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Full list of all Adventurer KMST changes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +--- Thread: Full list of all Adventurer KMST changes (/showthread.php?tid=20926) |
Full list of all Adventurer KMST changes - FluffyFoxxie - 2010-01-03 Sn1perJohnE Wrote:These are the changes I had thought up for archers as an overall improvement. Really dont expect even half the things listed to even be touched, much less what I think would be decent. Comments in bold. Full list of all Adventurer KMST changes - Hazzy - 2010-01-03 Phoenix Wrote:minus shadowers do. Jesus Christ Nexon, what the hell were the Korean Devs on when they designed this game.... "K GUYS. PIRATES, ARCHERS, AND SHADOWERS HAVE TO SUCK pomegranate." I bet the guy who made SE got fired. Full list of all Adventurer KMST changes - JoeTang - 2010-01-03 FluffyFoxxie Wrote:Comments in bold. No one uses Ice Splitter for its damage but they increased it 30%. If Inferno had 170% damage at max, it would be better than Arrow Bomb when they both have max SE by 0.4%, which would probably end up rounding and making them equal. If it could burn, people would probably shoot it once and spam Bomb the rest of the way. I don't see why Hurricane should deserve a damage boost. Give Pierce and Dragon Breath a higher mob count. Full list of all Adventurer KMST changes - Rick - 2010-01-03 I really wish people would stop adding the pseudo-poison effect to their proposed changes. Not all classes are supposed to do what Magicians do. Just because one elemental attack does that kind of thing, doesn't mean every attack of the same element should. Full list of all Adventurer KMST changes - KaidaTan - 2010-01-03 I think people are over-estimating the burn effect given by things like Flamethower and the Demons. Sure it helps slowly, but its still not preferable to actual damage. By "huge boost", I was thinking that Inferno should be something like 250% and Blizzard 230%. That's enough to make significantly better than Arrow Bomb in all situations, as it should be. JoeTang Wrote:No one uses Ice Splitter for its damage but they increased it 30%.Splitter+Flame really isn't that bad for damage once you get a good level of Boost. But it seems silly that the Archer skills of similar use and element are significantly weaker. I agree that Hurricane shouldn't be any stronger. It's perfectly fine as it is. If you give archers 50% crit (which would help BMs more than Marksmen), and give *both* classes 120% Strafe (vice-versa), it would balance out. Also it would help make up for Archer's generally sucky 3rd job. They're weak as hell. Alilatias Wrote:10% more crit would be overkill. I'd say 5% is enough. Either that, or have SE's crit chance increased to 20%. Come to think of it, I'd prefer the latter, as it would be more beneficial to everyone.I specifically wanted it just for Archers, not on SE. Sins crit enough as it is, and I think it's silly that they crit more often than Archers. Full list of all Adventurer KMST changes - Teppi - 2010-01-03 Quote:Strafe: Increase damage to 110% for each hit, making a combined total of 440% damage. Comparable to other classes, while having the advantage over Rangers as it is their main attack skill.are you for serious? marksmen are already WAY behind bowmaster in dps and everything, making strafe equal damage and increase the damage in hurricane just make marksmen becomes more LOLable. and its funny how ur propose for bowmaster is WAY more than marksmen when marksmen is the class that needs the boost............ if bowmaster's strafe and hurricane gets increased to 110%, then sniper's strafe should be increase to like 130% to make up the difference. sure sniper will be better than hunter in 3rd job, but in 4th job it will be balanced, not like how hunter/bow is way more common/powerful than sniper/xbow now =.=" Full list of all Adventurer KMST changes - FluffyFoxxie - 2010-01-03 Teppi Wrote:are you for serious? marksmen are already WAY behind bowmaster in dps and everything, making strafe equal damage and increase the damage in hurricane just make marksmen becomes more LOLable. and its funny how ur propose for bowmaster is WAY more than marksmen when marksmen is the class that needs the boost............ On the flipside, BMs suck ass at training. They have no good mob skills. I think a boost in Inferno is really what BMs need most right now. Full list of all Adventurer KMST changes - Lozmaster - 2010-01-03 Quote:are you for serious? marksmen are already WAY behind bowmaster in dps and everything, making strafe equal damage... Wow, just wow. You think strafe has any part in bowmaster DPS? Strafe for both jobs should do the same damage. As it is, a crossbowmans Strafe and arrow eruption will always hit more than a rangers because xbows have 2 more attack, need 5 less strength, have a better damage formula, and all at seemingly no disadvantage to them in 3rd job Full list of all Adventurer KMST changes - Teppi - 2010-01-03 wat i meant was making strafe the same % damage, i didnt say mean same actual damage agree that it will do no disadvantage to them in 3rd job, but how about 4th job? in 3rd job they're equal but in 4th job bow becomes much better with hurricane (yet the poster wanted stronger hurricane too). marksmen, a job that depends on strafe even in 4th job for dps, should get an increase in strafe % damage to be balanced with hurricane in 4th job Quote:On the flipside, BMs suck ass at training. They have no good mob skills. I think a boost in Inferno is really what BMs need most right now.agree about the training part, but how many 200 archers are bows and how many are xbows? Full list of all Adventurer KMST changes - FluffyFoxxie - 2010-01-03 Teppi Wrote:wat i meant was making strafe the same % damage, i didnt say mean same actual damage This is true, but I don't think it's so much a problem with Strafe as it is Snipe. The static damage is great at low lvls but it just puts a gigantic gap between BM/MM when high att pots or amazing gear is put into play. If snipe were changed to a % skill then this wouldnt be a problem. as snipe's damage would rise accordingly. Teppi Wrote:agree about the training part, but how many 200 archers are bows and how many are xbows? Point, but I think that has more to do with bow popularity than training speed. There's more bowmasters cuz hurricane is "OMG AWESOME" and crossbows are "wtp y it cover my fais" Full list of all Adventurer KMST changes - Tikey - 2010-01-03 Phoenix Wrote:Ninja storm doesn't work on bosses either. None of the ranged characters have boss pushing skills. And all of the melee minus shadowers do. Power Knockback pushes bosses. Full list of all Adventurer KMST changes - Worthyness - 2010-01-03 The above is true. But what archer has enough HP to tank and power knockback a mobile boss (not for a long time at least)? Full list of all Adventurer KMST changes - Tikey - 2010-01-03 Crazy ones. Full list of all Adventurer KMST changes - Russt - 2010-01-03 JoeTang Wrote:Give Pierce and Dragon Breath a higher mob count. Yes. And make Pierce less retarded somehow. Is it currently a 1 second charge? Full list of all Adventurer KMST changes - KaidaTan - 2010-01-03 Russt Wrote:Yes.Yep. Whatever you're about to suggest, figure out a way to keep the charge animation. One of the cooler things about Pierce is that you can hold it down and look at it. Full list of all Adventurer KMST changes - Typhoon - 2010-01-03 FluffyFoxxie Wrote:Point, but I think that has more to do with bow popularity than training speed. There's more bowmasters cuz hurricane is "OMG AWESOME" and crossbows are "wtp y it cover my fais" actually its more because mm are basically stuck with strafe as their main attacking skill from 70-200. Full list of all Adventurer KMST changes - Sn1perJohnE - 2010-01-04 Tikey Wrote:Power Knockback pushes bosses. Technically, the PKB on bosses is along the same lines as bow whacking a boss and it getting knocked back. Some bosses like stumpy and such, you can lay down and push them around the map, ots kinda funny, but sad when our "super KB" skill doesnt do crap to it. Blessing of amazon giving 20 HP per lvl after points are added would be a god send, and would actually level the field between archers and sins, as sins get very high avoid, along with the 4th job skill that creates misses. The burn effect just kinda makes sense, and seems fair when considering the freeze effect of blizzard for snipers (ice=freeze fire=burn). Sure it wont really pick up the overall damage done, but it would open the possibilities of different training styles. Full list of all Adventurer KMST changes - Cyanne - 2010-01-04 PKB doesn't technically work on bosses, it's just that it makes your whack damage higher so that it's easier to meet the KB damage of the boss and so the % displayed on your weapon can apply, if you're not below the boss's level. Increasing the number of targets DB and pierce hit isn't really necessary. With level 11 DB (5 targets) I almost never run into problems while training, and it wasn't so bad with level 1 DB either. Pierce doesn't need to hit more targets; at higher levels, it already insta-kills anything the 3rd/4th monster and beyond at oblivion 4, and everything except the front monster at skelegons (first monster included if you land a critical). Inferno being changed to become a useful mob skill in 4th job would be kind of unfair for those who have dropped it already. That applies to any popularly dropped skill in the past that becomes useful in 4th job with new changes. Maybe if Nexon decided to gift free SP resets in the amount that each character lacks in a newly-changed skill, but I don't see Nexon doing that. Full list of all Adventurer KMST changes - FluffyFoxxie - 2010-01-04 Cyanne Wrote:PKB doesn't technically work on bosses, it's just that it makes your whack damage higher so that it's easier to meet the KB damage of the boss and so the % displayed on your weapon can apply, if you're not below the boss's level. What about all the people that didnt max fire arrow? or explosion? or threaten? or any of the skills nexon is adjusting? :o just cuz its not fair to people who have already dropped certain skills doesn't mean it shoudln't be done, for balance's sake. Full list of all Adventurer KMST changes - Chameleonic - 2010-01-04 Cyanne Wrote:Increasing the number of targets DB and pierce hit isn't really necessary. With level 11 DB (5 targets) I almost never run into problems while training, and it wasn't so bad with level 1 DB either. Pierce doesn't need to hit more targets; at higher levels, it already insta-kills anything the 3rd/4th monster and beyond at oblivion 4, and everything except the front monster at skelegons (first monster included if you land a critical). Not everyone has a 150atk Xbow... It takes me 3-5 shots to kill mobs in TT and Skelys with maxed Pierce. I think Blessing of Amazon should give more like 100HP per point, not 20HP. |