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KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Printable Version

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+--- Thread: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons (/showthread.php?tid=56881)

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KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - JoeTang - 2012-08-14

This isn't anything concrete, but the pattern for skillIDs suggests that Armageddon can't be spammed while in Equilibrium.
Any Light skill is tagged as [xxxx][y][u][zz], u = 1.
where x = job ID, y = Active/Passive, and z = unique skill number for that job level
Any Dark skill is tagged with u = 2.
Any Equilibrium skill is tagged with u = 3;

Armageddon's skillID is 27121052, which suggests that it is not Equilibrium type, but we won't know for sure until someone tries.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - DragonsMirth - 2012-08-14

The animations are very nice (especially Phantom's ultimate); however, even with the fancy buffs, there's barely any game-changing content.

I find it annoying how they split the buffs of 3rd/4th job skills into 3's. All it does is make it seem like there's a ton of skills when there's actually only a few new skills..


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Razmos - 2012-08-14

I'm still loling at the crit rate requiring level 198.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Abysseon - 2012-08-14

DragonsMirth Wrote:there's barely any game-changing content.

True, I was expecting another big bang from the tempest definition preview.

At least luminous/kaiser were decent enough.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Sonic - 2012-08-14

Here's Mercedes' Hyper Skills in action~
[video=youtube;ZIRwvY3or4w]http://www.youtube.com/watch?v=ZIRwvY3or4w&list=UUG_Pl_hv5AxxGuK-hw_IyBQ&index=1&feature=plcp[/video]


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - babagreensheep - 2012-08-14

Sonic Wrote:Here's Mercedes' Hyper Skills in action~
[video=youtube;ZIRwvY3or4w]http://www.youtube.com/watch?v=ZIRwvY3or4w&list=UUG_Pl_hv5AxxGuK-hw_IyBQ&index=1&feature=plcp[/video]

thats pretty underwhelming.

EDIT: guess its cos the sound is lacking


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Chameleonic - 2012-08-14

babagreensheep Wrote:thats pretty underwhelming.

I agree. I was expecting a full screen attack of some kind. Regular Luminous skills are more powerful than that.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - babagreensheep - 2012-08-14

its not really the attack, although i'd prefer if you could see the whole animation on screen. its that the sound doesn't match the animation. i would expect to hear rapid firing shots as though mercedes is prancing through the mobs shooting all the way


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Question - 2012-08-14

Chameleonic Wrote:I agree. I was expecting a full screen attack of some kind. Regular Luminous skills are more powerful than that.

the reason that skill is like that it only has 8 sec CD .... all other heros has atleast 90sec + cooldown


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Bribery - 2012-08-14

JoeTang Wrote:This isn't anything concrete, but the pattern for skillIDs suggests that Armageddon can't be spammed while in Equilibrium.
Any Light skill is tagged as [xxxx][y][u][zz], u = 1.
where x = job ID, y = Active/Passive, and z = unique skill number for that job level
Any Dark skill is tagged with u = 2.
Any Equilibrium skill is tagged with u = 3;

Armageddon's skillID is 27121052, which suggests that it is not Equilibrium type, but we won't know for sure until someone tries.

You're correct, the cooldown isn't ignored.
[video=youtube;aL2PyW3-kX0]http://www.youtube.com/watch?v=aL2PyW3-kX0&[/video]


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - xallista - 2012-08-14

That Mercedes had 8 points worth of hyper skill. Pretty big upgrade since she was clearly seen with 2 of the 3 active skills, 2 skill passives and 4 stat boosts.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - RoboSkill - 2012-08-14

So how do you get SP for the hyper skills? What if you're level 200? Do you have to remake your character?


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Dystopiq - 2012-08-14

Fiel Wrote:[Image: 01402180.png]
해방된 카이세리움
2H Sword - Warriors only
Req Level: 150
Req STR: 999
STR: +200
DEX: +200
INT: +200
LUK: +200
Weapon Attack: +400
Untradeable
Normal(6)
0 slots

[Image: original.jpg]


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - CrazyForDex - 2012-08-14

[MENTION=3498]Dystopiq[/MENTION];

It's already been said that those stats are a placeholder Rolleyes


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - SaptaZapta - 2012-08-14

RoboSkill Wrote:So how do you get SP for the hyper skills? What if you're level 200? Do you have to remake your character?

You might recall that in the first stage of Tempest, 3rd and 4th job advance levels were lowered to 60 and 100 respectively. The SP requirements for 2nd and 3rd job skills were reduced accordingly.
So, if you're 200 (or any level over 120), you'll have had 60 unused SP since that first stage.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - PeePeeAyeDeeKay - 2012-08-14

SaptaZapta Wrote:You might recall that in the first stage of Tempest, 3rd and 4th job advance levels were lowered to 60 and 100 respectively. The SP requirements for 2nd and 3rd job skills were reduced accordingly.
So, if you're 200 (or any level over 120), you'll have had 60 unused SP since that first stage.

I don't think they share SP, unless I'm missing something here.. according to [MENTION=6820]Sonic[/MENTION]'s Mercedes video. I see 17 unused SP in regular skill pool and 0 unused in Hyper Skill pool.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - MapleCookie - 2012-08-14

I'm wondering if there'll be quests or something that you can do to get extra points, and eventually max them all out. Also, that Mercedes attack looks cool. Just... the sound seems unfitting.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - CrazyForDex - 2012-08-14

MapleCookie Wrote:I'm wondering if there'll be quests or something that you can do to get extra points, and eventually max them all out. Also, that Mercedes attack looks cool. Just... the sound seems unfitting.

If you could get them all, I feel that would be way to crazy. I know Nexon loves to break their game with new op s'hit, but that would be ridiculous.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - Link - 2012-08-14

MapleCookie Wrote:Just... the sound seems unfitting.

The sound you're hearing is from Mercedes' dual bowgun attacking - not the actual skill. The skill itself doesn't seem to have sound at all.


KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons - MapleCookie - 2012-08-14

Link Wrote:The sound you're hearing is from Mercedes' dual bowgun attacking - not the actual skill. The skill itself doesn't seem to have sound at all.

Yeah, I figured as much. Hopefully they add a sound before it gets added into KMS itself.