![]() |
|
[1.2.329] Everything Harder - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.329] Everything Harder (/showthread.php?tid=27887) |
[1.2.329] Everything Harder - Zacairga - 2010-07-22 I'm still kinda confused as to how effective Combat Orders is. Does +2 to a skill really help that much? [1.2.329] Everything Harder - Arrg - 2010-07-22 Zacairga Wrote:I'm still kinda confused as to how effective Combat Orders is. Does +2 to a skill really help that much? Arrg Wrote:Okay peaches, here's how combat orders works: ^quoting self to explain how it works. In ways, yeah it's useful, but it's kinda like using HB to save nlc % pots during bossing. It's something you want, but ultimately you can still do it without, and your bossing speeds will be around the same. It's not a superpower like SE for captains/NLs or wind booster for a DrK. Although it does kinda make mw 30 even better. [1.2.329] Everything Harder - JoeTang - 2010-07-22 ![]() Arrow Bomb, eat your heart out. Was this change in .329 or just official? [1.2.329] Everything Harder - Fiel - 2010-07-22 Likely official. Bowmen were not changed in 329 at all. [1.2.329] Everything Harder - JoeTang - 2010-07-22 Fiel Wrote:Likely official. Bowmen were not changed in 329 at all. hm. Guess we'll see it reflected in the next KMST patch, as with the Arrow Blow and Double Shot buffs. I wonder what other animations they've changed. I hope they improve Bomb's animation. Not only is it significantly weaker than Iron Arrow, it looks like crap comparatively too now. [1.2.329] Everything Harder - Gogreen - 2010-07-22 JoeTang Wrote: Where'd u get this image? *drools* [1.2.329] Everything Harder - JoeTang - 2010-07-22 Gogreen Wrote:Where'd u get this image? *drools* I made it. [1.2.329] Everything Harder - Gogreen - 2010-07-22 JoeTang Wrote:I made it. How did you do it, sorry I have no clue how to do that [1.2.329] Everything Harder - mamaloki - 2010-07-22 after the huge uproar about the adventure revamp, this forum has start to quiet down. everyone waiting for more sparta update(like the mechanic). [1.2.329] Everything Harder - donovan - 2010-07-22 So is the Resistance officially out now? [1.2.329] Everything Harder - shagreen heart - 2010-07-22 mamaloki Wrote:after the huge uproar about the adventure revamp, this forum has start to quiet down. i think everyone is just playing a dual blader or basking in the cool new gms updates. and thank god that's not an official iron arrow animation change. i hate it! i love the original. they need to stop changing the classics. i actually liked the old thunder spear. [1.2.329] Everything Harder - SethElite - 2010-07-22 shagreen heart Wrote:i think everyone is just playing a dual blader or basking in the cool new gms updates. That IS an official Iron Arrow change. I've been seeing it plenty while playing my sniper, and I love it. [1.2.329] Everything Harder - JoeTang - 2010-07-22 shagreen heart Wrote:and thank god that's not an official iron arrow animation change. Where'd you get that idea? [1.2.329] Everything Harder - Hazzy - 2010-07-22 The image feels magical. Iron arrow should be hard and penetrating. I just don't feel the "ironness" of it. Not that the old animation is much better, but I've hardly ever seen it, so meh. [1.2.329] Everything Harder - xMurtaghx - 2010-07-22 With Big Bang, alot of things are all over the place. Hopefully by KMST 1.2.335 everything will be resolved, considering Formulas, Damage, and Adjusted Skills and etc. [1.2.329] Everything Harder - Hazzy - 2010-07-22 I thought the skills were balanced nicely. They just need to update this 2002 game to 2010 with new sprites for skills and possibly maps / mobs and they're good to go. [1.2.329] Everything Harder - chrisloup - 2010-07-22 I still don't think bishops are well balanced. due to the changes to big bang being holy. they have no 4th job neutral skill a) merge invincible + elemental resistance. (ie: one skill with both effects) b) give a new skill (elemental reset) c) change doom: make it as effective as seal. ie: get rid of the rock requirement, if they are afraid of spamming doom,then give it a cd. (3 sec, 5 sec cd) [1.2.329] Everything Harder - Hanabira.Kage - 2010-07-22 chrisloup Wrote:I still don't think bishops are well balanced. How many enemies are holy-resistant/immune?
[1.2.329] Everything Harder - JoeTang - 2010-07-23 chrisloup Wrote:I still don't think bishops are well balanced. Name one Holy immune or resist mob that a Bishop would want to train on. Oh wait, there aren't any. [1.2.329] Everything Harder - 0^2 - 2010-07-23 Trainable holy resist/immune mobs only one i can think of are the Crimson Guardians at the CWK. Bosses there are few that are, Geist Balrog, Ergoth(weak to heal though), Ariel and Pink Bean. Are there anymore holy resist/immune things? Thats all i can think of so id say Bishops arent in any trouble. |