Alright guys, I'm done! There's probably some mistakes like in my Atlantis project, so feel free to point those out! However, don't go mathematical when it comes to job balance. I'm horrible at math and to be honest I didn't look at the numbers at all when I made these skill tables. It's just there to give you the image of what the skills are like. Hyperskills coming in 1-2 days, storyline and other sprites will follow later.
If Combo system of Rain looks overpowered compared to Aran, that's because Rains combo runs out faster than Arans.
CONTENT HERE IS NOT MADE FOR OR AVAILABLE ON ANY ILLEGAL MAPLESTORY SERVERS AND I WILL NOT WORK FOR ANY OF THESE SERVERS NOR GIVE PERMISSION TO USE MY CUSTOM CONTENT IN THEM.
- Fists have 10 slots
- Fists can be potentialed, scrolled, enhanced, hammered and nebulites can be used on them
- Explosion attribute of scrolls will reset fists to clean stats
- Fists can be reseted with Spirit Stone that can be bought from Alcaster for 100k mesos and is occasionally dropped by monsters
Rain (Beginner)
Feline Movement Description: Due to living wild in the jungle for so long, you have the ability to move around fast like a tiger. Info: type = ? Maximum Level: 1
Max Speed: +25%, Speed: +20%, Jump: +10%. Quickly move up on ladders or ropes. Key combination: Up + Jump
Combo Ability Description: For every 10 Combo Count, gain Total Damage, Defense, and Avoidability. Info: type = ? Maximum Level: 1
Total Damage: +1%, Physical and Magical Defense: +20, Avoidability: +1%, Stacks up to 10 times
Wild Heart (LINK SKILL) Description: Release the tameless side of yourself to survive the toughest situations or even death. Info: type = ? Maximum Level: 1
Damage taken -10%, 10% chance to return to full HP after a deadly hit
Rain (I)
Double Punch Description: Quickly punch enemy twise. Info: type = ? Maximum Level: 20
1
MP Cost: 15, Damage: 122%, Number of Hits: 2, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 124%, Number of Hits: 2, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 126%, Number of Hits: 2, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 128%, Number of Hits: 2, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 130%, Number of Hits: 2, Max Enemies Hit: 4
6
MP Cost: 17, Damage: 132%, Number of Hits: 2, Max Enemies Hit: 4
7
MP Cost: 17, Damage: 134%, Number of Hits: 2, Max Enemies Hit: 4
8
MP Cost: 17, Damage: 136%, Number of Hits: 2, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 138%, Number of Hits: 2, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 140%, Number of Hits: 2, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 142%, Number of Hits: 2, Max Enemies Hit: 4
12
MP Cost: 19, Damage: 144%, Number of Hits: 2, Max Enemies Hit: 4
13
MP Cost: 19, Damage: 146%, Number of Hits: 2, Max Enemies Hit: 4
14
MP Cost: 19, Damage: 148%, Number of Hits: 2, Max Enemies Hit: 4
15
MP Cost: 20, Damage: 150%, Number of Hits: 2, Max Enemies Hit: 4
16
MP Cost: 20, Damage: 152%, Number of Hits: 2, Max Enemies Hit: 4
17
MP Cost: 20, Damage: 154%, Number of Hits: 2, Max Enemies Hit: 4
18
MP Cost: 21, Damage: 156%, Number of Hits: 2, Max Enemies Hit: 4
19
MP Cost: 21, Damage: 158%, Number of Hits: 2, Max Enemies Hit: 4
20
MP Cost: 21, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 4
Cat Jump Description: Use in the middle of a jump to jump even further. Jumping distance increases as the skill level increases. Can also be used with the jump key. Info: type = ? Maximum Level: 15
1
MP Cost: 39, Jump a certain distance
2
MP Cost: 38, Jump a certain distance
3
MP Cost: 37, Jump a certain distance
4
MP Cost: 36, Jump a certain distance
5
MP Cost: 35, Jump a certain distance
6
MP Cost: 34, Jump a certain distance
7
MP Cost: 33, Jump a certain distance
8
MP Cost: 32, Jump a certain distance
9
MP Cost: 31, Jump a certain distance
10
MP Cost: 30, Jump a certain distance
11
MP Cost: 29, Jump a certain distance
12
MP Cost: 28, Jump a certain distance
13
MP Cost: 27, Jump a certain distance
14
MP Cost: 26, Jump a certain distance
15
MP Cost: 25, Jump a certain distance
Scratch Description: Scratch enemies in front of you. Can only be used when combo is above 30. Info: type = ? Maximum Level: 20
1
MP Cost: 15, Damage: 92%, Number of Hits: 6, Max Enemies Hit: 6
2
MP Cost: 15, Damage: 94%, Number of Hits: 6, Max Enemies Hit: 6
3
MP Cost: 16, Damage: 96%, Number of Hits: 6, Max Enemies Hit: 6
4
MP Cost: 16, Damage: 98%, Number of Hits: 6, Max Enemies Hit: 6
5
MP Cost: 16, Damage: 100%, Number of Hits: 6, Max Enemies Hit: 6
6
MP Cost: 17, Damage: 102%, Number of Hits: 6, Max Enemies Hit: 6
7
MP Cost: 17, Damage: 104%, Number of Hits: 6, Max Enemies Hit: 6
8
MP Cost: 17, Damage: 106%, Number of Hits: 6, Max Enemies Hit: 6
9
MP Cost: 18, Damage: 108%, Number of Hits: 6, Max Enemies Hit: 6
10
MP Cost: 18, Damage: 110%, Number of Hits: 6, Max Enemies Hit: 6
11
MP Cost: 18, Damage: 112%, Number of Hits: 6, Max Enemies Hit: 6
12
MP Cost: 19, Damage: 114%, Number of Hits: 6, Max Enemies Hit: 6
13
MP Cost: 19, Damage: 116%, Number of Hits: 6, Max Enemies Hit: 6
14
MP Cost: 19, Damage: 118%, Number of Hits: 6, Max Enemies Hit: 6
15
MP Cost: 20, Damage: 120%, Number of Hits: 6, Max Enemies Hit: 6
16
MP Cost: 20, Damage: 122%, Number of Hits: 6, Max Enemies Hit: 6
17
MP Cost: 20, Damage: 124%, Number of Hits: 6, Max Enemies Hit: 6
18
MP Cost: 21, Damage: 126%, Number of Hits: 6, Max Enemies Hit: 6
19
MP Cost: 21, Damage: 128%, Number of Hits: 6, Max Enemies Hit: 6
20
MP Cost: 21, Damage: 130%, Number of Hits: 6, Max Enemies Hit: 6
Critical Punch Description: Increases Critical Hit Rate and Damage. Info: type = ? Maximum Level: 10
1
Critical Rate: +1%, Damage +1%
2
Critical Rate: +2%, Damage +2%
3
Critical Rate: +3%, Damage +3%
4
Critical Rate: +4%, Damage +4%
5
Critical Rate: +5%, Damage +5%
6
Critical Rate: +6%, Damage +6%
7
Critical Rate: +7%, Damage +7%
8
Critical Rate: +8%, Damage +8%
9
Critical Rate: +9%, Damage +9%
10
Critical Rate: +10%, Damage +10%
Rain (II)
Burning Fists Description: Create colorful flames on your fists to gain special abilities for a short duration. Buff depends on the type of flame Info: type = ? Maximum Level: 20
1
MP Cost: 21, 25% chance for 4 different flames, Critical Rate: +1% or Damage +1% or EXP +1% or +1% HP for 20 seconds, Cooldown: 20 seconds
2
MP Cost: 21, 25% chance for 4 different flames, Critical Rate: +2% or Damage +2% or EXP +2% or +2% HP for 20 seconds, Cooldown: 20 seconds
3
MP Cost: 21, 25% chance for 4 different flames, Critical Rate: +3% or Damage +3% or EXP +3% or +3% HP for 20 seconds, Cooldown: 20 seconds
4
MP Cost: 21, 25% chance for 4 different flames, Critical Rate: +4% or Damage +4% or EXP +4% or +4% HP for 20 seconds, Cooldown: 20 seconds
5
MP Cost: 21, 25% chance for 4 different flames, Critical Rate: +5% or Damage +5% or EXP +5% or +5% HP for 20 seconds, Cooldown: 20 seconds
6
MP Cost: 25, 25% chance for 4 different flames, Critical Rate: +6% or Damage +6% or EXP +6% or +6% HP for 20 seconds, Cooldown: 20 seconds
7
MP Cost: 25, 25% chance for 4 different flames, Critical Rate: +7% or Damage +7% or EXP +7% or +7% HP for 20 seconds, Cooldown: 20 seconds
8
MP Cost: 25, 25% chance for 4 different flames, Critical Rate: +8% or Damage +8% or EXP +8% or +8% HP for 20 seconds, Cooldown: 20 seconds
9
MP Cost: 25, 25% chance for 4 different flames, Critical Rate: +9% or Damage +9% or EXP +9% or +9% HP for 20 seconds, Cooldown: 20 seconds
10
MP Cost: 25, 25% chance for 4 different flames, Critical Rate: +10% or Damage +10% or EXP +10% or +10% HP for 20 seconds, Cooldown: 20 seconds
11
MP Cost: 30, 25% chance for 4 different flames, Critical Rate: +11% or Damage +11% or EXP +11% or +11% HP for 20 seconds, Cooldown: 20 seconds
12
MP Cost: 30, 25% chance for 4 different flames, Critical Rate: +12% or Damage +12% or EXP +12% or +12% HP for 20 seconds, Cooldown: 20 seconds
13
MP Cost: 30, 25% chance for 4 different flames, Critical Rate: +13% or Damage +13% or EXP +13% or +13% HP for 20 seconds, Cooldown: 20 seconds
14
MP Cost: 30, 25% chance for 4 different flames, Critical Rate: +14% or Damage +14% or EXP +14% or +14% HP for 20 seconds, Cooldown: 20 seconds
15
MP Cost: 30, 25% chance for 4 different flames, Critical Rate: +15% or Damage +15% or EXP +15% or +15% for 20 seconds, Cooldown: 20 seconds
16
MP Cost: 35, 25% chance for 4 different flames, Critical Rate: +16% or Damage +16% or EXP +16% or +16% HP for 20 seconds, Cooldown: 20 seconds
17
MP Cost: 35, 25% chance for 4 different flames, Critical Rate: +17% or Damage +17% or EXP +17% or +17% HP for 20 seconds, Cooldown: 20 seconds
18
MP Cost: 35, 25% chance for 4 different flames, Critical Rate: +18% or Damage +18% or EXP +18% or +18% HP for 20 seconds, Cooldown: 20 seconds
19
MP Cost: 35, 25% chance for 4 different flames, Critical Rate: +19% or Damage +19% or EXP +19% or +19% HP for 20 seconds, Cooldown: 20 seconds
20
MP Cost: 35, 25% chance for 4 different flames, Critical Rate: +20% or Damage +20% or EXP +20% or +20% HP for 20 seconds, Cooldown: 20 seconds
Monster Vault Description: Hop quickly on and through enemies to deal damage. Info: type = ? Maximum Level: 20
1
MP Cost: 21, Damage: 450%, Max Enemies Hit: 20
2
MP Cost: 21, Damage: 452%, Max Enemies Hit: 20
3
MP Cost: 21, Damage: 454%, Max Enemies Hit: 20
4
MP Cost: 21, Damage: 456%, Max Enemies Hit: 20
5
MP Cost: 21, Damage: 458%, Max Enemies Hit: 20
6
MP Cost: 21, Damage: 460%, Max Enemies Hit: 20
7
MP Cost: 21, Damage: 462%, Max Enemies Hit: 20
8
MP Cost: 21, Damage: 464%, Max Enemies Hit: 20
9
MP Cost: 21, Damage: 466%, Max Enemies Hit: 20
10
MP Cost: 21, Damage: 468%, Max Enemies Hit: 20
11
MP Cost: 21, Damage: 470%, Max Enemies Hit: 20
12
MP Cost: 21, Damage: 472%, Max Enemies Hit: 20
13
MP Cost: 21, Damage: 474%, Max Enemies Hit: 20
14
MP Cost: 21, Damage: 476%, Max Enemies Hit: 20
15
MP Cost: 21, Damage: 478%, Max Enemies Hit: 20
16
MP Cost: 21, Damage: 480%, Max Enemies Hit: 20
17
MP Cost: 21, Damage: 482%, Max Enemies Hit: 20
18
MP Cost: 21, Damage: 484%, Max Enemies Hit: 20
19
MP Cost: 21, Damage: 486%, Max Enemies Hit: 20
20
MP Cost: 21, Damage: 490%, Max Enemies Hit: 20
Super Pull Description: Pull monsters from far away into your range. Pulled enemies take damage and have a chance to be Knocked Down. Info: type = ? Maximum Level: 20
1
MP Cost: 30, Damage: 310%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
2
MP Cost: 30, Damage: 315%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
3
MP Cost: 30, Damage: 320%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
4
MP Cost: 30, Damage: 325%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
5
MP Cost: 30, Damage: 330%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
6
MP Cost: 30, Damage: 335%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
7
MP Cost: 30, Damage: 340%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
8
MP Cost: 30, Damage: 345%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
9
MP Cost: 30, Damage: 350%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
10
MP Cost: 30, Damage: 355%, Max Monsters Hit: 8, Knock Down Duration: 4 sec
11
MP Cost: 30, Damage: 360%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
12
MP Cost: 35, Damage: 365%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
13
MP Cost: 35, Damage: 370%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
14
MP Cost: 35, Damage: 375%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
15
MP Cost: 35, Damage: 380%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
16
MP Cost: 35, Damage: 390%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
17
MP Cost: 35, Damage: 395%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
18
MP Cost: 35, Damage: 400%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
19
MP Cost: 35, Damage: 405%, Max Monsters Hit: 8, Knock Down Duration: 5 sec
20
MP Cost: 35, Damage: 410%, Max Monsters Hit: 8, Knock Down Duration: 6 sec
Fist Booster Description: Uses MP to temporarily increase the attack speed of your fists by 2 levels. Required Skill: Fist Mastery Lv. 5 Info: type = ? Maximum Level: 20
1
MP Cost: 49, Duration: 12 sec
2
MP Cost: 48, Duration: 24 sec
3
MP Cost: 47, Duration: 36 sec
4
MP Cost: 46, Duration: 48 sec
5
MP Cost: 45, Duration: 60 sec
6
MP Cost: 44, Duration: 72 sec
7
MP Cost: 43, Duration: 84 sec
8
MP Cost: 42, Duration: 96 sec
9
MP Cost: 41, Duration: 108 sec
10
MP Cost: 40, Duration: 120 sec
11
MP Cost: 39, Duration: 132 sec
12
MP Cost: 38, Duration: 144 sec
13
MP Cost: 37, Duration: 156 sec
14
MP Cost: 36, Duration: 168 sec
15
MP Cost: 35, Duration: 180 sec
16
MP Cost: 34, Duration: 192 sec
17
MP Cost: 33, Duration: 204 sec
18
MP Cost: 32, Duration: 216 sec
19
MP Cost: 31, Duration: 228 sec
20
MP Cost: 30, Duration: 240 sec
Fist Mastery Description: Increases the mastery and accuracy of fists. Info: type = ? Maximum Level: 20
1
Fist Mastery: +12%, Accuracy: +10
2
Fist Mastery: +16%, Accuracy: +30
3
Fist Mastery: +18%, Accuracy: +40
4
Fist Mastery: +18%, Accuracy: +40
5
Fist Mastery: +20%, Accuracy: +50
6
Fist Mastery: +22%, Accuracy: +60
7
Fist Mastery: +24%, Accuracy: +70
8
Fist Mastery: +26%, Accuracy: +80
9
Fist Mastery: +28%, Accuracy: +90
10
Fist Mastery: +30%, Accuracy: +100
11
Fist Mastery: +32%, Accuracy: +110
12
Fist Mastery: +34%, Accuracy: +120
13
Fist Mastery: +36%, Accuracy: +130
14
Fist Mastery: +38%, Accuracy: +140
15
Fist Mastery: +40%, Accuracy: +150
16
Fist Mastery: +42%, Accuracy: +160
17
Fist Mastery: +44%, Accuracy: +170
18
Fist Mastery: +46%, Accuracy: +180
19
Fist Mastery: +48%, Accuracy: +190
20
Fist Mastery: +50%, Accuracy: +200
Combat Drain Description: Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP. Can only be used when your Combo Count is 30 or higher. Info: type = ? Maximum Level: 10
1
Restores 1% of damage for 78 sec
2
Restores 2% of damage for 96 sec
3
Restores 3% of damage for 114 sec
4
Restores 4% of damage for 132 sec
5
Restores 5% of damage for 150 sec
6
Restores 6% of damage for 168 sec
7
Restores 7% of damage for 186 sec
8
Restores 8% of damage for 204 sec
9
Restores 9% of damage for 222 sec
10
Restores 10% of damage for 240 sec
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = ? Maximum Level: 10
1
Permanently increase STR by 3 and DEX by 3.
2
Permanently increase STR by 6 and DEX by 6.
3
Permanently increase STR by 9 and DEX by 9.
4
Permanently increase STR by 12 and DEX by 12.
5
Permanently increase STR by 15 and DEX by 15.
6
Permanently increase STR by 18 and DEX by 18.
7
Permanently increase STR by 21 and DEX by 21.
8
Permanently increase STR by 24 and DEX by 24.
9
Permanently increase STR by 27 and DEX by 27.
10
Permanently increase STR by 30 and DEX by 30.
Rain (III)
Escalating Strike Description: Hold down the skill key to attack continuously. The attacking speed increases the longer the skill key is hold down. Info: type = ? Maximum Level: 20
1
Active Effect: MP Cost: 8, Damage: 60%, Speed increases over time
2
Active Effect: MP Cost: 8, Damage: 62%, Speed increases over time
3
Active Effect: MP Cost: 8, Damage: 64%, Speed increases over time
4
Active Effect: MP Cost: 8, Damage: 68%, Speed increases over time
5
Active Effect: MP Cost: 8, Damage: 70%, Speed increases over time
6
Active Effect: MP Cost: 8, Damage: 72%, Speed increases over time
7
Active Effect: MP Cost: 8, Damage: 74%, Speed increases over time
8
Active Effect: MP Cost: 8, Damage: 76%, Speed increases over time
9
Active Effect: MP Cost: 8, Damage: 78%, Speed increases over time
10
Active Effect: MP Cost: 8, Damage: 80%, Speed increases over time
11
Active Effect: MP Cost: 9, Damage: 82%, Speed increases over time
12
Active Effect: MP Cost: 9, Damage: 84%, Speed increases over time
13
Active Effect: MP Cost: 9, Damage: 86%, Speed increases over time
14
Active Effect: MP Cost: 9, Damage: 88%, Speed increases over time
15
Active Effect: MP Cost: 9, Damage: 90%, Speed increases over time
16
Active Effect: MP Cost: 9, Damage: 92%, Speed increases over time
17
Active Effect: MP Cost: 9, Damage: 94%, Speed increases over time
18
Active Effect: MP Cost: 9, Damage: 96%, Speed increases over time
19
Active Effect: MP Cost: 9, Damage: 98%, Speed increases over time
20
Active Effect: MP Cost: 9, Damage: 100%, Speed increases over time
21
Active Effect: MP Cost: 9, Damage: 102%, Speed increases over time
22
Active Effect: MP Cost: 9, Damage: 104%, Speed increases over time
Titanium Body Description: Grow a new layer of skin made of titanium to protect you in battle. Increases the Max HP and decreases damage taken from monsters for a fixed period of time. Can only be used when your Combo Count is 100 or higher. Info: type = ? Maximum Level: 20
1
MP Cost: 20, Duration: 15 sec, Max HP +3%, Damage taken -3%
2
MP Cost: 20, Duration: 30 sec, Max HP +6%, Damage taken -6%
3
MP Cost: 20, Duration: 45 sec, Max HP +9%, Damage taken -9%
4
MP Cost: 20, Duration: 60 sec, Max HP +12%, Damage taken -12%
5
MP Cost: 20, Duration: 75 sec, Max HP +15%, Damage taken -15%
6
MP Cost: 20, Duration: 90 sec, Max HP +18%, Damage taken -18%
7
MP Cost: 20, Duration: 105 sec, Max HP +21%, Damage taken -21%
8
MP Cost: 40, Duration: 120 sec, Max HP +24%, Damage taken -24%
9
MP Cost: 40, Duration: 135 sec, Max HP +27%, Damage taken -27%
10
MP Cost: 40, Duration: 150 sec, Max HP +30%, Damage taken -30%
11
MP Cost: 40, Duration: 165 sec, Max HP +33%, Damage taken -33%
12
MP Cost: 40, Duration: 180 sec, Max HP +36%, Damage taken -36%
13
MP Cost: 40, Duration: 195 sec, Max HP +39%, Damage taken -39%
14
MP Cost: 40, Duration: 210 sec, Max HP +42%, Damage taken -42%
15
MP Cost: 60, Duration: 225 sec, Max HP +45%, Damage taken -45%
16
MP Cost: 60, Duration: 240 sec, Max HP +48%, Damage taken -48%
17
MP Cost: 60, Duration: 255 sec, Max HP +51%, Damage taken -51%
18
MP Cost: 60, Duration: 270 sec, Max HP +54%, Damage taken -54%
19
MP Cost: 60, Duration: 285 sec, Max HP +57%, Damage taken -57%
20
MP Cost: 60, Duration: 300 sec, Max HP +60%, Damage taken -60%
21
MP Cost: 60, Duration: 315 sec, Max HP +63%, Damage taken -63%
22
MP Cost: 60, Duration: 330 sec, Max HP +66%, Damage taken -66%
Predatory Dive Description: Dive down onto multiple enemies like a tiger into its prey, with a chance to stun them. To use the skill, you must have at least 120% Jump. Info: type = ? Maximum Level: 10
Pirouette Kick Description: Spin around, dealing many sharp kicks into nearby enemies. Can be used at 30 combo. Info: type = ? Maximum Level: 20
1
MP Cost: 30, Damage: 80% x20, Max Monsters Hit: 6
2
MP Cost: 30, Damage: 84% x20, Max Monsters Hit: 6
3
MP Cost: 30, Damage: 88% x20, Max Monsters Hit: 6
4
MP Cost: 30, Damage: 92% x20, Max Monsters Hit: 6
5
MP Cost: 30, Damage: 96% x20, Max Monsters Hit: 6
6
MP Cost: 33, Damage: 100% x20, Max Monsters Hit: 6
7
MP Cost: 33, Damage: 104% x20, Max Monsters Hit: 6
8
MP Cost: 33, Damage: 108% x20, Max Monsters Hit: 6
9
MP Cost: 33, Damage: 112% x20, Max Monsters Hit: 6
10
MP Cost: 33, Damage: 116% x20, Max Monsters Hit: 6
11
MP Cost: 36, Damage: 120% x20, Max Monsters Hit: 6
12
MP Cost: 36, Damage: 124% x20, Max Monsters Hit: 6
13
MP Cost: 36, Damage: 128% x20, Max Monsters Hit: 6
14
MP Cost: 36, Damage: 132% x20, Max Monsters Hit: 6
15
MP Cost: 36, Damage: 136% x20, Max Monsters Hit: 6
16
MP Cost: 39, Damage: 140% x20, Max Monsters Hit: 6
17
MP Cost: 39, Damage: 144% x20, Max Monsters Hit: 6
18
MP Cost: 39, Damage: 148% x20, Max Monsters Hit: 6
19
MP Cost: 39, Damage: 152% x20, Max Monsters Hit: 6
20
MP Cost: 39, Damage: 156% x20, Max Monsters Hit: 6
Volverine Description: Slash monsters with a huge claw, also increasing your range for a period of time. Info: type = ? Maximum Level: 10
1
MP Cost: 60, Damage: 3820%, Max Monsters Hit: 10, +10% range for 10 sec, Cooldown: 200 sec
2
MP Cost: 60, Damage: 3840%, Max Monsters Hit: 10, +14% range for 20 sec, Cooldown: 200 sec
3
MP Cost: 40, Damage: 3860%, Max Monsters Hit: 11, +18% range for 30 sec, Cooldown: 200 sec
4
MP Cost: 40, Damage: 3880%, Max Monsters Hit: 11, +22% range for 40 sec, Cooldown: 200 sec
5
MP Cost: 30, Damage: 3900%, Max Monsters Hit: 12, +26% range for 50 sec, Cooldown: 200 sec
6
MP Cost: 30, Damage: 3920%, Max Monsters Hit: 12, +30% range for 60 sec, Cooldown: 180 sec
7
MP Cost: 20, Damage: 3940%, Max Monsters Hit: 13, +34% range for 70 sec, Cooldown: 180 sec
8
MP Cost: 20, Damage: 3960%, Max Monsters Hit: 13, +38% range for 80 sec, Cooldown: 180 sec
9
MP Cost: 10, Damage: 3980%, Max Monsters Hit: 14, +42% range for 90 sec, Cooldown: 180 sec
10
MP Cost: 10, Damage: 4000%, Max Monsters Hit: 15, +45% range for 100 sec, Cooldown: 180 sec
11
MP Cost: 10, Damage: 4020%, Max Monsters Hit: 15, +47% range for 110 sec, Cooldown: 180 sec
12
MP Cost: 10, Damage: 4040%, Max Monsters Hit: 15, +50% range for 120 sec, Cooldown: 180 sec
Lightspeed Description: Increases speed and jump, run or jump even better while holding down skill key. Can only be used when Combo Count is 100 or higher. Info: type = ? Maximum Level: 20
1
Max Speed: +25%, Max Jump: +7%, Speed: +60%, Jump: +15%. When holding down key: Max Speed: +50%, Max Jump: +57%, Speed: +100%, Jump: +60%. Duration: 5 sec
2
Max Speed: +25%, Max Jump: +7%, Speed: +60%, Jump: +15%. When holding down key: Max Speed: +50%, Max Jump: +57%, Speed: +100%, Jump: +60%. Duration: 10 sec
3
Max Speed: +25%, Max Jump: +7%, Speed: +60%, Jump: +15%. When holding down key: Max Speed: +50%, Max Jump: +57%, Speed: +100%, Jump: +60%. Duration: 20 sec
4
Max Speed: +25%, Max Jump: +7%, Speed: +60%, Jump: +15%. When holding down key: Max Speed: +50%, Max Jump: +57%, Speed: +100%, Jump: +60%. Duration: 40 sec
5
Max Speed: +25%, Max Jump: +7%, Speed: +60%, Jump: +15%. When holding down key: Max Speed: +50%, Max Jump: +57%, Speed: +100%, Jump: +60%. Duration: 80 sec
6
Max Speed: +30%, Max Jump: +12%, Speed: +70%, Jump: +20%. When holding down key: Max Speed: +80%, Max Jump: +87%, Speed: +140%, Jump: +100%. Duration: 100 sec
7
Max Speed: +30%, Max Jump: +12%, Speed: +70%, Jump: +20%. When holding down key: Max Speed: +80%, Max Jump: +87%, Speed: +140%, Jump: +100%. Duration: 100 sec
8
Max Speed: +30%, Max Jump: +12%, Speed: +70%, Jump: +20%. When holding down key: Max Speed: +80%, Max Jump: +87%, Speed: +140%, Jump: +100%. Duration: 100 sec
9
Max Speed: +30%, Max Jump: +12%, Speed: +70%, Jump: +20%. When holding down key: Max Speed: +80%, Max Jump: +87%, Speed: +140%, Jump: +100%. Duration: 100 sec
10
Max Speed: +30%, Max Jump: +12%, Speed: +70%, Jump: +20%. When holding down key: Max Speed: +80%, Max Jump: +87%, Speed: +140%, Jump: +100%. Duration: 100 sec
11
Max Speed: +30%, Max Jump: +12%, Speed: +75%, Jump: +25%. When holding down key: Max Speed: +80%, Max Jump: +100%, Speed: +160%, Jump: +110%. Duration: 120 sec
12
Max Speed: +30%, Max Jump: +12%, Speed: +75%, Jump: +25%. When holding down key: Max Speed: +80%, Max Jump: +100%, Speed: +160%, Jump: +110%. Duration: 140 sec
13
Max Speed: +30%, Max Jump: +12%, Speed: +75%, Jump: +25%. When holding down key: Max Speed: +80%, Max Jump: +100%, Speed: +160%, Jump: +110%. Duration: 160 sec
14
Max Speed: +30%, Max Jump: +12%, Speed: +75%, Jump: +25%. When holding down key: Max Speed: +80%, Max Jump: +100%, Speed: +160%, Jump: +110%. Duration: 180 sec
15
Max Speed: +30%, Max Jump: +12%, Speed: +75%, Jump: +25%. When holding down key: Max Speed: +80%, Max Jump: +100%, Speed: +160%, Jump: +110%. Duration: 200 sec
16
Max Speed: +35%, Max Jump: +17%, Speed: +80%, Jump: +30%. When holding down key: Max Speed: +135%, Max Jump: +117%, Speed: +180%, Jump: +130%. Duration: 220 sec
17
Max Speed: +35%, Max Jump: +17%, Speed: +80%, Jump: +30%. When holding down key: Max Speed: +135%, Max Jump: +117%, Speed: +180%, Jump: +130%. Duration: 240 sec
18
Max Speed: +35%, Max Jump: +17%, Speed: +80%, Jump: +30%. When holding down key: Max Speed: +135%, Max Jump: +117%, Speed: +180%, Jump: +130%. Duration: 260 sec
19
Max Speed: +35%, Max Jump: +17%, Speed: +80%, Jump: +30%. When holding down key: Max Speed: +135%, Max Jump: +117%, Speed: +180%, Jump: +130%. Duration: 280 sec
20
Max Speed: +35%, Max Jump: +17%, Speed: +80%, Jump: +30%. When holding down key: Max Speed: +135%, Max Jump: +117%, Speed: +180%, Jump: +130%. Duration: 300 sec
Combo Sustain Description: Sustain combo after using a skill that would normally reset the combo count. Info: type = ? Maximum Level: 20
1
Chance to sustain combo count: 1%
2
Chance to sustain combo count: 2%
3
Chance to sustain combo count: 4%
4
Chance to sustain combo count: 6%
5
Chance to sustain combo count: 8%
6
Chance to sustain combo count: 10%
7
Chance to sustain combo count: 12%
8
Chance to sustain combo count: 14%
9
Chance to sustain combo count: 16%
10
Chance to sustain combo count: 20%
11
Chance to sustain combo count: 24%
12
Chance to sustain combo count: 28%
13
Chance to sustain combo count: 32%
14
Chance to sustain combo count: 36%
15
Chance to sustain combo count: 40%
16
Chance to sustain combo count: 44%
17
Chance to sustain combo count: 48%
18
Chance to sustain combo count: 52%
19
Chance to sustain combo count: 56%
20
Chance to sustain combo count: 60%
Eye of the Tiger Description: It's the eye of the tiger. It's the thrill of the fight, Risin' up to the challenge of our rival. And the last known survivor stalks his prey in the night and he's watching us all with the eye of the tiger. (Increases party members Mastery and Minium Critical Damage) Info: type = KickAssBuff YEEAAAAHH Maximum Level: 20
Combo Recharge Description: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%. Info: type = ? Maximum Level: 20
1
Cost: 48% HP and 240 MP, Combo Count: +55, Cooldown: 107 sec
2
Cost: 46% HP and 230 MP, Combo Count: +60, Cooldown: 104 sec
3
Cost: 44% HP and 220 MP, Combo Count: +65, Cooldown: 101 sec
4
Cost: 42% HP and 210 MP, Combo Count: +70, Cooldown: 98 sec
5
Cost: 40% HP and 200 MP, Combo Count: +75, Cooldown: 95 sec
6
Cost: 38% HP and 190 MP, Combo Count: +80, Cooldown: 92 sec
7
Cost: 36% HP and 180 MP, Combo Count: +85, Cooldown: 89 sec
8
Cost: 34% HP and 170 MP, Combo Count: +90, Cooldown: 86 sec
9
Cost: 32% HP and 160 MP, Combo Count: +95, Cooldown: 83 sec
10
Cost: 30% HP and 150 MP, Combo Count: +100, Cooldown: 70 sec
11
Cost: 28% HP and 140 MP, Combo Count: +105, Cooldown: 67 sec
12
Cost: 26% HP and 130 MP, Combo Count: +110, Cooldown: 64 sec
13
Cost: 24% HP and 120 MP, Combo Count: +115, Cooldown: 61 sec
14
Cost: 22% HP and 110 MP, Combo Count: +120, Cooldown: 68 sec
15
Cost: 20% HP and 100 MP, Combo Count: +125, Cooldown: 65 sec
16
Cost: 18% HP and 90 MP, Combo Count: +130, Cooldown: 62 sec
17
Cost: 16% HP and 80 MP, Combo Count: +135, Cooldown: 59 sec
18
Cost: 14% HP and 70 MP, Combo Count: +140, Cooldown: 56 sec
19
Cost: 12% HP and 60 MP, Combo Count: +145, Cooldown: 53 sec
20
Cost: 10% HP and 50 MP, Combo Count: +150, Cooldown: 50 sec
Rain (IV)
Blessing of Testonen Description: Spirit of your heroic grandfather Testonen significantly increases your Attack and allows you to ignore some enemy DEF. In addition, the damage of Escalating Strike and Predatory Rush will be increased permanently by 50%. Info: type = ? Maximum Level: 30
Tiger Roar Description: Release a load roar attacking multiple enemies with enormous power. Can be used when Combo Count is 100 or higher. In addition, the damage of Volverine and Pirouette Kick will be increased permanently by 50%. Info: type = ? Maximum Level: 30
1
MP Cost: 600, Damage: 2710%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 60 sec
2
MP Cost: 600, Damage: 2720%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 58 sec
3
MP Cost: 600, Damage: 2730%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 58 sec
4
MP Cost: 600, Damage: 2740%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 56 sec
5
MP Cost: 600, Damage: 2750%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 56 sec
6
MP Cost: 600, Damage: 2760%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 54 sec
7
MP Cost: 600, Damage: 2770%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 54 sec
8
MP Cost: 600, Damage: 2780%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 52 sec
9
MP Cost: 600, Damage: 2790%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 52 sec
10
MP Cost: 600, Damage: 2800%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 50 sec
11
MP Cost: 600, Damage: 2810%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 50 sec
12
MP Cost: 600, Damage: 2820%, Max Enemies Hit: 40, Number of Attacks: 2,Cooldown: 48 sec
13
MP Cost: 600, Damage: 2830%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 48 sec
14
MP Cost: 600, Damage: 2840%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 46 sec
15
MP Cost: 600, Damage: 2850%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 46 sec
16
MP Cost: 600, Damage: 2860%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 44 sec
17
MP Cost: 600, Damage: 2870%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 44 sec
18
MP Cost: 600, Damage: 2880%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 42 sec
19
MP Cost: 600, Damage: 2890%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 42 sec
20
MP Cost: 600, Damage: 2900%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 40 sec
21
MP Cost: 600, Damage: 2910%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 40 sec
22
MP Cost: 600, Damage: 2920%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 38 sec
23
MP Cost: 600, Damage: 2930%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 38 sec
24
MP Cost: 600, Damage: 2940%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 36 sec
25
MP Cost: 600, Damage: 2950%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 36 sec
26
MP Cost: 600, Damage: 2960%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 34 sec
27
MP Cost: 600, Damage: 2970%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 34 sec
28
MP Cost: 600, Damage: 2980%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 32 sec
29
MP Cost: 600, Damage: 2990%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 32 sec
30
MP Cost: 600, Damage: 3000%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 30 sec
31
MP Cost: 600, Damage: 3010%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 30 sec
32
MP Cost: 600, Damage: 3020%, Max Enemies Hit: 40, Number of Attacks: 2, Cooldown: 28 sec
Human Wheel Description: Roll fast through enemies and deal tons of damage. While you're a wheel, you're invincible. Can be used when Combo Count is 30 or higher. Info: type = ? Maximum Level: 30
Millennium Description: Increases party members' Damage on Boss Monsters and raises the maxium damage cap of party members. Can only be used when Combo Count is 100 or higher. Info: type = ? Maximum Level: 30
Ground Punch Description: Hit the ground heavily, lifting multiples enemies in front of you into the air. Airborne enemies take more damage. Can only be used after using Beast Claws. Info: type = ? Maximum Level: 20
Beast Claws Description: Slash monsters with devastating power of the legendary feline beast. A portion of an enemy's defense will be ignored. Info: type = ? Maximum Level: 30
1
MP Cost: 30, Number of Attacks: 2, Damage: 76% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 6%
2
MP Cost: 30, Number of Attacks: 2, Damage: 77% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 6%
3
MP Cost: 30, Number of Attacks: 2, Damage: 78% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 7%
4
MP Cost: 30, Number of Attacks: 2, Damage: 79% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 7%
5
MP Cost: 32, Number of Attacks: 2, Damage: 80% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 8%
6
MP Cost: 32, Number of Attacks: 2, Damage: 81% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 8%
7
MP Cost: 32, Number of Attacks: 2, Damage: 82% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 9%
8
MP Cost: 32, Number of Attacks: 2, Damage: 83% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 9%
9
MP Cost: 32, Number of Attacks: 2, Damage: 84% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 10%
10
MP Cost: 34, Number of Attacks: 2, Damage: 85% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 10%
11
MP Cost: 34, Number of Attacks: 2, Damage: 86% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 11%
12
MP Cost: 34, Number of Attacks: 2, Damage: 87% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 11%
13
MP Cost: 34, Number of Attacks: 2, Damage: 88% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 12%
14
MP Cost: 34, Number of Attacks: 2, Damage: 89% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 12%
15
MP Cost: 36, Number of Attacks: 2, Damage: 90% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 13%
16
MP Cost: 36, Number of Attacks: 2, Damage: 91% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 13%
17
MP Cost: 36, Number of Attacks: 2, Damage: 92% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 14%
18
MP Cost: 36, Number of Attacks: 2, Damage: 93% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 14%
19
MP Cost: 36, Number of Attacks: 2, Damage: 94% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 15%
20
MP Cost: 38, Number of Attacks: 2, Damage: 95% x3, Max Enemies Hit: 3, Enemy DEF Ignored: 15%
21
MP Cost: 38, Number of Attacks: 2, Damage: 96% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 16%
22
MP Cost: 38, Number of Attacks: 2, Damage: 97% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 16%
23
MP Cost: 38, Number of Attacks: 2, Damage: 98% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 17%
24
MP Cost: 38, Number of Attacks: 2, Damage: 99% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 17%
25
MP Cost: 40, Number of Attacks: 2, Damage: 100% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 18%
26
MP Cost: 40, Number of Attacks: 2, Damage: 101% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 18%
27
MP Cost: 40, Number of Attacks: 2, Damage: 102% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 19%
28
MP Cost: 40, Number of Attacks: 2, Damage: 103% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 19%
29
MP Cost: 40, Number of Attacks: 2, Damage: 104% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 20%
30
MP Cost: 42, Number of Attacks: 2, Damage: 105% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 20%
31
MP Cost: 42, Number of Attacks: 2, Damage: 106% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 21%
32
MP Cost: 42, Number of Attacks: 2, Damage: 107% x3, Max Enemies Hit: 4, Enemy DEF Ignored: 21%
Mind Drive Description: Balance your mind to locate all monsters in the map and get inside their mind. Monsters will take continuous damage for a period of time and they will be unable to use magic. Magic block doesn't work on Boss monsters. Info: type = ? Maximum Level: 10
Paw Symbol Description: Increases EXP gained from monsters and bosses, decreases EXP penalty at death. Info: type = ? Maximum Level: 10
1
EXP gained from monsters +2%, EXP lost at death -0,5%, Boss EXP +10%
2
EXP gained from monsters +4%, EXP lost at death -1%, Boss EXP +11%
3
EXP gained from monsters +6%, EXP lost at death -1,5%, Boss EXP +12%
4
EXP gained from monsters +8%, EXP lost at death -2%, Boss EXP +13%
5
EXP gained from monsters +10%, EXP lost at death -2,5%, Boss EXP +14%
6
EXP gained from monsters +12%, EXP lost at death -3%, Boss EXP +15%
7
EXP gained from monsters +14%, EXP lost at death -3,5%, Boss EXP +16%
8
EXP gained from monsters +16%, EXP lost at death -4%, Boss EXP +17%
9
EXP gained from monsters +18%, EXP lost at death -4,5%, Boss EXP +18%
10
EXP gained from monsters +20%, EXP lost at death -5%, Boss EXP +20%
Maple Warrior Description: Increases the stats of all party members. Info: type = ? Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will Description: Increases the stats of all party members. Info: type = ? Maximum Level: 5
1
MP Cost: 30, Cooldown: 600 sec
2
MP Cost: 30, Cooldown: 540 sec
3
MP Cost: 30, Cooldown: 480 sec
4
MP Cost: 30, Cooldown: 420 sec
5
MP Cost: 30, Cooldown: 360 sec
6
MP Cost: 30, Cooldown: 300 sec
7
MP Cost: 30, Cooldown: 240 sec
Rain (HYPER SKILL)
Combo Recharge - Additional Combo Description: Combo Recharges combo is doubled. [required level: 183] Info: type = ?
Combo Recharge Cooltime Reduce Description: Combo Recharges cooldown is decreased by 20%. [required level: 162] Info: type = ?
Combo Recharge Release Description: When using Combo Recharge, remove the HP requirement. [required level: 143] Info: type = ?
Tiger Roar - Cooltime Reduce Description: Tiger Roars cooldown is decreased by 20%. [required level: 168]. Info: type = ?
Tiger Roar Release Description: Tiger Roars required combo is halved. [required level: 195] Info: type = ?
Tiger Roar - Bonus Attack Description: Tiger Roars attack count is increased by 1. [required level: 155] Info: type = ?
Beast Claws - Ignore Guard Description: Passively increase the amount of monsters defense ignored by Beast Claws by 20%. [required level: 183] Info: type = ?
Beast Claws - Reinforce Description: Beast Claws damage is increased by 20%. [required level: 149] Info: type = ?
Beast Claws - Bonus Attack Description: Beast Claws attack count is increased by 1. [required level: 168] Info: type = ?
Storm Bomb Description: Collect energy from monsters around the map to form a huge, powerful energy bomb to blast in incredible power. Additionally gives a buff for party members for a period of time. Can only be used when Combo Count is 200 or higher. [required level: 170] Info: type = ?
Thousand Moons Description: Break the combo limits to raise your strenght to whole new level. [required level: 150] Info: type = ?
MP Cost: 100, Max Stacks of Combo Ability increased to 100, Duration: 60 sec, Cooldown: 180 sec
Heroes' Oath Description: The oath of the Maple heroes gives them and other Hero classes in their party 10% increased damage and the ability to pass the damage cap by up to 50,000 for 60 seconds. There is a cooldown of 120 seconds. [required level: 200] Info: type = ?
MP Cost: 100, Damage: +10%, Ability to pass damage cap by up to 50,000, Duration: 60 seconds. Cooldown: 120 sec
Character
Character
Taming Mob
Scratchy View
TamingMob - All Classes Required Level: 200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
Jundao Fang View
TamingMob - All classes Required Level: 200
Untradeable
One-of-a-kind
Cannot resell to merchants
0 slots
TownIcon
Felecia
Maps
Felecia - Entrance NPC: Han Bon, Hun Bon
Felecia - Town Centre NPC: Mr. Zhang, Shu Ning, Mr Chan, Snowy Huang, Li boe
Felecia - Training Gym NPC: Brock Lee
Felecia - Training Room I Mob: Spore
Felecia - Training Room II Mob: Orange Mushroom
Felecia - Training Room III Mob: Pig
Felecia - Training Room X Mob: White Monkey
Felecia - Rocky Cliff I Mob: Masked Monkey
Felecia - Rocky Cliff II Mob: Masked Monkey, Chief Monkey
Felecia - Rocky Cliff II Mob: Masked Monkey, Chief Monkey
Felecia - Jungle Road
Felecia - Jungle Road II Mob: Black Wings Kidnapper
Felecia - Glowing Cave NPC: Testonen
??? NPC: Testonen
Dream - Majestic Ship NPC: Testonen (past)
Dream - Playfield NPC: Kyrin (past)
Felecia - Storage Room
NPC
Li Doe Function: General Store
"I-Is the-therrre anythinggh you-you nnneeeed?"
"I s-s-swear my p-potions are safffe... I t-tesssted them my-my-myself hehehe"
Han Bon Function: Guard
"I'm hungry..."
Hun Bon Function: Guard
"I'm sleepy..."
Snowy Huang Function: Armor Merchant
"Hey you! Want a new shiny armor? Cheap prizes!"
Brock Lee Function: Physical Trainer
"Talk to me if you want to learn about martial arts"
Mr. Zhang Function: Mayor
"Welcome to Felecia"
Shu Ning Function:
"Do you think I'm pretty?"
"I'm single!"
Mr. Chan Function:
"Don't worry! My storage is safe and secure!"
"Ah...my back hurts. I'm getting old haha!"
Testonen (Past) Function: Legendary Pirate
"There's no time to waste."
Kyrin (past) Function:
"I just want someone to play with..."
"Where did Kevin go?"
Testonen Function: Legendary Pirate
"There's no doubt about it. You're the one."
"..."
Foxino Wrote:I'd love some skill animations, Really would love to see how some of these look.
Also, she doesn't use weapons at all? :f6:
Nope, she uses her fists that level up and can be scrolled/potted like weapons. And they can be reseted with a special item. I'll add an detailed explanation of the system tomorrow. Hopefully I will be able to add in Hyper skills and character designs too.
Nion Wrote:Blargh, gender lock'd I assume. Oh well.
Naw, concept character is female, but like other heroes you can make male and female one. I have the char designs almost finished on my computer so I'm posting those soon.
[MENTION=4015]maplefreak26[/MENTION] I actually have no idea what the font is. Ask Nexon cause I simply shopped that text+UI from the previous Legend Character UIs.
Needs a cooldown on Millennium...and Lightspeed too, or at least a nerf on that. Otherwise the skills seem pretty cool, especially the range boosting stats, melee classes really need that implemented, could add a new aspect to the game; not a HUGE range buff, just a small one would go a long way.
How would Beast Claws work? It says six (then to two) hits, yet the damage is written as x% * 3. Kind of curious if that was a typo or what. Overall it's well designed. I personally wouldn't have used a combo system again, but it's still really cool.
Jamesie Wrote:How would Beast Claws work? It says six (then to two) hits, yet the damage is written as x% * 3. Kind of curious if that was a typo or what. Overall it's well designed. I personally wouldn't have used a combo system again, but it's still really cool.
Think of it like the reindeer in LHC. Their one attack does 3 hits. This would be 2 attacks with 3 hits each. The first 6 is just a typo.
I could be blind if someone already asked this or if this was already mentioned but have you ever thought about making your own sprite animations for the skills?
Nion Wrote:I could be blind if someone already asked this or if this was already mentioned but have you ever thought about making your own sprite animations for the skills?
That would take me a lifetime I could make a sprite animation for 1 or 2 skills, but that's it. Right now I'm working on NPC, Mobs etc.
SMST v2.03 - Pirate Hero Rain [Fake] *UPDATED* - Dark Zero - 2012-09-17