I'm happy to see that Phantom moved up slightly. And wow, GMS Luminous is really behind.
Summarized %/s List - DemonImpact - 2013-03-27 its sad to see merc + phantom still on the bottom Summarized %/s List - Singaporean - 2013-03-27 I'm happy to see Demon Avenger so near the top. Summarized %/s List - OhBaby - 2013-03-27 Kinda ambivalent towards this list, while it is a good reference and kudos to joetang for all the hard work, a large amount of people blindly just use this list as the end all be all without actually realizing what they're doing. I see alot of stuff on basil and nexon forums that just point to this and basically state "UR CLASS SUCKS, SO LOW ON dpm list". Summarized %/s List - Encyclopedic - 2013-03-27 Why do I only like weak classes... Oh well, Hypers help Battle Mages and Cannon Shooters loads so I guess that's positive. Summarized %/s List - dontcrycrucify - 2013-04-02 Sorry posted a double =/ Summarized %/s List - dontcrycrucify - 2013-04-02 JoeTang Wrote:The guy on Basil is wrong. My table uses both Demon Slash and Demon Impact because it's impossible to use only Demon Impact. It looked like only useing Demon Impact would be pretty easy with hypers. The cost is reduced from 30 to 10 which can be reduced by 50% (5) and then 20% (4). Only costing 4 DF to use impact and all of the ways you recover DF it doesn't seem unlikely. On hitting bosses you recover 10DF so spamming it on bosses nonstop is a given. While mobbing you recover 10df every 4 secs, 5 df upon guarding with aegis and bonus df upon killing after endless fury procs. If you cant sustain it constantly against mobs all you have to do is throw out a couple of lashes thanks to "max fury" but you would effectively use Demon Impact 80% of the time while mobbing. Also I'm curious to know if Punisher brings up damage or not. Summarized %/s List - JoeTang - 2013-04-02 dontcrycrucify Wrote:It looked like only useing Demon Impact would be pretty easy with hypers. The cost is reduced from 30 to 10 which can be reduced by 50% (5) and then 20% (4). Only costing 4 DF to use impact and all of the ways you recover DF it doesn't seem unlikely. On hitting bosses you recover 10DF so spamming it on bosses nonstop is a given. While mobbing you recover 10df every 4 secs, 5 df upon guarding with aegis and bonus df upon killing after endless fury procs. If you cant sustain it constantly against mobs all you have to do is throw out a couple of lashes thanks to "max fury" but you would effectively use Demon Impact 80% of the time while mobbing. Also I'm curious to know if Punisher brings up damage or not. It's 0.5% of the time spent in the simulation is Demon Slash, and 60% is Demon Impact. The rest is buffing or Demon Cry refreshing. The point is you can't literally spam only Demon Impact because there will eventually be a time where you run out of DF, and you'll need to somehow recharge it, and the fastest way is using Demon Slash, rather than wait for the passive regen. My model optimises it so well, that there's almost no difference in %/s, but it is lower (~-150%/s, ~-25m/s) if you literally do nothing when you run out of DF waiting. I'll try adding Aegis recharging, since I added the evasion for Dual Blades. [video=youtube;1Lr1Q6qkZ1M]http://www.youtube.com/watch?v=1Lr1Q6qkZ1M[/video] In the meantime, this video shows a Demon Slayer doing HT, where he almost never has to recharge because the Wyverns spawning and dying give him DF, and he recharges some by Aegis. You can see at the very end his DF is going down slowly, and if the Wyverns didn't spawn, he'd eventually hit 0 and have to Demon Slash once. Summarized %/s List - Arrol - 2013-04-04 is it updated for GMS Kaiser/AB? Summarized %/s List - LiquidSwing - 2013-04-04 Arrol Wrote:is it updated for GMS Kaiser/AB? it is not, otherwise it would show in the changelog. so, lets summon joe through our mystical ritual. hibbity bibbity, jibbity jibbity [MENTION=535]JoeTang[/MENTION] and the ritual is complete Summarized %/s List - kyo - 2013-04-07 Cant believe ds is still pretty middle ish. I thought with the new blue blood it would increase ;l Summarized %/s List - ChubbiHubbi - 2013-04-10 Does this chart right now consider the new revamped skills of Demon Slayers in GMS? Summarized %/s List - Takebacker - 2013-04-10 ChubbiHubbi Wrote:Does this chart right now consider the new revamped skills of Demon Slayers in GMS? It always has. Summarized %/s List - Phoenix - 2013-04-10 JoeTang Wrote:It's 0.5% of the time spent in the simulation is Demon Slash, and 60% is Demon Impact. The rest is buffing or Demon Cry refreshing. The point is you can't literally spam only Demon Impact because there will eventually be a time where you run out of DF, and you'll need to somehow recharge it, and the fastest way is using Demon Slash, rather than wait for the passive regen. My model optimises it so well, that there's almost no difference in %/s, but it is lower (~-150%/s, ~-25m/s) if you literally do nothing when you run out of DF waiting. I'll try adding Aegis recharging, since I added the evasion for Dual Blades. Just wondering if using Cerberus Chomp diminishes DPS. I've been able to keep up spamming Demon Impact/Crying for an hour without slashing, but granted there were other minions there, but the extra 50 DF from it is what let me do that. Summarized %/s List - JoeTang - 2013-04-10 Phoenix Wrote:Just wondering if using Cerberus Chomp diminishes DPS. I've been able to keep up spamming Demon Impact/Crying for an hour without slashing, but granted there were other minions there, but the extra 50 DF from it is what let me do that. It shouldn't. I include it in my calculations. Summarized %/s List - liort4 - 2013-04-18 when u say thunder breaker... u mean the level 120 one? or after the cygnus will get revamped? |