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[1.2.175] Two more job classes - Printable Version

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+--- Thread: [1.2.175] Two more job classes (/showthread.php?tid=4696)

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[1.2.175] Two more job classes - Fiel - 2008-10-29

 Soul Warrior


 Magician



[1.2.175] Two more job classes - DrRusty - 2008-10-29

thieves new class please Biggrin

Edit: nvm I see the 2 new classes in the donator forum


[1.2.175] Two more job classes - Cyanne - 2008-10-29

Which new classes are they? :O


[1.2.175] Two more job classes - DrRusty - 2008-10-29

Cyanne Wrote:Which new classes are they? :O

You'll see when he releases it Biggrin. Donate to see it early lol XD. If someone wants to say it they can.


[1.2.175] Two more job classes - CrazyNomad - 2008-10-29

too bad i cant donate Frown

paypal don't accept my credit card Tongue

Hothead


[1.2.175] Two more job classes - Roads - 2008-10-29

yeah, paypal sucks
do pay by cash plz Big Grin


[1.2.175] Two more job classes - Cheez - 2008-10-29

I'm pretty sure it's just related to the other new one.


[1.2.175] Two more job classes - Spadow - 2008-10-29

Only Soul Master (and Striker) class is available in the test server.

 lolol



[1.2.175] Two more job classes - Loose - 2008-10-29

Thief and... I don't care about the other one, please!

Thanks for the heads up, man.


[1.2.175] Two more job classes - imBuddyless - 2008-10-29

Awesome Shine


[1.2.175] Two more job classes - Corn - 2008-10-29

*Wonders what will happen to Spadow, even if he is not a donator and posted a screenshot.*

I wonder what the other new class will be =).


[1.2.175] Two more job classes - Fiel - 2008-10-29

There we go. Finally done.

Enjoy.


[1.2.175] Two more job classes - Corn - 2008-10-29

*Drools at Brandish at third job*

Anyways, if Final attack is active, how is there still a 60% chance?


[1.2.175] Two more job classes - Fiel - 2008-10-29

ClawofBeta Wrote:*Drools at Brandish at third job*

Anyways, if Final attack is active, how is there still a 60% chance?

Uhhh... I don't see how that's so hard to believe?

You activate the skill which gives you a 60% chance to do a final attack hit.


[1.2.175] Two more job classes - Five Second Pose - 2008-10-29

The Fire Magician gets Meteo at level 70? Wow. ._.


[1.2.175] Two more job classes - GameMX - 2008-10-29

Are they gonna give them more original skills later on, or are they gonna "borrow" their class related skills.

The skill list seems small... for these...


[1.2.175] Two more job classes - Corn - 2008-10-29

Fiel Wrote:Uhhh... I don't see how that's so hard to believe?

You activate the skill which gives you a 60% chance to do a final attack hit.

Oh, that kind of active. I thought active meant like...say...Meteo or Dragon Buster.

*Spams the FA key.*


[1.2.175] Two more job classes - Fiel - 2008-10-29

ClawofBeta Wrote:Oh, that kind of active. I thought active meant like...say...Meteo or Dragon Buster.

*Spams the FA key.*

Nope, it's a buff like booster or rage. That's why it has a timer on it.


[1.2.175] Two more job classes - whybanme - 2008-10-29

The flame heal sounds awesome! Does it only work on undead monsters like regular heal, or only on fire weak monsters?


[1.2.175] Two more job classes - modular - 2008-10-29

these look amazing, even if they ARE recombinations of old skills. i cant wait to see videos. im deeply interested in seeing how the 3rd job warrior plays, especially with a ranged attack. (and i finally happened to take advantage of donatorness!)

my first thoughts when i saw "holy warrior" etc was "damn it i dont want to be constrained to an element because that makes the game suck". but a non-elemental soul charge + combo's + ranged attack + funky dragon roar looks pretty leet. the slight nerf in each skill is more than made up for by the fact that you have the other skills. and a teleport-esque skill? only 1 thing lacking: support skills. rage doesnt cut it with <15-20 att since att pots are cheap. Eek

i find the superwarrior class much more interesting than superpirates since i know so much more about warrior strengths and weaknesses, and i can see that holy warriors are taking the best of it all.

i wonder if advanced combo multiplies off combo, ie 1 orb w/ both skills maxed gives you a 240% bonus. and if it fixes the orb multipliers for 6-10 orbs.

THANKS FIEL!