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KMST 1.2.481 Skill Patch Notes - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: KMST 1.2.481 Skill Patch Notes (/showthread.php?tid=65308) Pages:
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KMST 1.2.481 Skill Patch Notes - JoeTang - 2013-06-27 <Skill Related> [list=123] [*]Maple Hero and Hero's Will no longer require skill books. They will be automatically in your skill list when you job advance. [*]Adventurer Warrior Skill Changes:
KMST 1.2.481 Skill Patch Notes - ZeekFox - 2013-06-27 Whoa, finally. I've always thought Pickpocket + Meso Explosion was a cool tactic, but was always discouraged by the fact that it was only useful if you had already pinned bosses to the left. For training, you'd have coins EVERYWHERE and they'd never effectively strike the intended targets. 3x 4410% Snipe fixed. Everyone saw that coming. Corsairs now get Snipe hypers too. I mean, they've had the attack for a while, but without the cooldown removal, it's pretty useless. I was hoping for less cooldown on the summons though, because current Corsair can almost always have all three out and keep all the crew bonuses. With the 120s duration and 120s cooldown, you'll have 2 out most of the time, and very little time for 4, and that's only if you have Mercedes and Corsair cards active. KMST 1.2.481 Skill Patch Notes - Thorr - 2013-06-27 The only thing I am wondering about is the Damage buff in Avenging Angel. I am curious if they are saying that the damage buff works as a passive (regardless of toggle state) or ONLY when it is off. I fail to see a point in using Avenging Angel when you will get more damage by not using it. I love using it as it is in GMS right now, so I am hoping that they don't screw it up. Now, the new Avenging Angel changes Angel Ray to have more hits but have a single target. I can kinda see how they may be giving Avenging Angel a differnt buff when off than when it's on. It would be more damage to a mob skill when off but more hits to a single target when on. In that context, I think their explanation is trying to tell us that folks stopped using Venge when training and only using it for bosses and thus they gave it an effect that would now help training, too. I can be ok with this. KMST 1.2.481 Skill Patch Notes - Death - 2013-06-27 Blessing Armor: Despite this skill being a staple buff, it currently does not activate from %HP based attacks, resulting in lower effectiveness against certain bosses. This has been ammended. Along with this, while it is active, it can reduce the damage taken from %HP attacks. This is a glorious day for all Paladins in MapleStory. Paladins rejoice! We... We got fixed... KMST 1.2.481 Skill Patch Notes - Mazz - 2013-06-27 Mazz Wrote:Would've been easier to fix Meso Explosion by giving it a 'smart targeting' hyper or something which only exploded coins that were in range of monsters. Phase Dash is still a horrible skill, and I assume this means they have no intention of removing it. Yay, they sort of did what I was thinking. Meso Explosion is so much cooler now. KMST 1.2.481 Skill Patch Notes - babo - 2013-06-27 I was wtfing at snipe doing 400m dmg until i remembered it went from 10 lines to now only 1 heh... KMST 1.2.481 Skill Patch Notes - Marksman Bryan - 2013-06-27 babo Wrote:I was wtping at snipe doing 400m dmg until i remembered it went from 10 lines to now only 1 I haven't been following too closely.. is snipe back to 1-hit for sure? what about that additional bolt skill thingy? And if I'm looking at this correctly, the hyper that added an extra hit to snipe was changed to give snipe a higher damage cap? KMST 1.2.481 Skill Patch Notes - Grey - 2013-06-27 Marksman Bryan Wrote:I haven't been following too closely.. is snipe back to 1-hit for sure? what about that additional bolt skill thingy? Additional Bolt only affects things that hit more than once, which is why it worked on Snipe with Snipe - Extra Hit, or whatever it's called, so since they changed Extra Hit to Limit Canceller, Snipe is no longer affected, and thus, only hits once. KMST 1.2.481 Skill Patch Notes - ZeekFox - 2013-06-27 Marksman Bryan Wrote:I haven't been following too closely.. is snipe back to 1-hit for sure? what about that additional bolt skill thingy? Yeah, Snipe was changed from 9 hits of something to 1 hit of 4410%. However, someone forgot to remove "Snipe- Bonus Attack", which made it 2 hits. Then Additional Bolt says "any skill that hits 2+ times now has one more line" and would turn it into THREE hits of 4410%, which was unintended. Now it's back to one hit since the bonus attack was removed. KMST 1.2.481 Skill Patch Notes - Marksman Bryan - 2013-06-27 Okay, good. One of my favorite aspects of Marksmen when I first started playing was the ability to dish out a ton of damage with a single shot. None of this 10-hit bullcrap. KMST 1.2.481 Skill Patch Notes - Eyon - 2013-06-27 Please translate this bowmaster changes ![]() Archer Mastery Changed - Description (궁수의 기본기를 익힌다. 명중치, 회피치, 사정거리, 이동속도, 최대 이동속도 상한이 증가한다. 추가로, 영구히 기본 화살을 소모하지 않는다. --> 궁수의 기본기를 익힌다. 명중치, 회피치, 사정거리, 이동속도, 최대 이동속도 상한이 증가한다. 추가로, 화살이 없더라도 스킬을 사용할 수 있다.) Concentration Changed - Level readout (공격 시 #time초 간 상태 이상 저항 #x%씩 증가, 상태 이상 저항 시 재발동 대기 시간 #cooltime초. \n[패시브 효과 : 상태 이상 저항 및 모든 속성 내성 #asrR% 증가] --> 공격 시 일정 간격마다 #time초 간 상태 이상 저항 #x%씩 증가, 상태 이상 저항 시 재발동 대기 시간 #cooltime초. \n[패시브 효과 : 상태 이상 저항 및 모든 속성 내성 #asrR% 증가]) Arrow Blaster Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 공격, 시전 중 스페이스 키로 #v% 데미지의 화살을 발사하는 애로우 플래터 20초 간 설치 가능, 폭풍의 시 사용 시 #s% 데미지. --> MP #mpCon 소비, 최대 #mobCount명의 적 #damage% 데미지로 공격, 시전 중 스페이스 키로 #v% 데미지의 화살을 발사하는 애로우 플래터 #u초 간 설치 가능, 폭풍의 시 사용 시 #s% 데미지.) New - u (30) ( Sharp Eyes Critical Rate Changed - Level readout (크리티컬 확률 #cr% 증가 --> 크리티컬 확률 #x% 증가 ![]() Thanks in advance! KMST 1.2.481 Skill Patch Notes - Death - 2013-06-27 Marksman Bryan Wrote:Okay, good. You have no idea how jealous I am that snipe became a 1 hit skill. KMST 1.2.481 Skill Patch Notes - SaptaZapta - 2013-06-27 Hmm.... patch notes don't mention the nerf to Raging Blow (Enraged)? KMST 1.2.481 Skill Patch Notes - Blunderr - 2013-06-27 SaptaZapta Wrote:Hmm.... patch notes don't mention the nerf to Raging Blow (Enraged)? It's because that's just an oversight from the previous Tespia patch where they changed Enraged's effect on Raging Blow to like 20% damage or something like that. Several other classes also got minor changes that weren't mentioned here. KMST 1.2.481 Skill Patch Notes - TagerBustah - 2013-06-27 Death Wrote:Blessing Armor: Also Blast now does a total of 10hits. Im realy liking this patch so far. KMST 1.2.481 Skill Patch Notes - SaptaZapta - 2013-06-27 Blunderr Wrote:It's because that's just an oversight from the previous Tespia patch where they changed Enraged's effect on Raging Blow to like 20% damage or something like that. 20% damage reduction is hardly a minor change. *sulks* KMST 1.2.481 Skill Patch Notes - Burritos - 2013-06-27 ZeekFox Wrote:Whoa, finally. I've always thought Pickpocket + Meso Explosion was a cool tactic, but was always discouraged by the fact that it was only useful if you had already pinned bosses to the left. For training, you'd have coins EVERYWHERE and they'd never effectively strike the intended targets. I don't think that's how it works. Currently, our summons last longer than summon CD, but if you try to summon another, the previous one is removed and a random one comes out. I'd assume that's how the RED summons work as well, only with 2 instead of 1. However, if they work like you say they do... SAIRS OP!!! KMST 1.2.481 Skill Patch Notes - TugboatWilly - 2013-06-27 Marksman Bryan Wrote:Okay, good.You didn't like being a sniper with a machine gun?
KMST 1.2.481 Skill Patch Notes - JoeTang - 2013-06-27 Thorr Wrote:The only thing I am wondering about is the Damage buff in Avenging Angel. I am curious if they are saying that the damage buff works as a passive (regardless of toggle state) or ONLY when it is off. I fail to see a point in using Avenging Angel when you will get more damage by not using it. I love using it as it is in GMS right now, so I am hoping that they don't screw it up. The original intent for Vengeance of Angel was a general buff to the effectiveness of Angel Ray. With the new Enrage change, it limits its usefulness to when you want to single target something, meaning Vengeance of Angel is completely useless when you're not bossing. So to fix this, there is now a +damage% buff for when it's not active to compensate, improving the damage on all your skills rather than only Angel Ray on only one target, so you can actually train better. Eyon Wrote:Please translate this bowmaster changes Archer Mastery corrected their wording to state you will still use arrows if you have them in your inventory, i.e. attack arrows, but if you don't have arrows at all, you can still attack. Concentration was a grammar change. Arrow Blaster got a duration buff for its turret version, of 30s at max level, 20s at level 1. Sharp Eyes - Critical Rate is unchanged. SaptaZapta Wrote:Hmm.... patch notes don't mention the nerf to Raging Blow (Enraged)? SaptaZapta Wrote:20% damage reduction is hardly a minor change. *sulks* The Raging Blow (Enraged) nerf was intended from the last patch and included there. Raging Blow (Enraged) will now deal the same base damage as regular Raging Blow, but it has a special animation, with the final two hits having 100% critical hit rate, and +10% Total Damage. KMST 1.2.481 Skill Patch Notes - MetaSeraphim - 2013-06-27 JoeTang Wrote:Gungnir Descent: The 3rd job skill Cross Over Chain's +100% Total Damage resulted in an overwhelmingly high damage increase. Combined with the existance of Power Elixirs, Beholder's healing, and the drain effect on all attacks, HP would be near max all the time, resulting in the full buff at an extremely low relative cost. As such, the damage for this skill has been decreased slightly I found this massively funny. |