Many thanks to JoeTang for providing these translations!
Thief Legend (I)
Double Pierce Description: Stab enemies in front of you twice Info: type = 1, areaAttack = 1 Delays: HTdoublePiercing - 750 ms Range:210% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 15, Damage: 101%, Number of Hits: 2, Max Enemies Hit: 4
2
MP Cost: 15, Damage: 102%, Number of Hits: 2, Max Enemies Hit: 4
3
MP Cost: 16, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 4
4
MP Cost: 16, Damage: 104%, Number of Hits: 2, Max Enemies Hit: 4
5
MP Cost: 16, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 4
6
MP Cost: 17, Damage: 106%, Number of Hits: 2, Max Enemies Hit: 4
7
MP Cost: 17, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 4
8
MP Cost: 17, Damage: 108%, Number of Hits: 2, Max Enemies Hit: 4
9
MP Cost: 18, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 4
10
MP Cost: 18, Damage: 110%, Number of Hits: 2, Max Enemies Hit: 4
11
MP Cost: 18, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 4
12
MP Cost: 19, Damage: 112%, Number of Hits: 2, Max Enemies Hit: 4
13
MP Cost: 19, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 4
14
MP Cost: 19, Damage: 114%, Number of Hits: 2, Max Enemies Hit: 4
15
MP Cost: 20, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 4
16
MP Cost: 20, Damage: 116%, Number of Hits: 2, Max Enemies Hit: 4
17
MP Cost: 20, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 4
18
MP Cost: 21, Damage: 118%, Number of Hits: 2, Max Enemies Hit: 4
19
MP Cost: 21, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 4
20
MP Cost: 21, Damage: 120%, Number of Hits: 2, Max Enemies Hit: 4
Talent of Phantom Thief I Description: Steal a first job adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 1st job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Swift Phantom Description: Permanently increases Speed, Maximum Speed, and Jump. While in midair, you can jump again to fly forward a far distance. Speed improves with higher skill level. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: HTswiftPhantom - 120 ms Animations:effect Maximum Level: 15
1
Active Effect - MP Cost: 39, Jump a fixed distance, Passive Effect - Speed: +7%, Max Speed: +6%, Jump: +6%
2
Active Effect - MP Cost: 38, Jump a fixed distance, Passive Effect - Speed: +9%, Max Speed: +7%, Jump: +7%
3
Active Effect - MP Cost: 37, Jump a fixed distance, Passive Effect - Speed: +11%, Max Speed: +8%, Jump: +8%
4
Active Effect - MP Cost: 36, Jump a fixed distance, Passive Effect - Speed: +13%, Max Speed: +9%, Jump: +9%
5
Active Effect - MP Cost: 35, Jump a fixed distance, Passive Effect - Speed: +15%, Max Speed: +10%, Jump: +10%
6
Active Effect - MP Cost: 34, Jump a fixed distance, Passive Effect - Speed: +17%, Max Speed: +11%, Jump: +11%
7
Active Effect - MP Cost: 33, Jump a fixed distance, Passive Effect - Speed: +19%, Max Speed: +12%, Jump: +12%
8
Active Effect - MP Cost: 32, Jump a fixed distance, Passive Effect - Speed: +21%, Max Speed: +13%, Jump: +13%
9
Active Effect - MP Cost: 31, Jump a fixed distance, Passive Effect - Speed: +23%, Max Speed: +14%, Jump: +14%
10
Active Effect - MP Cost: 30, Jump a fixed distance, Passive Effect - Speed: +25%, Max Speed: +15%, Jump: +15%
11
Active Effect - MP Cost: 29, Jump a fixed distance, Passive Effect - Speed: +27%, Max Speed: +16%, Jump: +16%
12
Active Effect - MP Cost: 28, Jump a fixed distance, Passive Effect - Speed: +29%, Max Speed: +17%, Jump: +17%
13
Active Effect - MP Cost: 27, Jump a fixed distance, Passive Effect - Speed: +31%, Max Speed: +18%, Jump: +18%
14
Active Effect - MP Cost: 26, Jump a fixed distance, Passive Effect - Speed: +33%, Max Speed: +19%, Jump: +19%
15
Active Effect - MP Cost: 25, Jump a fixed distance, Passive Effect - Speed: +35%, Max Speed: +20%, Jump: +20%
Quick Evasion Description: Permanently increases your avoid rate. Note: Avoid Rate is the rate at which a character avoids damage by its Avoidability stat Info: type = 50 Maximum Level: 10
1
Avoid Rate: +3%
2
Avoid Rate: +6%
3
Avoid Rate: +9%
4
Avoid Rate: +12%
5
Avoid Rate: +15%
6
Avoid Rate: +18%
7
Avoid Rate: +21%
8
Avoid Rate: +24%
9
Avoid Rate: +27%
10
Avoid Rate: +30%
Thief Legend (II)
Call of Fate Description: Throw your secondary weapon, Cards, at a few enemies in front of you to deal damage. Info: type = 1, areaAttack = 1 Delays: HTcallOfFate - 1080 ms Range:350% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 21, Damage; 82%, Number of Hits: 3, Max Enemies Hit: 2
2
MP Cost: 22, Damage; 84%, Number of Hits: 3, Max Enemies Hit: 2
3
MP Cost: 23, Damage; 86%, Number of Hits: 3, Max Enemies Hit: 2
4
MP Cost: 24, Damage; 88%, Number of Hits: 3, Max Enemies Hit: 2
5
MP Cost: 25, Damage; 90%, Number of Hits: 3, Max Enemies Hit: 2
6
MP Cost: 26, Damage; 92%, Number of Hits: 3, Max Enemies Hit: 2
7
MP Cost: 27, Damage; 94%, Number of Hits: 3, Max Enemies Hit: 2
8
MP Cost: 28, Damage; 96%, Number of Hits: 3, Max Enemies Hit: 2
9
MP Cost: 29, Damage; 98%, Number of Hits: 3, Max Enemies Hit: 2
10
MP Cost: 30, Damage; 100%, Number of Hits: 3, Max Enemies Hit: 2
11
MP Cost: 31, Damage; 102%, Number of Hits: 3, Max Enemies Hit: 2
12
MP Cost: 32, Damage; 104%, Number of Hits: 3, Max Enemies Hit: 2
13
MP Cost: 33, Damage; 106%, Number of Hits: 3, Max Enemies Hit: 2
14
MP Cost: 34, Damage; 108%, Number of Hits: 3, Max Enemies Hit: 2
15
MP Cost: 35, Damage; 110%, Number of Hits: 3, Max Enemies Hit: 2
16
MP Cost: 36, Damage; 112%, Number of Hits: 3, Max Enemies Hit: 2
17
MP Cost: 37, Damage; 114%, Number of Hits: 3, Max Enemies Hit: 2
18
MP Cost: 38, Damage; 116%, Number of Hits: 3, Max Enemies Hit: 2
19
MP Cost: 39, Damage; 118%, Number of Hits: 3, Max Enemies Hit: 2
20
MP Cost: 40, Damage; 120%, Number of Hits: 3, Max Enemies Hit: 2
Talent of Phantom Thief II Description: Steal a second job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 4 2nd job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Brise Carte Description: Throw waves of cards at enemies, pushing them backwards. Note: Carte is French for card. Brise is French for breeze. Info: type = 1, areaAttack = 1, pushTarget = 1 Delays: HTknightEngaging - 990 ms Range:380% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 21, Damage: 206%, Max Enemies Hit: 10, Knocks Targets Back
2
MP Cost: 22, Damage: 212%, Max Enemies Hit: 10, Knocks Targets Back
3
MP Cost: 23, Damage: 218%, Max Enemies Hit: 10, Knocks Targets Back
4
MP Cost: 24, Damage: 224%, Max Enemies Hit: 10, Knocks Targets Back
5
MP Cost: 25, Damage: 230%, Max Enemies Hit: 10, Knocks Targets Back
6
MP Cost: 26, Damage: 236%, Max Enemies Hit: 10, Knocks Targets Back
7
MP Cost: 27, Damage: 242%, Max Enemies Hit: 10, Knocks Targets Back
8
MP Cost: 28, Damage: 248%, Max Enemies Hit: 10, Knocks Targets Back
9
MP Cost: 29, Damage: 254%, Max Enemies Hit: 10, Knocks Targets Back
10
MP Cost: 30, Damage: 260%, Max Enemies Hit: 10, Knocks Targets Back
11
MP Cost: 31, Damage: 266%, Max Enemies Hit: 10, Knocks Targets Back
12
MP Cost: 32, Damage: 272%, Max Enemies Hit: 10, Knocks Targets Back
13
MP Cost: 33, Damage: 278%, Max Enemies Hit: 10, Knocks Targets Back
14
MP Cost: 34, Damage: 284%, Max Enemies Hit: 10, Knocks Targets Back
15
MP Cost: 35, Damage: 290%, Max Enemies Hit: 10, Knocks Targets Back
16
MP Cost: 36, Damage: 296%, Max Enemies Hit: 10, Knocks Targets Back
17
MP Cost: 37, Damage: 302%, Max Enemies Hit: 10, Knocks Targets Back
18
MP Cost: 38, Damage: 308%, Max Enemies Hit: 10, Knocks Targets Back
19
MP Cost: 39, Damage: 314%, Max Enemies Hit: 10, Knocks Targets Back
20
MP Cost: 40, Damage: 320%, Max Enemies Hit: 10, Knocks Targets Back
Blanc Carte Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Note: Carte is French for card. Blanc is French for white. Maximum Level: 20
1
When Critical Hit - Activation Rate: 3%, Damage: 84%, Card Stack: +1
2
When Critical Hit - Activation Rate: 6%, Damage: 88%, Card Stack: +1
3
When Critical Hit - Activation Rate: 9%, Damage: 92%, Card Stack: +1
4
When Critical Hit - Activation Rate: 12%, Damage: 96%, Card Stack: +1
5
When Critical Hit - Activation Rate: 15%, Damage: 100%, Card Stack: +1
6
When Critical Hit - Activation Rate: 18%, Damage: 104%, Card Stack: +1
7
When Critical Hit - Activation Rate: 21%, Damage: 108%, Card Stack: +1
8
When Critical Hit - Activation Rate: 24%, Damage: 112%, Card Stack: +1
9
When Critical Hit - Activation Rate: 27%, Damage: 116%, Card Stack: +1
10
When Critical Hit - Activation Rate: 30%, Damage: 120%, Card Stack: +1
11
When Critical Hit - Activation Rate: 33%, Damage: 124%, Card Stack: +1
12
When Critical Hit - Activation Rate: 36%, Damage: 128%, Card Stack: +1
13
When Critical Hit - Activation Rate: 39%, Damage: 132%, Card Stack: +1
14
When Critical Hit - Activation Rate: 42%, Damage: 136%, Card Stack: +1
15
When Critical Hit - Activation Rate: 45%, Damage: 140%, Card Stack: +1
16
When Critical Hit - Activation Rate: 48%, Damage: 144%, Card Stack: +1
17
When Critical Hit - Activation Rate: 51%, Damage: 148%, Card Stack: +1
18
When Critical Hit - Activation Rate: 54%, Damage: 152%, Card Stack: +1
19
When Critical Hit - Activation Rate: 57%, Damage: 156%, Card Stack: +1
20
When Critical Hit - Activation Rate: 60%, Damage: 160%, Card Stack: +1
Cane Mastery Description: Increases the weapon mastery and accuracy of canes. Info: type = 50 Maximum Level: 20
1
Cane Mastery: +12%, Accuracy: +10
2
Cane Mastery: +14%, Accuracy: +20
3
Cane Mastery: +16%, Accuracy: +30
4
Cane Mastery: +18%, Accuracy: +40
5
Cane Mastery: +20%, Accuracy: +50
6
Cane Mastery: +22%, Accuracy: +60
7
Cane Mastery: +24%, Accuracy: +70
8
Cane Mastery: +26%, Accuracy: +80
9
Cane Mastery: +28%, Accuracy: +90
10
Cane Mastery: +30%, Accuracy: +100
11
Cane Mastery: +32%, Accuracy: +110
12
Cane Mastery: +34%, Accuracy: +120
13
Cane Mastery: +36%, Accuracy: +130
14
Cane Mastery: +38%, Accuracy: +140
15
Cane Mastery: +40%, Accuracy: +150
16
Cane Mastery: +42%, Accuracy: +160
17
Cane Mastery: +44%, Accuracy: +170
18
Cane Mastery: +46%, Accuracy: +180
19
Cane Mastery: +48%, Accuracy: +190
20
Cane Mastery: +50%, Accuracy: +200
Cane Booster Description: Increases the attack speed of your weapon. Must have a Cane equipped. Info: type = 10 Delays: alert3 - 1500 ms Pre-requisite: Level 5 Cane Mastery Animations:effect Maximum Level: 20
1
MP Cost: 49, Duration: 12 sec
2
MP Cost: 48, Duration: 24 sec
3
MP Cost: 47, Duration: 36 sec
4
MP Cost: 46, Duration: 48 sec
5
MP Cost: 45, Duration: 60 sec
6
MP Cost: 44, Duration: 72 sec
7
MP Cost: 43, Duration: 84 sec
8
MP Cost: 42, Duration: 96 sec
9
MP Cost: 41, Duration: 108 sec
10
MP Cost: 40, Duration: 120 sec
11
MP Cost: 39, Duration: 132 sec
12
MP Cost: 38, Duration: 144 sec
13
MP Cost: 37, Duration: 156 sec
14
MP Cost: 36, Duration: 168 sec
15
MP Cost: 35, Duration: 180 sec
16
MP Cost: 34, Duration: 192 sec
17
MP Cost: 33, Duration: 204 sec
18
MP Cost: 32, Duration: 216 sec
19
MP Cost: 31, Duration: 228 sec
20
MP Cost: 30, Duration: 240 sec
Luck Monopoly Description: Permanently increases Luck. Info: type = 50 Maximum Level: 10
1
Luck: +4
2
Luck: +8
3
Luck: +12
4
Luck: +16
5
Luck: +20
6
Luck: +24
7
Luck: +28
8
Luck: +32
9
Luck: +36
10
Luck: +40
Thief Legend (III)
Coat of Arms Description: Throw forward Phantom's signature card, cutting it swiftly like your enemies. Info: type = 1, areaAttack = 1 Delays: HTcoatOfArms - 1080 ms Range:200% Animations:effect, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 25, Damage: 113%, Number of Hits: 4, Max Enemies Hit: 8
2
MP Cost: 28, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 8
3
MP Cost: 28, Damage: 119%, Number of Hits: 4, Max Enemies Hit: 8
4
MP Cost: 31, Damage: 122%, Number of Hits: 4, Max Enemies Hit: 8
5
MP Cost: 31, Damage: 125%, Number of Hits: 4, Max Enemies Hit: 8
6
MP Cost: 34, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 8
7
MP Cost: 34, Damage: 131%, Number of Hits: 4, Max Enemies Hit: 8
8
MP Cost: 37, Damage: 134%, Number of Hits: 4, Max Enemies Hit: 8
9
MP Cost: 37, Damage: 137%, Number of Hits: 4, Max Enemies Hit: 8
10
MP Cost: 40, Damage: 140%, Number of Hits: 4, Max Enemies Hit: 8
11
MP Cost: 40, Damage: 143%, Number of Hits: 4, Max Enemies Hit: 8
12
MP Cost: 43, Damage: 146%, Number of Hits: 4, Max Enemies Hit: 8
13
MP Cost: 43, Damage: 149%, Number of Hits: 4, Max Enemies Hit: 8
14
MP Cost: 46, Damage: 152%, Number of Hits: 4, Max Enemies Hit: 8
15
MP Cost: 46, Damage: 155%, Number of Hits: 4, Max Enemies Hit: 8
16
MP Cost: 49, Damage: 158%, Number of Hits: 4, Max Enemies Hit: 8
17
MP Cost: 49, Damage: 161%, Number of Hits: 4, Max Enemies Hit: 8
18
MP Cost: 52, Damage: 164%, Number of Hits: 4, Max Enemies Hit: 8
19
MP Cost: 52, Damage: 167%, Number of Hits: 4, Max Enemies Hit: 8
20
MP Cost: 55, Damage: 170%, Number of Hits: 4, Max Enemies Hit: 8
Talent of Phantom Thief III Description: Steal a third job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 3 3rd job skills can be stolen. Info: type = 1 Maximum Level: 20
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
Luck of Phantom Thief Description: Improve Phantom's already great luck to perfection. When using this skill, fight back fate and prevent your own death, healing your HP and improve your luck permanently. Info: type = 10, pvp = 0 Delays: alert3 - 1500 ms Animations:effect, effect0, special Maximum Level: 20
1
Active Effect - MP Cost: 300, Duration: 5 sec, prevents death by consuming this buff, Passive Effect - Luck: +3, Cooldown: 1155 sec
2
Active Effect - MP Cost: 300, Duration: 10 sec, prevents death by consuming this buff, Passive Effect - Luck: +6, Cooldown: 1110 sec
3
Active Effect - MP Cost: 300, Duration: 15 sec, prevents death by consuming this buff, Passive Effect - Luck: +9, Cooldown: 1065 sec
4
Active Effect - MP Cost: 300, Duration: 20 sec, prevents death by consuming this buff, Passive Effect - Luck: +12, Cooldown: 1020 sec
5
Active Effect - MP Cost: 300, Duration: 25 sec, prevents death by consuming this buff, Passive Effect - Luck: +15, Cooldown: 975 sec
6
Active Effect - MP Cost: 300, Duration: 30 sec, prevents death by consuming this buff, Passive Effect - Luck: +18, Cooldown: 930 sec
7
Active Effect - MP Cost: 300, Duration: 35 sec, prevents death by consuming this buff, Passive Effect - Luck: +21, Cooldown: 885 sec
8
Active Effect - MP Cost: 300, Duration: 40 sec, prevents death by consuming this buff, Passive Effect - Luck: +24, Cooldown: 840 sec
9
Active Effect - MP Cost: 300, Duration: 45 sec, prevents death by consuming this buff, Passive Effect - Luck: +27, Cooldown: 795 sec
10
Active Effect - MP Cost: 300, Duration: 50 sec, prevents death by consuming this buff, Passive Effect - Luck: +30, Cooldown: 750 sec
11
Active Effect - MP Cost: 300, Duration: 55 sec, prevents death by consuming this buff, Passive Effect - Luck: +33, Cooldown: 705 sec
12
Active Effect - MP Cost: 300, Duration: 60 sec, prevents death by consuming this buff, Passive Effect - Luck: +36, Cooldown: 660 sec
13
Active Effect - MP Cost: 300, Duration: 65 sec, prevents death by consuming this buff, Passive Effect - Luck: +39, Cooldown: 615 sec
14
Active Effect - MP Cost: 300, Duration: 70 sec, prevents death by consuming this buff, Passive Effect - Luck: +42, Cooldown: 570 sec
15
Active Effect - MP Cost: 300, Duration: 75 sec, prevents death by consuming this buff, Passive Effect - Luck: +45, Cooldown: 525 sec
16
Active Effect - MP Cost: 300, Duration: 80 sec, prevents death by consuming this buff, Passive Effect - Luck: +48, Cooldown: 480 sec
17
Active Effect - MP Cost: 300, Duration: 85 sec, prevents death by consuming this buff, Passive Effect - Luck: +51, Cooldown: 435 sec
18
Active Effect - MP Cost: 300, Duration: 90 sec, prevents death by consuming this buff, Passive Effect - Luck: +54, Cooldown: 390 sec
19
Active Effect - MP Cost: 300, Duration: 95 sec, prevents death by consuming this buff, Passive Effect - Luck: +57, Cooldown: 345 sec
20
Active Effect - MP Cost: 300, Duration: 100 sec, prevents death by consuming this buff, Passive Effect - Luck: +60, Cooldown: 300 sec
Misfortune Protection Description: Ward away bad luck, sealing the area around you with your cards. Improves HP, MP, and Elemental and Status Effect Resistance. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, effect0 Maximum Level: 20
1
MP Cost: 40, Duration: 50 sec, Max HP: +11%, Max MP: +11%, Elemental Resistance: +2%, Status Effect Resistance: +2%
2
MP Cost: 44, Duration: 60 sec, Max HP: +12%, Max MP: +12%, Elemental Resistance: +4%, Status Effect Resistance: +4%
3
MP Cost: 44, Duration: 70 sec, Max HP: +13%, Max MP: +13%, Elemental Resistance: +6%, Status Effect Resistance: +6%
4
MP Cost: 48, Duration: 80 sec, Max HP: +14%, Max MP: +14%, Elemental Resistance: +8%, Status Effect Resistance: +8%
5
MP Cost: 48, Duration: 90 sec, Max HP: +15%, Max MP: +15%, Elemental Resistance: +10%, Status Effect Resistance: +10%
6
MP Cost: 52, Duration: 100 sec, Max HP: +16%, Max MP: +16%, Elemental Resistance: +12%, Status Effect Resistance: +12%
7
MP Cost: 52, Duration: 110 sec, Max HP: +17%, Max MP: +17%, Elemental Resistance: +14%, Status Effect Resistance: +14%
8
MP Cost: 56, Duration: 120 sec, Max HP: +18%, Max MP: +18%, Elemental Resistance: +16%, Status Effect Resistance: +16%
9
MP Cost: 56, Duration: 130 sec, Max HP: +19%, Max MP: +19%, Elemental Resistance: +18%, Status Effect Resistance: +18%
10
MP Cost: 60, Duration: 140 sec, Max HP: +20%, Max MP: +20%, Elemental Resistance: +20%, Status Effect Resistance: +20%
11
MP Cost: 60, Duration: 150 sec, Max HP: +21%, Max MP: +21%, Elemental Resistance: +22%, Status Effect Resistance: +22%
12
MP Cost: 64, Duration: 160 sec, Max HP: +22%, Max MP: +22%, Elemental Resistance: +24%, Status Effect Resistance: +24%
13
MP Cost: 64, Duration: 170 sec, Max HP: +23%, Max MP: +23%, Elemental Resistance: +26%, Status Effect Resistance: +26%
14
MP Cost: 68, Duration: 180 sec, Max HP: +24%, Max MP: +24%, Elemental Resistance: +28%, Status Effect Resistance: +28%
15
MP Cost: 68, Duration: 190 sec, Max HP: +25%, Max MP: +25%, Elemental Resistance: +30%, Status Effect Resistance: +30%
16
MP Cost: 72, Duration: 200 sec, Max HP: +26%, Max MP: +26%, Elemental Resistance: +32%, Status Effect Resistance: +32%
17
MP Cost: 72, Duration: 210 sec, Max HP: +27%, Max MP: +27%, Elemental Resistance: +34%, Status Effect Resistance: +34%
18
MP Cost: 76, Duration: 220 sec, Max HP: +28%, Max MP: +28%, Elemental Resistance: +36%, Status Effect Resistance: +36%
19
MP Cost: 76, Duration: 230 sec, Max HP: +29%, Max MP: +29%, Elemental Resistance: +38%, Status Effect Resistance: +38%
20
MP Cost: 80, Duration: 240 sec, Max HP: +30%, Max MP: +30%, Elemental Resistance: +40%, Status Effect Resistance: +40%
Flash and Free Description: Permanently gives you a chance to dodge enemy attacks. Info: type = 50 Animations:special Maximum Level: 20
1
Dodge Rate: +11%
2
Dodge Rate: +12%
3
Dodge Rate: +13%
4
Dodge Rate: +14%
5
Dodge Rate: +15%
6
Dodge Rate: +16%
7
Dodge Rate: +17%
8
Dodge Rate: +18%
9
Dodge Rate: +19%
10
Dodge Rate: +20%
11
Dodge Rate: +21%
12
Dodge Rate: +22%
13
Dodge Rate: +23%
14
Dodge Rate: +24%
15
Dodge Rate: +25%
16
Dodge Rate: +26%
17
Dodge Rate: +27%
18
Dodge Rate: +28%
19
Dodge Rate: +29%
20
Dodge Rate: +30%
Moon Light Description: Obtain power from the blue moon, improving your attack and accuracy. Info: type = 10 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 20
Phantom Charge Description: Form a large spear with your cards, rushing through enemies with it and ending with a half-moon cut. Can be linked with Brise Carte, reducing its delay. Permanently improves Brise Carte's damage. Info: type = 1, areaAttack = 1, casterMove = 1 Delays: HTphantomCharge - 780 ms Range:380% Animations:effect, effect0, special, hit.0 Maximum Level: 20
1
MP Cost: 40, Damage: 155%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 144%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +12%
2
MP Cost: 41, Damage: 160%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 148%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +14%
3
MP Cost: 41, Damage: 165%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 152%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +16%
4
MP Cost: 42, Damage: 170%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 156%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +18%
5
MP Cost: 42, Damage: 175%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 160%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +20%
6
MP Cost: 43, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 164%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +22%
7
MP Cost: 43, Damage: 185%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 168%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +24%
8
MP Cost: 44, Damage: 190%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 172%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +26%
9
MP Cost: 44, Damage: 195%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 176%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +28%
10
MP Cost: 45, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 180%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +30%
11
MP Cost: 45, Damage: 205%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 184%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +32%
12
MP Cost: 46, Damage: 210%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 188%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +34%
13
MP Cost: 46, Damage: 215%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 192%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +36%
14
MP Cost: 47, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 196%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +38%
15
MP Cost: 47, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 200%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +40%
16
MP Cost: 48, Damage: 230%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 204%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +42%
17
MP Cost: 48, Damage: 235%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 208%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +44%
18
MP Cost: 49, Damage: 240%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 212%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +46%
19
MP Cost: 49, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 216%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +48%
20
MP Cost: 50, Damage: 250%, Number of Hits: 2, Max Enemies Hit: 10, After Movement - Damage: 220%, Number of Hits: 3, Passive Effect - Brise Carte Damage: +50%
Acute Sense Description: Permanently increases critical hit rate. Info: type = 50 Maximum Level: 20
1
Critical Hit Rate: +12%
2
Critical Hit Rate: +14%
3
Critical Hit Rate: +16%
4
Critical Hit Rate: +18%
5
Critical Hit Rate: +20%
6
Critical Hit Rate: +22%
7
Critical Hit Rate: +24%
8
Critical Hit Rate: +26%
9
Critical Hit Rate: +28%
10
Critical Hit Rate: +30%
11
Critical Hit Rate: +32%
12
Critical Hit Rate: +34%
13
Critical Hit Rate: +36%
14
Critical Hit Rate: +38%
15
Critical Hit Rate: +40%
16
Critical Hit Rate: +42%
17
Critical Hit Rate: +44%
18
Critical Hit Rate: +46%
19
Critical Hit Rate: +48%
20
Critical Hit Rate: +50%
Phantom Charge Description: Phantom Charge's attack. Info: type = 1, areaAttack = 1 Delays: HTphantomCharge2 - 570 ms Range:150% Animations:effect, hit.0 Maximum Level: 20
1
MP Cost: 25, Damage: 144%, Number of Hits: 3, Max Enemies Hit: 10
2
MP Cost: 25, Damage: 148%, Number of Hits: 3, Max Enemies Hit: 10
3
MP Cost: 25, Damage: 152%, Number of Hits: 3, Max Enemies Hit: 10
4
MP Cost: 25, Damage: 156%, Number of Hits: 3, Max Enemies Hit: 10
5
MP Cost: 25, Damage: 160%, Number of Hits: 3, Max Enemies Hit: 10
6
MP Cost: 25, Damage: 164%, Number of Hits: 3, Max Enemies Hit: 10
7
MP Cost: 25, Damage: 168%, Number of Hits: 3, Max Enemies Hit: 10
8
MP Cost: 25, Damage: 172%, Number of Hits: 3, Max Enemies Hit: 10
9
MP Cost: 25, Damage: 176%, Number of Hits: 3, Max Enemies Hit: 10
10
MP Cost: 25, Damage: 180%, Number of Hits: 3, Max Enemies Hit: 10
11
MP Cost: 25, Damage: 184%, Number of Hits: 3, Max Enemies Hit: 10
12
MP Cost: 25, Damage: 188%, Number of Hits: 3, Max Enemies Hit: 10
13
MP Cost: 25, Damage: 192%, Number of Hits: 3, Max Enemies Hit: 10
14
MP Cost: 25, Damage: 196%, Number of Hits: 3, Max Enemies Hit: 10
15
MP Cost: 25, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 10
16
MP Cost: 25, Damage: 204%, Number of Hits: 3, Max Enemies Hit: 10
17
MP Cost: 25, Damage: 208%, Number of Hits: 3, Max Enemies Hit: 10
18
MP Cost: 25, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 10
19
MP Cost: 25, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 10
20
MP Cost: 25, Damage: 220%, Number of Hits: 3, Max Enemies Hit: 10
Thief Legend (IV)
Ultimate Drive Description: Attack with your cane at blinding speeds. Hold down the skill key to attack continuously. You can move slowly while attacking. Note: Ultimate Drive is a keydown skill like Hurricane, but allows slower movement while attacking. Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80 Delays: HTultimateDrive - 360 ms Range:250% Animations:prepare, prepare0, keydown, keydown0, keydownend, hit.0, hit.1, hit.2 Maximum Level: 30
1
MP Cost: 13, Damage: 56%, Max Enemies Hit: 6, Movement available while attacking
2
MP Cost: 13, Damage: 57%, Max Enemies Hit: 6, Movement available while attacking
3
MP Cost: 13, Damage: 58%, Max Enemies Hit: 6, Movement available while attacking
4
MP Cost: 13, Damage: 59%, Max Enemies Hit: 6, Movement available while attacking
5
MP Cost: 13, Damage: 60%, Max Enemies Hit: 6, Movement available while attacking
6
MP Cost: 13, Damage: 61%, Max Enemies Hit: 6, Movement available while attacking
7
MP Cost: 13, Damage: 62%, Max Enemies Hit: 6, Movement available while attacking
8
MP Cost: 13, Damage: 63%, Max Enemies Hit: 6, Movement available while attacking
9
MP Cost: 13, Damage: 64%, Max Enemies Hit: 6, Movement available while attacking
10
MP Cost: 13, Damage: 65%, Max Enemies Hit: 6, Movement available while attacking
11
MP Cost: 14, Damage: 66%, Max Enemies Hit: 6, Movement available while attacking
12
MP Cost: 14, Damage: 67%, Max Enemies Hit: 6, Movement available while attacking
13
MP Cost: 14, Damage: 68%, Max Enemies Hit: 6, Movement available while attacking
14
MP Cost: 14, Damage: 69%, Max Enemies Hit: 6, Movement available while attacking
15
MP Cost: 14, Damage: 70%, Max Enemies Hit: 6, Movement available while attacking
16
MP Cost: 14, Damage: 71%, Max Enemies Hit: 6, Movement available while attacking
17
MP Cost: 14, Damage: 72%, Max Enemies Hit: 6, Movement available while attacking
18
MP Cost: 14, Damage: 73%, Max Enemies Hit: 6, Movement available while attacking
19
MP Cost: 14, Damage: 74%, Max Enemies Hit: 6, Movement available while attacking
20
MP Cost: 14, Damage: 75%, Max Enemies Hit: 6, Movement available while attacking
21
MP Cost: 15, Damage: 76%, Max Enemies Hit: 6, Movement available while attacking
22
MP Cost: 15, Damage: 77%, Max Enemies Hit: 6, Movement available while attacking
23
MP Cost: 15, Damage: 78%, Max Enemies Hit: 6, Movement available while attacking
24
MP Cost: 15, Damage: 79%, Max Enemies Hit: 6, Movement available while attacking
25
MP Cost: 15, Damage: 80%, Max Enemies Hit: 6, Movement available while attacking
26
MP Cost: 15, Damage: 81%, Max Enemies Hit: 6, Movement available while attacking
27
MP Cost: 15, Damage: 82%, Max Enemies Hit: 6, Movement available while attacking
28
MP Cost: 15, Damage: 83%, Max Enemies Hit: 6, Movement available while attacking
29
MP Cost: 15, Damage: 84%, Max Enemies Hit: 6, Movement available while attacking
30
MP Cost: 15, Damage: 85%, Max Enemies Hit: 6, Movement available while attacking
31
MP Cost: 16, Damage: 86%, Max Enemies Hit: 6, Movement available while attacking
32
MP Cost: 16, Damage: 87%, Max Enemies Hit: 6, Movement available while attacking
Talent of Phantom Thief IV Description: Steal a fourth job or lower adventurer skill to use for yourself. In the case of a passive skill, you cannot acquire their passive effects. The stolen skill can be set on your [Skill Management] Hotkeys Note: Skill Management is a new UI that shows which skills you have stolen and hotkeys them. Up to 2 4th job skills can be stolen. Info: type = 1 Maximum Level: 30
1
When used, the stolen skill will consume its required amount of MP. Gain up to level 1 of the stolen skill.
2
When used, the stolen skill will consume its required amount of MP. Gain up to level 2 of the stolen skill.
3
When used, the stolen skill will consume its required amount of MP. Gain up to level 3 of the stolen skill.
4
When used, the stolen skill will consume its required amount of MP. Gain up to level 4 of the stolen skill.
5
When used, the stolen skill will consume its required amount of MP. Gain up to level 5 of the stolen skill.
6
When used, the stolen skill will consume its required amount of MP. Gain up to level 6 of the stolen skill.
7
When used, the stolen skill will consume its required amount of MP. Gain up to level 7 of the stolen skill.
8
When used, the stolen skill will consume its required amount of MP. Gain up to level 8 of the stolen skill.
9
When used, the stolen skill will consume its required amount of MP. Gain up to level 9 of the stolen skill.
10
When used, the stolen skill will consume its required amount of MP. Gain up to level 10 of the stolen skill.
11
When used, the stolen skill will consume its required amount of MP. Gain up to level 11 of the stolen skill.
12
When used, the stolen skill will consume its required amount of MP. Gain up to level 12 of the stolen skill.
13
When used, the stolen skill will consume its required amount of MP. Gain up to level 13 of the stolen skill.
14
When used, the stolen skill will consume its required amount of MP. Gain up to level 14 of the stolen skill.
15
When used, the stolen skill will consume its required amount of MP. Gain up to level 15 of the stolen skill.
16
When used, the stolen skill will consume its required amount of MP. Gain up to level 16 of the stolen skill.
17
When used, the stolen skill will consume its required amount of MP. Gain up to level 17 of the stolen skill.
18
When used, the stolen skill will consume its required amount of MP. Gain up to level 18 of the stolen skill.
19
When used, the stolen skill will consume its required amount of MP. Gain up to level 19 of the stolen skill.
20
When used, the stolen skill will consume its required amount of MP. Gain up to level 20 of the stolen skill.
21
When used, the stolen skill will consume its required amount of MP. Gain up to level 21 of the stolen skill.
22
When used, the stolen skill will consume its required amount of MP. Gain up to level 22 of the stolen skill.
23
When used, the stolen skill will consume its required amount of MP. Gain up to level 23 of the stolen skill.
24
When used, the stolen skill will consume its required amount of MP. Gain up to level 24 of the stolen skill.
25
When used, the stolen skill will consume its required amount of MP. Gain up to level 25 of the stolen skill.
26
When used, the stolen skill will consume its required amount of MP. Gain up to level 26 of the stolen skill.
27
When used, the stolen skill will consume its required amount of MP. Gain up to level 27 of the stolen skill.
28
When used, the stolen skill will consume its required amount of MP. Gain up to level 28 of the stolen skill.
29
When used, the stolen skill will consume its required amount of MP. Gain up to level 29 of the stolen skill.
30
When used, the stolen skill will consume its required amount of MP. Gain up to level 30 of the stolen skill.
31
When used, the stolen skill will consume its required amount of MP. Gain up to level 31 of the stolen skill.
32
When used, the stolen skill will consume its required amount of MP. Gain up to level 32 of the stolen skill.
Noir Carte Description: Whenever you successfully land a Critical Hit, you have a chance for your cards to automatically attack an enemy and increase your card stack by 1. Also, passively improves your avoid rate. Pre-requisite: Level 20 Blanc Carte Maximum Level: 20
1
When Critical Hit - Activation Rate: 62%, Damage: 163%, Card Stack: +1, Avoid Rate: +1%
2
When Critical Hit - Activation Rate: 64%, Damage: 166%, Card Stack: +1, Avoid Rate: +2%
3
When Critical Hit - Activation Rate: 66%, Damage: 169%, Card Stack: +1, Avoid Rate: +3%
4
When Critical Hit - Activation Rate: 68%, Damage: 172%, Card Stack: +1, Avoid Rate: +4%
5
When Critical Hit - Activation Rate: 70%, Damage: 175%, Card Stack: +1, Avoid Rate: +5%
6
When Critical Hit - Activation Rate: 72%, Damage: 178%, Card Stack: +1, Avoid Rate: +6%
7
When Critical Hit - Activation Rate: 74%, Damage: 181%, Card Stack: +1, Avoid Rate: +7%
8
When Critical Hit - Activation Rate: 76%, Damage: 184%, Card Stack: +1, Avoid Rate: +8%
9
When Critical Hit - Activation Rate: 78%, Damage: 187%, Card Stack: +1, Avoid Rate: +9%
10
When Critical Hit - Activation Rate: 80%, Damage: 190%, Card Stack: +1, Avoid Rate: +10%
11
When Critical Hit - Activation Rate: 82%, Damage: 193%, Card Stack: +1, Avoid Rate: +11%
12
When Critical Hit - Activation Rate: 84%, Damage: 196%, Card Stack: +1, Avoid Rate: +12%
13
When Critical Hit - Activation Rate: 86%, Damage: 199%, Card Stack: +1, Avoid Rate: +13%
14
When Critical Hit - Activation Rate: 88%, Damage: 202%, Card Stack: +1, Avoid Rate: +14%
15
When Critical Hit - Activation Rate: 90%, Damage: 205%, Card Stack: +1, Avoid Rate: +15%
16
When Critical Hit - Activation Rate: 92%, Damage: 208%, Card Stack: +1, Avoid Rate: +16%
17
When Critical Hit - Activation Rate: 94%, Damage: 211%, Card Stack: +1, Avoid Rate: +17%
18
When Critical Hit - Activation Rate: 96%, Damage: 214%, Card Stack: +1, Avoid Rate: +18%
19
When Critical Hit - Activation Rate: 98%, Damage: 217%, Card Stack: +1, Avoid Rate: +19%
20
When Critical Hit - Activation Rate: 100%, Damage: 220%, Card Stack: +1, Avoid Rate: +20%
Twilight Description: Jump backwards, throwing a powerful card at enemies in front of you. Can be linked after Phantom Charge, reducing Phantom Charge's delay. Also permanently improves Phantom Charge's damage. Info: type = 1, areaAttack = 1, casterMove = 1 Delays: HTtwilightVanish - 180 ms Animations:effect Maximum Level: 20
1
MP Cost: 70, Move backwards, Damage: 216%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +12%
2
MP Cost: 71, Move backwards, Damage: 222%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +14%
3
MP Cost: 71, Move backwards, Damage: 228%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +16%
4
MP Cost: 72, Move backwards, Damage: 234%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +18%
5
MP Cost: 72, Move backwards, Damage: 240%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +20%
6
MP Cost: 73, Move backwards, Damage: 246%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +22%
7
MP Cost: 73, Move backwards, Damage: 252%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +24%
8
MP Cost: 74, Move backwards, Damage: 258%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +26%
9
MP Cost: 74, Move backwards, Damage: 264%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +28%
10
MP Cost: 75, Move backwards, Damage: 270%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +30%
11
MP Cost: 75, Move backwards, Damage: 276%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +32%
12
MP Cost: 76, Move backwards, Damage: 282%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +34%
13
MP Cost: 76, Move backwards, Damage: 288%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +36%
14
MP Cost: 77, Move backwards, Damage: 294%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +38%
15
MP Cost: 77, Move backwards, Damage: 300%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +40%
16
MP Cost: 78, Move backwards, Damage: 306%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +42%
17
MP Cost: 78, Move backwards, Damage: 312%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +44%
18
MP Cost: 79, Move backwards, Damage: 318%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +46%
19
MP Cost: 79, Move backwards, Damage: 324%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +48%
20
MP Cost: 80, Move backwards, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +50%
21
MP Cost: 80, Move backwards, Damage: 336%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +52%
22
MP Cost: 81, Move backwards, Damage: 342%, Number of Hits: 3, Max Enemies Hit: 10, Passive Effect - Phantom Charge Damage: +54%
Pray of Aria Description: Receive Aria's prayer, improving your attack power and allowing you to ignore some of an enemy's defenses. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect Maximum Level: 30
Soul Steal Description: Steals active buffs on nearby monsters. If nearby monsters have no active buff, no effect is stolen. Info: type = 34, massSpell = 1, dispel = 1 Delays: alert3 - 1500 ms Range:300% Animations:effect, affected.1, affected.2, affected.3, affected.4 Maximum Level: 20
1
MP Cost: 50, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +2, Damage Cancel Related Buff - Damage Taken: -2%, Damage Reflect Buff - Damage Reflected: 30%, Invulnerability Buff - Temporarily become invulnerable
2
MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +4, Damage Cancel Related Buff - Damage Taken: -4%, Damage Reflect Buff - Damage Reflected: 60%, Invulnerability Buff - Temporarily become invulnerable
3
MP Cost: 52, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +6, Damage Cancel Related Buff - Damage Taken: -6%, Damage Reflect Buff - Damage Reflected: 90%, Invulnerability Buff - Temporarily become invulnerable
4
MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +8, Damage Cancel Related Buff - Damage Taken: -8%, Damage Reflect Buff - Damage Reflected: 120%, Invulnerability Buff - Temporarily become invulnerable
5
MP Cost: 54, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +10, Damage Cancel Related Buff - Damage Taken: -10%, Damage Reflect Buff - Damage Reflected: 150%, Invulnerability Buff - Temporarily become invulnerable
6
MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +12, Damage Cancel Related Buff - Damage Taken: -12%, Damage Reflect Buff - Damage Reflected: 180%, Invulnerability Buff - Temporarily become invulnerable
7
MP Cost: 56, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +14, Damage Cancel Related Buff - Damage Taken: -14%, Damage Reflect Buff - Damage Reflected: 210%, Invulnerability Buff - Temporarily become invulnerable
8
MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +16, Damage Cancel Related Buff - Damage Taken: -16%, Damage Reflect Buff - Damage Reflected: 240%, Invulnerability Buff - Temporarily become invulnerable
9
MP Cost: 58, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +18, Damage Cancel Related Buff - Damage Taken: -18%, Damage Reflect Buff - Damage Reflected: 270%, Invulnerability Buff - Temporarily become invulnerable
10
MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +20, Damage Cancel Related Buff - Damage Taken: -20%, Damage Reflect Buff - Damage Reflected: 300%, Invulnerability Buff - Temporarily become invulnerable
11
MP Cost: 60, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +22, Damage Cancel Related Buff - Damage Taken: -22%, Damage Reflect Buff - Damage Reflected: 330%, Invulnerability Buff - Temporarily become invulnerable
12
MP Cost: 62, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +24, Damage Cancel Related Buff - Damage Taken: -24%, Damage Reflect Buff - Damage Reflected: 360%, Invulnerability Buff - Temporarily become invulnerable
13
MP Cost: 62, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +26, Damage Cancel Related Buff - Damage Taken: -26%, Damage Reflect Buff - Damage Reflected: 390%, Invulnerability Buff - Temporarily become invulnerable
14
MP Cost: 64, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +28, Damage Cancel Related Buff - Damage Taken: -28%, Damage Reflect Buff - Damage Reflected: 420%, Invulnerability Buff - Temporarily become invulnerable
15
MP Cost: 64, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +30, Damage Cancel Related Buff - Damage Taken: -30%, Damage Reflect Buff - Damage Reflected: 450%, Invulnerability Buff - Temporarily become invulnerable
16
MP Cost: 66, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +32, Damage Cancel Related Buff - Damage Taken: -32%, Damage Reflect Buff - Damage Reflected: 480%, Invulnerability Buff - Temporarily become invulnerable
17
MP Cost: 66, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +34, Damage Cancel Related Buff - Damage Taken: -34%, Damage Reflect Buff - Damage Reflected: 510%, Invulnerability Buff - Temporarily become invulnerable
18
MP Cost: 68, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +36, Damage Cancel Related Buff - Damage Taken: -36%, Damage Reflect Buff - Damage Reflected: 540%, Invulnerability Buff - Temporarily become invulnerable
19
MP Cost: 68, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +38, Damage Cancel Related Buff - Damage Taken: -38%, Damage Reflect Buff - Damage Reflected: 570%, Invulnerability Buff - Temporarily become invulnerable
20
MP Cost: 70, Max Enemies Hit: 12, Steals active buffs; Attack Related Buff - Weapon ATT: +40, Damage Cancel Related Buff - Damage Taken: -40%, Damage Reflect Buff - Damage Reflected: 600%, Invulnerability Buff - Temporarily become invulnerable
Maple Hero Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, Duration: 30 sec, All Stats: +1%
2
MP Cost: 10, Duration: 60 sec, All Stats: +1%
3
MP Cost: 10, Duration: 90 sec, All Stats: +2%
4
MP Cost: 10, Duration: 120 sec, All Stats: +2%
5
MP Cost: 20, Duration: 150 sec, All Stats: +3%
6
MP Cost: 20, Duration: 180 sec, All Stats: +3%
7
MP Cost: 20, Duration: 210 sec, All Stats: +4%
8
MP Cost: 20, Duration: 240 sec, All Stats: +4%
9
MP Cost: 20, Duration: 270 sec, All Stats: +5%
10
MP Cost: 30, Duration: 300 sec, All Stats: +5%
11
MP Cost: 30, Duration: 330 sec, All Stats: +6%
12
MP Cost: 30, Duration: 360 sec, All Stats: +6%
13
MP Cost: 30, Duration: 390 sec, All Stats: +7%
14
MP Cost: 30, Duration: 420 sec, All Stats: +7%
15
MP Cost: 40, Duration: 450 sec, All Stats: +8%
16
MP Cost: 40, Duration: 480 sec, All Stats: +8%
17
MP Cost: 40, Duration: 510 sec, All Stats: +9%
18
MP Cost: 40, Duration: 540 sec, All Stats: +9%
19
MP Cost: 40, Duration: 570 sec, All Stats: +10%
20
MP Cost: 50, Duration: 600 sec, All Stats: +10%
21
MP Cost: 50, Duration: 630 sec, All Stats: +11%
22
MP Cost: 50, Duration: 660 sec, All Stats: +11%
23
MP Cost: 50, Duration: 690 sec, All Stats: +12%
24
MP Cost: 50, Duration: 720 sec, All Stats: +12%
25
MP Cost: 60, Duration: 750 sec, All Stats: +13%
26
MP Cost: 60, Duration: 780 sec, All Stats: +13%
27
MP Cost: 60, Duration: 810 sec, All Stats: +14%
28
MP Cost: 60, Duration: 840 sec, All Stats: +14%
29
MP Cost: 60, Duration: 870 sec, All Stats: +15%
30
MP Cost: 70, Duration: 900 sec, All Stats: +15%
31
MP Cost: 70, Duration: 930 sec, All Stats: +16%
32
MP Cost: 70, Duration: 960 sec, All Stats: +16%
Hero's Will Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. Info: type = 35 Animations:effect Maximum Level: 5
1
MP Cost: 30, Cooldown Time: 600 sec
2
MP Cost: 30, Cooldown Time: 540 sec
3
MP Cost: 30, Cooldown Time: 480 sec
4
MP Cost: 30, Cooldown Time: 420 sec
5
MP Cost: 30, Cooldown Time: 360 sec
6
MP Cost: 30, Cooldown Time: 300 sec
7
MP Cost: 30, Cooldown Time: 240 sec
Twilight Description: Twilight's Attack Info: type = 1, areaAttack = 1 Delays: HTtwilightFinish - 1170 ms Range:410% Animations:effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0 Maximum Level: 20
1
MP Cost: 40, Damage: 358%, Number of Hits: 3, Max Enemies Hit: 10
2
MP Cost: 40, Damage: 366%, Number of Hits: 3, Max Enemies Hit: 10
3
MP Cost: 40, Damage: 374%, Number of Hits: 3, Max Enemies Hit: 10
4
MP Cost: 40, Damage: 382%, Number of Hits: 3, Max Enemies Hit: 10
5
MP Cost: 40, Damage: 390%, Number of Hits: 3, Max Enemies Hit: 10
6
MP Cost: 40, Damage: 398%, Number of Hits: 3, Max Enemies Hit: 10
7
MP Cost: 40, Damage: 406%, Number of Hits: 3, Max Enemies Hit: 10
8
MP Cost: 40, Damage: 414%, Number of Hits: 3, Max Enemies Hit: 10
9
MP Cost: 40, Damage: 422%, Number of Hits: 3, Max Enemies Hit: 10
10
MP Cost: 40, Damage: 430%, Number of Hits: 3, Max Enemies Hit: 10
11
MP Cost: 40, Damage: 438%, Number of Hits: 3, Max Enemies Hit: 10
12
MP Cost: 40, Damage: 446%, Number of Hits: 3, Max Enemies Hit: 10
13
MP Cost: 40, Damage: 454%, Number of Hits: 3, Max Enemies Hit: 10
14
MP Cost: 40, Damage: 462%, Number of Hits: 3, Max Enemies Hit: 10
15
MP Cost: 40, Damage: 470%, Number of Hits: 3, Max Enemies Hit: 10
16
MP Cost: 40, Damage: 478%, Number of Hits: 3, Max Enemies Hit: 10
17
MP Cost: 40, Damage: 486%, Number of Hits: 3, Max Enemies Hit: 10
18
MP Cost: 40, Damage: 494%, Number of Hits: 3, Max Enemies Hit: 10
19
MP Cost: 40, Damage: 502%, Number of Hits: 3, Max Enemies Hit: 10
20
MP Cost: 40, Damage: 510%, Number of Hits: 3, Max Enemies Hit: 10
21
MP Cost: 40, Damage: 518%, Number of Hits: 3, Max Enemies Hit: 10
22
MP Cost: 40, Damage: 526%, Number of Hits: 3, Max Enemies Hit: 10
I'm really disappointed that none of the skills are called Citizen Kane.
Also, no-CD self-res?
"Hi, I'm a Phantom, and pineapple every class that has to use wheels!"
shakar96 Wrote:Luck of Phantom Thief - no 'time' variable.
Thought it was just me.
That's because it stays with you until you die/log off.
Raul Wrote:I'm really disappointed that none of the skills are called Citizen Kane.
Also, no-CD self-res?
"Hi, I'm a Phantom, and pineapple every class that has to use wheels!"
It does have a cooldown, there's a variable for it in the data, it just isn't shown in the skill description or level read out.
Luck of Phantom Thief's skill description had a time variable in the readout, and I just translated it as is. It doesn't actually have a duration, and lasts until you die or log out I believe. It has a cooldown though. 300s at max level.
Ultimate Driver actually hits three times per attack, but it wasn't listed in the skill readout so I didn't know to include it in this translation.
Noir Carte most likely adds Dodge Rate rather than Avoid Rate. I based it off what I translated, but since the variable is subProp instead of er, it is more likely Dodge Rate, or it's just a really shitty skill.
Soul Steal has two durations and a cooldown associated with it, but since the readout didn't include them, there's no way for me to know which duration is for which buff.
Also, sorry about the Cane Booster thing. I'm trying to be as completely consistent as possible, and that means every booster will have the same description except for the weapon. Nexon doesn't seem to like doing this for some reason (being consistent and logical). Mercedes' description was the closest and I forgot to change the weapon name.
The x might be its duration, but it might not since it's an x. We'll have to wait for the next KMST for them to fix it, or check with any KMSTer and see if it has a duration. Check your e-mail. I fixed the errors you told me about on my end, but I'm not sure what else there is.
Do stolen skills using another type of weapon benefit from Cane Mastery?
And Combo Attack from Crusader is the greatest DPS skill to copy from 3rd Job yes?
GoreParadise Wrote:Do stolen skills using another type of weapon benefit from Cane Mastery?
And Combo Attack from Crusader is the greatest DPS skill to copy from 3rd Job yes?
no it is not. combo attack=1.25x boss charges are 1.4x ON NEUTRAL!!!!