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[KMST] [1.2.375] Monster Park - Printable Version

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[KMST] [1.2.375] Monster Park - Alilatias - 2011-03-18

donovan Wrote:Next week better be Adv Mages.

-Remove EBolt
-Magic Guard Animation Change

-Remove Slow
-Poison Breath animation Change
-Thunderbolt animation change
-30 LUK 30 INT Skill
-Booster to Second Job

-Remove Seal
-Change I/L E-Reset Animation
-Magic Compo MobSkill + Damage Boost + Animation change(expecting this from that icon change a few updates back)
-Poison Mist animation change
-Replace Booster and Seal with something, idk
-Shining Ray Animation change, dunno if they need a damage boost

-Differentiate Big Bang between elements(animation change)
-Chain Lighting MultiHit + Damage Boost + animation change removal of that pineappleing damage reduction over mobs
-Paralyze MultiHit animation change damage boost
-Angel Multi + animation change damage boost
-Make Demon less usless :|
-Make summons attack faster

- Yeah, Magic Armor, Guard, and Poison Breath need animation changes badly. I could totally see them changing Demon's animation as well as its effects as well.
- Why would they need to change thunderbolt's animation? Wasn't it already changed during Big Bang?
- Holy Arrow will probably be changed to a mob skill.

Even though I've honestly never seriously played mages, here are additional changes that I'd do:

- Give I/L's a new single target skill in 3rd job. The targeted monster not only takes Ice damage, but it is slowed. (Typical kind of slow + slowing down the target's skill animations. Think something like Booster in reverse. Should work on bosses. Don't know if such a skill effect is even possible, though.)
- Give F/P's a new party skill in 3rd job. Allows all party members' attacking skills to inflict damage over time. If the attacking skills already have a DoT effect, the party skill should improve the DoT effect even more.
- Add on the ability to resist status effects and Dispel to the Partial Resistance skill.
- Replace Seal with a new skill that shifts the target's elemental resistances down one stage. Should obviously work on bosses. Such a skill should probably have a cooldown.
- Replace Ice/Fire Demon's DoT effect with a Seal effect.
- Change Big Bang to a single target skill? It'd be awkward, but Chain Lightning and Paralyze seems to make Big Bang kind of redundant in its current state.

...Dang it, Evan more or less already took many of the things that I'd give to I/L's and F/P's, especially that damage reduction party skill.


[KMST] [1.2.375] Monster Park - Kalemora - 2011-03-18

donovan Wrote:-Remove Slow
-Remove Seal
-Chain Lighting animation change
Only bad ideas IMO. Worst one there is remove Slow by far.


[KMST] [1.2.375] Monster Park - street - 2011-03-18

Brave slash slower.... Other than that great warrior stuff but why do they remove heroes skills so much and leave pali with them all?


[KMST] [1.2.375] Monster Park - LegendGospel - 2011-03-18

Do not dare to touch my beautiful Magic Armor animation. That + Sparkly Eyes + Jumpcast = most fun I've ever had in Maple.

What mages do need is an actual DPS skill each, to stop this pomegranate about being low-tier classes. Or just buff them a crapload. They're still not as good as they were with ultimates.


[KMST] [1.2.375] Monster Park - Hanabira.Kage - 2011-03-18

Kalemora Wrote:Only bad ideas IMO. Worst one there is remove Slow by far.

It'll be better if Slow was made to be like Evan's Slow. Perhaps Seal too (or combine it with the Evan-ish Slow to make a new skill that makes all attacks Slow + Seal. Biggrin)



[KMST] [1.2.375] Monster Park - Moonlapse - 2011-03-18

Sigh, no bucc changes. Looks like we have been forgotten.


[KMST] [1.2.375] Monster Park - Dusk - 2011-03-18

Seriously what? Arch Mages' slow is way better than Evan's slow. It slows moving bosses to a crawl. Slow is a fantastic skill and fits perfectly with the mage theme of disables and crowd control. Both Arch Mages have multiple stunning/freezing skills and having Evan's slow would be completely useless. Why on earth would you want slow removed?


[KMST] [1.2.375] Monster Park - Dark Link - 2011-03-18

street Wrote:Brave slash slower.... Other than that great warrior stuff but why do they remove heroes skills so much and leave pali with them all?

Guardian = Defensive
Achilles = Defensive
Monster Magnet = Offensive

It only makes logical sense that they're going by original class design and wanting to make Hero THE offensive warrior class, while keeping Paladin THE defensive warrior class. It will also explain why MM was removed from Paladins when BB hit.

Quote:Sigh, no bucc changes. Looks like we have been forgotten.

Herp derp, I never knew Buccs were classified as a WARRIOR class and not a PIRATE class.


[KMST] [1.2.375] Monster Park - Moonlapse - 2011-03-18

Dark Link Wrote:Herp derp, I never knew Buccs were classified as a WARRIOR class and not a PIRATE class.


Might as well be.


[KMST] [1.2.375] Monster Park - FoolsLove - 2011-03-18

Yeah, it makes sense that they're going to do these changes over several different patches going through each class. Don't think they would add a skill to warriors that adds STR/DEX without adding similar skills to other adventurer classes.


[KMST] [1.2.375] Monster Park - Kalemora - 2011-03-18

Hanabira.Kage Wrote:
It'll be better if Slow was made to be like Evan's Slow. Perhaps Seal too (or combine it with the Evan-ish Slow to make a new skill that makes all attacks Slow + Seal. Biggrin)
God no, Evan's Slow doesn't even work on bosses. >_<
IDGAF that I need to actively debuff a boss. It takes less than a second and it actually works on bosses.


[KMST] [1.2.375] Monster Park - JoeTang - 2011-03-18

Took a quick swing at Panic DPS in the following scenario:

When you have 10 Orbs, use Panic. You are brought down to 8 orbs. Charge back up to 10 orbs. Repeat.
The conclusion drawn is that you will be using Panic roughly 64% of the time. 26% of the time, you are at 8 Orbs, and 10% of the time, you are at 9 Orbs.
This is with 30 Advanced Combo Attack and 30 Advanced Final Attack. I am assuming Panic linearly scales with this patch, and does 2680% damage. Using this model, I ran it through a simulator doing 1000000 attacks. The DPS came out to be ~2870%/s. The DPS on six targets came out to be ~14000%/s. This does not consider Chance Attack or Critical.

hurrdurr Heroes are so pineappleing underpowered.

Gonna try double Panic to see if it's an improvement or not. Using Panic twice is detrimental to DPS on single targets (~2840%/s). It is an insignificant increase on DPS to mobs by ~100%/s or less (i.e. less than 20%/s per monster)


[KMST] [1.2.375] Monster Park - Turtally - 2011-03-18

Finally, updated WK charge animations. My eyes can stop bleeding.

And I like my Slow, kthx.


[KMST] [1.2.375] Monster Park - donovan - 2011-03-18

Kalemora Wrote:Only bad ideas IMO. Worst one there is remove Slow by far.

I'm sorry, but I've never had any reason to ever use Slow or Seal as an I/L Archmage, I freeze w/e need to disable, you can't seal LHC Mobs, if you were going to bring a up a situation where you can't freeze, and honestly Slow is not worth the time.

I would keep Seal if they made it like Evan's Slow, the same with Seal, but at their current state neither are worth it.

Also Chain Lightning's animation is terrible, it sloppy and looks like a child drew it.

Dusk Wrote:Seriously what? Arch Mages' slow is way better than Evan's slow. It slows moving bosses to a crawl. Slow is a fantastic skill and fits perfectly with the mage theme of disables and crowd control. Both Arch Mages have multiple stunning/freezing skills and having Evan's slow would be completely useless. Why on earth would you want slow removed?

Why would Evan's Slow be useless when they do the same things, save the fact that Evans don't have to cast it on mobs, when attacking and freezing them would accomplish the same thing.

With Chain Lighting "Chaining Attribute" the Evan's Slow would be a lot more useful, because you could attack the incoming mobs and Slow them down, as opposed to the current Slow where with it's subpar range, you'd have to get in the middle of a mob to Slow down the entire mob, at that point you'd prob be better of Chain Lighting a few times. Same with Bishop's Angel Ray "splash attribute". In a F/Ps case you'd be in the middle of them mob anyway, but not having to waste time casting Slow first then attacking would be a lot better, and the mobs will already be Paralyzed too.

The only downside is a %chance to activate, but even if it's unneeded I use Slow on my Evan, even if I 2HKO the monster, why because it's an extra ailment, that does not take away from my DPS, and if I get KBed I don't have to worry about all the monsters rushing me. However with my Slow why would I waste time casting Slow not to get KB, I'd rather just attack the monster.

The major argument is the lack of it working on Bosses, but if it works on Bosses there is no reason not to change it.


[KMST] [1.2.375] Monster Park - Dusk - 2011-03-18

You completely missed the point. Arch Mage's slow works on bosses; Evan's doesn't. I don't waste my time disabling mobs I 1-2hko.


[KMST] [1.2.375] Monster Park - donovan - 2011-03-18

Dusk Wrote:You completely missed the point. Arch Mage's slow works on bosses; Evan's doesn't. I don't waste my time disabling mobs I 1-2hko.

Added in this line, guessing you missed it

Quote:The major argument is the lack of it working on Bosses, but if it works on Bosses there is no reason not to change it.

If you KB the Mob Slow just becomes more useless.


[KMST] [1.2.375] Monster Park - JoeTang - 2011-03-18

donovan Wrote:All you Mages may say you like, but be honest you never use it, I know I never use it unless I'm playing around, as long as it would work on Bosses like the old Slow there is no downside that is not heavily outweighed by an upside.

The whole point is that Evan's Slow doesn't work on bosses. If it did, then it would not be Evan's Slow. It would be a completely new Slow.

Evan's Slow is useless because it does not work on bosses. A Slow that works as a buff on your character that can affect Bosses would not be useless, but it is also not the Slow that Evan have.


Also, I fine tuned my algorithm and it determined that as optimal DPS with Panic is with 9 or more orbs on both single and multiple targets.


[KMST] [1.2.375] Monster Park - Kalovale - 2011-03-18

As long as Slow works on bosses, who gives a pineapple about anything else? That in itself is a godsend already.


[KMST] [1.2.375] Monster Park - donovan - 2011-03-18

I honestly just want the skill gone, but they can fix it too, just saying right now unless you're a really heavy solobosser, because in any 4th Job part situation, you will knock back the mob, and most likely have a rushing warrior, it's useless. In the Solo situation the few seconds you save is honestly not worth 20 Skills Points, you just don't have anywhere else to put em.


[KMST] [1.2.375] Monster Park - Dusk - 2011-03-18

It is much easier to telecast in place at bosses that are not moving and charge Big Bang when LHC mobs are not moving. I use Slow all the time.