엘프의 회복 Description: 자연 속의 정화된 에너지를 이용하여 지속적으로 HP와 MP를 회복한다. Info: type = 50 Maximum Level: 1
4초당 최대 HP와 최대 MP의 #x%만큼 HP와 MP를 회복
1
4초당 최대 HP와 최대 MP의 5%만큼 HP와 MP를 회복
스타일리쉬 무브 Description: 사다리나 로프를 빠르게 위로 이동할 수 있다. Info: type = 12, morph = 1 Delays: fastest - 720 ms Animations:effect Maximum Level: 1
사다리나 로프에서 사용 가능\n[발동 커맨드:#c↑ + 점프# ]
1
사다리나 로프에서 사용 가능\n[발동 커맨드:↑ + 점프# ]
스피드 마스터리 Description: 엘프는 태어날 때부터 빠른 기동력과 공격 속도를 타고 난다. Info: type = 50 Maximum Level: 1
영구적으로 공격속도 1단계 향상, 이동속도 #psdSpeed, 점프력#psdJump 상승
1
영구적으로 공격속도 1단계 향상, 이동속도 10, 점프력20 상승
엘프의 축복 Description: [종족특성 스킬] 고대 엘프의 축복으로 에우렐로 돌아갈 수 있고, 영구적으로 경험치를 추가로 받을 수 있다. Info: pvp = 0 Animations:effect, special Maximum Level: 1
사용 시 에우렐로 귀환(재사용 대기시간:#cooltime초\n추가효과 : 영구적으로 경험치 #expR% 추가 획득
1
사용 시 에우렐로 귀환(재사용 대기시간:1800초\n추가효과 : 영구적으로 경험치 10% 추가 획득
Mercedes (I)
Swift Dual Shot Description: Fire arrows at multiple enemies in front of you. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1 Delays: speedDualShot - 720 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0 Maximum Level: 20
Potential Power Description: Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks. Info: type = 50 Maximum Level: 15
1
Movement Speed: +2, Max Movement Speed Limit: +151, Enemy Attack Avoidance Rate: 6%
2
Movement Speed: +4, Max Movement Speed Limit: +152, Enemy Attack Avoidance Rate: 7%
3
Movement Speed: +6, Max Movement Speed Limit: +153, Enemy Attack Avoidance Rate: 8%
4
Movement Speed: +8, Max Movement Speed Limit: +154, Enemy Attack Avoidance Rate: 9%
5
Movement Speed: +10, Max Movement Speed Limit: +155, Enemy Attack Avoidance Rate: 10%
6
Movement Speed: +12, Max Movement Speed Limit: +156, Enemy Attack Avoidance Rate: 11%
7
Movement Speed: +14, Max Movement Speed Limit: +157, Enemy Attack Avoidance Rate: 12%
8
Movement Speed: +16, Max Movement Speed Limit: +158, Enemy Attack Avoidance Rate: 13%
9
Movement Speed: +18, Max Movement Speed Limit: +159, Enemy Attack Avoidance Rate: 14%
10
Movement Speed: +20, Max Movement Speed Limit: +160, Enemy Attack Avoidance Rate: 15%
11
Movement Speed: +22, Max Movement Speed Limit: +161, Enemy Attack Avoidance Rate: 16%
12
Movement Speed: +24, Max Movement Speed Limit: +162, Enemy Attack Avoidance Rate: 17%
13
Movement Speed: +26, Max Movement Speed Limit: +163, Enemy Attack Avoidance Rate: 18%
14
Movement Speed: +28, Max Movement Speed Limit: +164, Enemy Attack Avoidance Rate: 19%
15
Movement Speed: +30, Max Movement Speed Limit: +165, Enemy Attack Avoidance Rate: 20%
Glide Blast Description: Move forward during a jump by tumbling. Movement distance increases as the skill level increases. Info: type = 40, casterMove = 1, avaliableInJumpingState = 1 Delays: spiritJump - 240 ms Animations:effect Maximum Level: 10
1
MP Cost: 28, jumps a certain distance
2
MP Cost: 26, jumps a certain distance
3
MP Cost: 24, jumps a certain distance
4
MP Cost: 22, jumps a certain distance
5
MP Cost: 20, jumps a certain distance
6
MP Cost: 18, jumps a certain distance
7
MP Cost: 16, jumps a certain distance
8
MP Cost: 14, jumps a certain distance
9
MP Cost: 12, jumps a certain distance
10
MP Cost: 10, jumps a certain distance
Sharp Aim Description: Permanently increases Critical Rate. Info: type = 50 Maximum Level: 20
1
Critical Rate +2%
2
Critical Rate +4%
3
Critical Rate +6%
4
Critical Rate +8%
5
Critical Rate +10%
6
Critical Rate +12%
7
Critical Rate +14%
8
Critical Rate +16%
9
Critical Rate +18%
10
Critical Rate +20%
11
Critical Rate +22%
12
Critical Rate +24%
13
Critical Rate +26%
14
Critical Rate +28%
15
Critical Rate +30%
16
Critical Rate +32%
17
Critical Rate +34%
18
Critical Rate +36%
19
Critical Rate +38%
20
Critical Rate +40%
Mercedes (II)
Piercing Storm Description: Continuously fire arrows containing the power of nature. Arrows can penetrate enemies. Info: type = 2, piercing = 1 Delays: crossPiercing - 810 ms Final Attack: Dual Bow Animations:hit.0, ball, mob, effect Maximum Level: 20
1
MP Cost: 14, Damage: 64%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
2
MP Cost: 15, Damage: 65%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
3
MP Cost: 15, Damage: 66%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
4
MP Cost: 16, Damage: 67%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
5
MP Cost: 16, Damage: 68%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
6
MP Cost: 17, Damage: 69%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
7
MP Cost: 17, Damage: 70%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
8
MP Cost: 18, Damage: 71%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
9
MP Cost: 18, Damage: 72%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
10
MP Cost: 19, Damage: 73%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
11
MP Cost: 19, Damage: 74%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
12
MP Cost: 20, Damage: 75%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
13
MP Cost: 20, Damage: 76%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
14
MP Cost: 21, Damage: 77%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
15
MP Cost: 21, Damage: 78%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
16
MP Cost: 22, Damage: 79%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
17
MP Cost: 22, Damage: 80%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
18
MP Cost: 23, Damage: 81%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
19
MP Cost: 23, Damage: 82%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
20
MP Cost: 24, Damage: 83%, Max Monsters Hit: 6, Number of Penetration Attacks: 4
Rising Rush Description: Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1 Delays: elfrush - 600 ms Range:350% Animations:effect, effect0 Maximum Level: 15
1
MP Cost: 20, Damage: 102%, Launch Damage: 182%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 2%
2
MP Cost: 20, Damage: 104%, Launch Damage: 184%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 4%
3
MP Cost: 21, Damage: 106%, Launch Damage: 186%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 6%
4
MP Cost: 21, Damage: 108%, Launch Damage: 188%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 8%
5
MP Cost: 21, Damage: 110%, Launch Damage: 190%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 10%
6
MP Cost: 22, Damage: 112%, Launch Damage: 192%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 12%
7
MP Cost: 22, Damage: 114%, Launch Damage: 194%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 14%
8
MP Cost: 22, Damage: 116%, Launch Damage: 196%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 16%
9
MP Cost: 23, Damage: 118%, Launch Damage: 198%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 18%
10
MP Cost: 23, Damage: 120%, Launch Damage: 200%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 20%
11
MP Cost: 23, Damage: 122%, Launch Damage: 202%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 22%
12
MP Cost: 24, Damage: 124%, Launch Damage: 204%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 24%
13
MP Cost: 24, Damage: 126%, Launch Damage: 206%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 26%
14
MP Cost: 24, Damage: 128%, Launch Damage: 208%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 28%
15
MP Cost: 25, Damage: 130%, Launch Damage: 210%, Max Enemies Hit: 8, Additional Damage when Attacking in Air: 30%
Parting Shot Description: Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.\nRequired Skill: #cRising Rush Lv. 1# Info: type = 1, areaAttack = 1 Delays: elfrush_final - 900 ms Range:130% Pre-requisite: Level 1 Rising Rush Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3 Maximum Level: 5
1
MP Cost: 12, Damage: 66%, Number of Attacks: 4, Max Enemies Hit: 8
2
MP Cost: 12, Damage: 72%, Number of Attacks: 4, Max Enemies Hit: 8
3
MP Cost: 12, Damage: 78%, Number of Attacks: 4, Max Enemies Hit: 8
4
MP Cost: 12, Damage: 84%, Number of Attacks: 4, Max Enemies Hit: 8
5
MP Cost: 16, Damage: 90%, Number of Attacks: 4, Max Enemies Hit: 8
Dual Bowguns Boost Description: Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. \nRequired Skill: #cDual Bowguns Mastery Lv. 5# Info: type = 10 Delays: alert2 - 600 ms Pre-requisite: Level 5 Dual Bowguns Mastery Animations:effect Maximum Level: 20
1
MP Cost: 30, Duration: 10 sec
2
MP Cost: 29, Duration: 20 sec
3
MP Cost: 28, Duration: 30 sec
4
MP Cost: 27, Duration: 40 sec
5
MP Cost: 26, Duration: 50 sec
6
MP Cost: 25, Duration: 60 sec
7
MP Cost: 24, Duration: 70 sec
8
MP Cost: 23, Duration: 80 sec
9
MP Cost: 22, Duration: 90 sec
10
MP Cost: 21, Duration: 100 sec
11
MP Cost: 20, Duration: 110 sec
12
MP Cost: 19, Duration: 120 sec
13
MP Cost: 18, Duration: 130 sec
14
MP Cost: 17, Duration: 140 sec
15
MP Cost: 16, Duration: 150 sec
16
MP Cost: 15, Duration: 160 sec
17
MP Cost: 14, Duration: 170 sec
18
MP Cost: 13, Duration: 180 sec
19
MP Cost: 12, Duration: 190 sec
20
MP Cost: 11, Duration: 200 sec
Spirit Surge Description: Increases Damage and Critical Chance for a fixed period of time. Info: type = 10, magicSteal = 1 Delays: alert6 - 990 ms Animations:effect Maximum Level: 15
Dual Bowguns Mastery Description: Increases the weapon mastery and accuracy of Dual Bowguns. Info: type = 50 Maximum Level: 20
1
Dual Bowguns Mastery: +12%, Accuracy: +6
2
Dual Bowguns Mastery: +14%, Accuracy: +12
3
Dual Bowguns Mastery: +16%, Accuracy: +18
4
Dual Bowguns Mastery: +18%, Accuracy: +24
5
Dual Bowguns Mastery: +20%, Accuracy: +30
6
Dual Bowguns Mastery: +22%, Accuracy: +36
7
Dual Bowguns Mastery: +24%, Accuracy: +42
8
Dual Bowguns Mastery: +26%, Accuracy: +48
9
Dual Bowguns Mastery: +28%, Accuracy: +54
10
Dual Bowguns Mastery: +30%, Accuracy: +60
11
Dual Bowguns Mastery: +32%, Accuracy: +66
12
Dual Bowguns Mastery: +34%, Accuracy: +72
13
Dual Bowguns Mastery: +36%, Accuracy: +78
14
Dual Bowguns Mastery: +38%, Accuracy: +84
15
Dual Bowguns Mastery: +40%, Accuracy: +90
16
Dual Bowguns Mastery: +42%, Accuracy: +96
17
Dual Bowguns Mastery: +44%, Accuracy: +102
18
Dual Bowguns Mastery: +46%, Accuracy: +108
19
Dual Bowguns Mastery: +48%, Accuracy: +114
20
Dual Bowguns Mastery: +50%, Accuracy: +120
Final Attack: Dual Bowguns Description: Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.\nRequired Skill: #cDual Bowguns Mastery Lv. 3# Info: type = 53, finalAttack = 1, condition = attack Range:700% Pre-requisite: Level 3 Dual Bowguns Mastery Animations:hit.0 Maximum Level: 20
1
Chance: 2%, Damage: 55%, Final Attack Count: 2
2
Chance: 4%, Damage: 57%, Final Attack Count: 2
3
Chance: 6%, Damage: 57%, Final Attack Count: 2
4
Chance: 8%, Damage: 59%, Final Attack Count: 2
5
Chance: 10%, Damage: 59%, Final Attack Count: 2
6
Chance: 12%, Damage: 61%, Final Attack Count: 2
7
Chance: 14%, Damage: 61%, Final Attack Count: 2
8
Chance: 16%, Damage: 63%, Final Attack Count: 2
9
Chance: 18%, Damage: 63%, Final Attack Count: 2
10
Chance: 20%, Damage: 65%, Final Attack Count: 2
11
Chance: 22%, Damage: 65%, Final Attack Count: 2
12
Chance: 24%, Damage: 67%, Final Attack Count: 2
13
Chance: 26%, Damage: 67%, Final Attack Count: 2
14
Chance: 28%, Damage: 69%, Final Attack Count: 2
15
Chance: 30%, Damage: 69%, Final Attack Count: 2
16
Chance: 32%, Damage: 71%, Final Attack Count: 2
17
Chance: 34%, Damage: 71%, Final Attack Count: 2
18
Chance: 36%, Damage: 73%, Final Attack Count: 2
19
Chance: 38%, Damage: 73%, Final Attack Count: 2
20
Chance: 40%, Damage: 75%, Final Attack Count: 2
Physical Training Description: Improves STR and DEX permanently through physical training. Info: type = 50 Maximum Level: 10
1
Permanently increase STR by 3 and DEX by 3.
2
Permanently increase STR by 6 and DEX by 6.
3
Permanently increase STR by 9 and DEX by 9.
4
Permanently increase STR by 12 and DEX by 12.
5
Permanently increase STR by 15 and DEX by 15.
6
Permanently increase STR by 18 and DEX by 18.
7
Permanently increase STR by 21 and DEX by 21.
8
Permanently increase STR by 24 and DEX by 24.
9
Permanently increase STR by 27 and DEX by 27.
10
Permanently increase STR by 30 and DEX by 30.
Mercedes (III)
Stunning Strikes Description: Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun Delays: strikeDual - 630 ms Range:120% Final Attack: Dual Bow Animations:effect, ball, hit.0, hit.1, mob Maximum Level: 20
1
MP Cost: 20, Damage: 107%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 23%, Stun Duration: 2 sec
2
MP Cost: 20, Damage: 108%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 26%, Stun Duration: 2 sec
3
MP Cost: 20, Damage: 109%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 29%, Stun Duration: 2 sec
4
MP Cost: 23, Damage: 110%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 32%, Stun Duration: 2 sec
5
MP Cost: 23, Damage: 111%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 35%, Stun Duration: 3 sec
6
MP Cost: 23, Damage: 112%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 38%, Stun Duration: 3 sec
7
MP Cost: 23, Damage: 113%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 41%, Stun Duration: 3 sec
8
MP Cost: 26, Damage: 114%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 44%, Stun Duration: 3 sec
9
MP Cost: 26, Damage: 115%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 47%, Stun Duration: 3 sec
10
MP Cost: 26, Damage: 116%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 50%, Stun Duration: 4 sec
11
MP Cost: 26, Damage: 117%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 53%, Stun Duration: 4 sec
12
MP Cost: 29, Damage: 118%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 56%, Stun Duration: 4 sec
13
MP Cost: 29, Damage: 119%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 59%, Stun Duration: 4 sec
14
MP Cost: 29, Damage: 120%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 62%, Stun Duration: 4 sec
15
MP Cost: 29, Damage: 121%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 65%, Stun Duration: 5 sec
16
MP Cost: 32, Damage: 122%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 68%, Stun Duration: 5 sec
17
MP Cost: 32, Damage: 123%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 71%, Stun Duration: 5 sec
18
MP Cost: 32, Damage: 124%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 74%, Stun Duration: 5 sec
19
MP Cost: 32, Damage: 125%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 77%, Stun Duration: 5 sec
20
MP Cost: 35, Damage: 126%, Number of Arrows: 4, Max Monsters Hit: 4, Stun Chance: 80%, Stun Duration: 6 sec
Leaf Tornado Description: Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1 Delays: elfTornado - 750 ms Range:250% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, mob, tile.0, tile.1 Maximum Level: 20
1
MP Cost: 33, Damage: 97%, Number of Attacks: 4, Max Enemies Hit: 8
2
MP Cost: 33, Damage: 99%, Number of Attacks: 4, Max Enemies Hit: 8
3
MP Cost: 33, Damage: 101%, Number of Attacks: 4, Max Enemies Hit: 8
4
MP Cost: 33, Damage: 103%, Number of Attacks: 4, Max Enemies Hit: 8
5
MP Cost: 36, Damage: 105%, Number of Attacks: 4, Max Enemies Hit: 8
6
MP Cost: 36, Damage: 107%, Number of Attacks: 4, Max Enemies Hit: 8
7
MP Cost: 36, Damage: 109%, Number of Attacks: 4, Max Enemies Hit: 8
8
MP Cost: 36, Damage: 111%, Number of Attacks: 4, Max Enemies Hit: 8
9
MP Cost: 39, Damage: 113%, Number of Attacks: 4, Max Enemies Hit: 8
10
MP Cost: 39, Damage: 115%, Number of Attacks: 4, Max Enemies Hit: 8
11
MP Cost: 39, Damage: 117%, Number of Attacks: 4, Max Enemies Hit: 8
12
MP Cost: 39, Damage: 119%, Number of Attacks: 4, Max Enemies Hit: 8
13
MP Cost: 42, Damage: 121%, Number of Attacks: 4, Max Enemies Hit: 8
14
MP Cost: 42, Damage: 123%, Number of Attacks: 4, Max Enemies Hit: 8
15
MP Cost: 42, Damage: 125%, Number of Attacks: 4, Max Enemies Hit: 8
16
MP Cost: 42, Damage: 127%, Number of Attacks: 4, Max Enemies Hit: 8
17
MP Cost: 45, Damage: 129%, Number of Attacks: 4, Max Enemies Hit: 8
18
MP Cost: 45, Damage: 131%, Number of Attacks: 4, Max Enemies Hit: 8
19
MP Cost: 45, Damage: 133%, Number of Attacks: 4, Max Enemies Hit: 8
20
MP Cost: 45, Damage: 135%, Number of Attacks: 4, Max Enemies Hit: 8
Unicorn Spike Description: Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled. Info: type = 1, areaAttack = 1, mes = amplifyDamage Delays: windEffect - 1290 ms Range:500% Final Attack: Dual Bow Animations:special, effect, effect0, mob, hit.0, hit.1 Maximum Level: 20
1
MP Cost: 38, Damage: 112%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 19%, Additional Damage Debuff Duration: 5 sec, Amount of Additional Damage: 5\nCooldown: 20 sec
2
MP Cost: 38, Damage: 114%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 23%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5\nCooldown: 19 sec
3
MP Cost: 38, Damage: 116%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 27%, Additional Damage Debuff Duration: 6 sec, Amount of Additional Damage: 5\nCooldown: 19 sec
4
MP Cost: 38, Damage: 118%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 31%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6\nCooldown: 18 sec
5
MP Cost: 38, Damage: 120%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 35%, Additional Damage Debuff Duration: 7 sec, Amount of Additional Damage: 6\nCooldown: 18 sec
6
MP Cost: 46, Damage: 122%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 39%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6\nCooldown: 17 sec
7
MP Cost: 46, Damage: 124%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 43%, Additional Damage Debuff Duration: 8 sec, Amount of Additional Damage: 6\nCooldown: 17 sec
8
MP Cost: 46, Damage: 126%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 47%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7\nCooldown: 16 sec
9
MP Cost: 46, Damage: 128%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 51%, Additional Damage Debuff Duration: 9 sec, Amount of Additional Damage: 7\nCooldown: 16 sec
10
MP Cost: 46, Damage: 130%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 55%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7\nCooldown: 15 sec
11
MP Cost: 54, Damage: 132%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 59%, Additional Damage Debuff Duration: 10 sec, Amount of Additional Damage: 7\nCooldown: 15 sec
12
MP Cost: 54, Damage: 134%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 63%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8\nCooldown: 14 sec
13
MP Cost: 54, Damage: 136%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 67%, Additional Damage Debuff Duration: 11 sec, Amount of Additional Damage: 8\nCooldown: 14 sec
14
MP Cost: 54, Damage: 138%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 71%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8\nCooldown: 13 sec
15
MP Cost: 54, Damage: 140%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 75%, Additional Damage Debuff Duration: 12 sec, Amount of Additional Damage: 8\nCooldown: 13 sec
16
MP Cost: 62, Damage: 142%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 79%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9\nCooldown: 12 sec
17
MP Cost: 62, Damage: 144%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 83%, Additional Damage Debuff Duration: 13 sec, Amount of Additional Damage: 9\nCooldown: 12 sec
18
MP Cost: 62, Damage: 146%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 87%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9\nCooldown: 11 sec
19
MP Cost: 62, Damage: 148%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 91%, Additional Damage Debuff Duration: 14 sec, Amount of Additional Damage: 9\nCooldown: 11 sec
20
MP Cost: 62, Damage: 150%, Max Enemies Hit: 8, Number of Critical Attacks: 5, Additional Damage Debuff Chance: 95%, Additional Damage Debuff Duration: 15 sec, Amount of Additional Damage: 10\nCooldown: 10 sec
Gust Dive Description: Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1 Delays: dealingRush - 900 ms Range:320% Final Attack: Dual Bow Animations:effect, effect0, special, hit.0 Maximum Level: 20
1
MP Cost: 30, Damage: 138%, Number of Attacks: 3, Max Enemies Hit: 6
2
MP Cost: 30, Damage: 141%, Number of Attacks: 3, Max Enemies Hit: 6
3
MP Cost: 30, Damage: 144%, Number of Attacks: 3, Max Enemies Hit: 6
4
MP Cost: 30, Damage: 147%, Number of Attacks: 3, Max Enemies Hit: 6
5
MP Cost: 30, Damage: 150%, Number of Attacks: 3, Max Enemies Hit: 6
6
MP Cost: 35, Damage: 153%, Number of Attacks: 3, Max Enemies Hit: 6
7
MP Cost: 35, Damage: 156%, Number of Attacks: 3, Max Enemies Hit: 6
8
MP Cost: 35, Damage: 159%, Number of Attacks: 3, Max Enemies Hit: 6
9
MP Cost: 35, Damage: 162%, Number of Attacks: 3, Max Enemies Hit: 6
10
MP Cost: 35, Damage: 165%, Number of Attacks: 3, Max Enemies Hit: 6
11
MP Cost: 40, Damage: 168%, Number of Attacks: 3, Max Enemies Hit: 6
12
MP Cost: 40, Damage: 171%, Number of Attacks: 3, Max Enemies Hit: 6
13
MP Cost: 40, Damage: 174%, Number of Attacks: 3, Max Enemies Hit: 6
14
MP Cost: 40, Damage: 177%, Number of Attacks: 3, Max Enemies Hit: 6
15
MP Cost: 40, Damage: 180%, Number of Attacks: 3, Max Enemies Hit: 6
16
MP Cost: 45, Damage: 183%, Number of Attacks: 3, Max Enemies Hit: 6
17
MP Cost: 45, Damage: 186%, Number of Attacks: 3, Max Enemies Hit: 6
18
MP Cost: 45, Damage: 189%, Number of Attacks: 3, Max Enemies Hit: 6
19
MP Cost: 45, Damage: 192%, Number of Attacks: 3, Max Enemies Hit: 6
20
MP Cost: 45, Damage: 195%, Number of Attacks: 3, Max Enemies Hit: 6
Aerial Barrage Description: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Info: type = 1, areaAttack = 1 Delays: demolitionElf - 870 ms Range:200% Final Attack: Dual Bow Animations:effect, hit.0, hit.1 Maximum Level: 15
1
Active Effect: MP Cost: 24, Damage: 106%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 1%\nPassive Effect: Rising Rush Damage: +10%
2
Active Effect: MP Cost: 24, Damage: 107%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%\nPassive Effect: Rising Rush Damage: +10%
3
Active Effect: MP Cost: 24, Damage: 108%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 3%\nPassive Effect: Rising Rush Damage: +14%
4
Active Effect: MP Cost: 24, Damage: 109%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%\nPassive Effect: Rising Rush Damage: +14%
5
Active Effect: MP Cost: 24, Damage: 110%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 5%\nPassive Effect: Rising Rush Damage: +14%
6
Active Effect: MP Cost: 28, Damage: 111%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%\nPassive Effect: Rising Rush Damage: +18%
7
Active Effect: MP Cost: 28, Damage: 112%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 7%\nPassive Effect: Rising Rush Damage: +18%
8
Active Effect: MP Cost: 28, Damage: 113%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%\nPassive Effect: Rising Rush Damage: +18%
9
Active Effect: MP Cost: 28, Damage: 114%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 9%\nPassive Effect: Rising Rush Damage: +22%
10
Active Effect: MP Cost: 28, Damage: 115%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%\nPassive Effect: Rising Rush Damage: +22%
11
Active Effect: MP Cost: 32, Damage: 116%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 11%\nPassive Effect: Rising Rush Damage: +22%
12
Active Effect: MP Cost: 32, Damage: 117%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 12%\nPassive Effect: Rising Rush Damage: +26%
13
Active Effect: MP Cost: 32, Damage: 118%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 13%\nPassive Effect: Rising Rush Damage: +26%
14
Active Effect: MP Cost: 32, Damage: 119%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 14%\nPassive Effect: Rising Rush Damage: +26%
15
Active Effect: MP Cost: 32, Damage: 120%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 15%\nPassive Effect: Rising Rush Damage: +30%
Ignis Roar Description: Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time. Info: type = 10, magicSteal = 1 Delays: alert3 - 1500 ms Animations:effect, special Maximum Level: 20
Water Shield Description: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks. Info: type = 11, condition = damaged Delays: alert3 - 1500 ms Animations:repeat, effect, repeat2 Maximum Level: 20
1
MP Cost: 60, Absorbs 11% damage for 104 sec and increases resistance to abnormal status and all elemental attacks by 6%.
2
MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
3
MP Cost: 60, Absorbs 13% damage for 112 sec and increases resistance to abnormal status and all elemental attacks by 8%.
4
MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
5
MP Cost: 70, Absorbs 15% damage for 120 sec and increases resistance to abnormal status and all elemental attacks by 10%.
6
MP Cost: 70, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
7
MP Cost: 70, Absorbs 17% damage for 128 sec and increases resistance to abnormal status and all elemental attacks by 12%.
8
MP Cost: 70, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
9
MP Cost: 70, Absorbs 19% damage for 136 sec and increases resistance to abnormal status and all elemental attacks by 14%.
10
MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
11
MP Cost: 80, Absorbs 21% damage for 144 sec and increases resistance to abnormal status and all elemental attacks by 16%.
12
MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
13
MP Cost: 80, Absorbs 23% damage for 152 sec and increases resistance to abnormal status and all elemental attacks by 18%.
14
MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
15
MP Cost: 90, Absorbs 25% damage for 160 sec and increases resistance to abnormal status and all elemental attacks by 20%.
16
MP Cost: 90, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
17
MP Cost: 90, Absorbs 27% damage for 168 sec and increases resistance to abnormal status and all elemental attacks by 22%.
18
MP Cost: 90, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
19
MP Cost: 90, Absorbs 29% damage for 176 sec and increases resistance to abnormal status and all elemental attacks by 24%.
20
MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
Elemental Knights Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage. Info: type = 33, minionAttack = freeze Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob Maximum Level: 20
1
MP Cost: 132, 1 random Spirit summoned for 65 sec.\nIce Spirit - Damage: 360%, Freeze Chance: 14%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 360% chance of causing 53% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 397%\nCooldown: 196 sec
2
MP Cost: 132, 1 random Spirit summoned for 70 sec.\nIce Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 409%\nCooldown: 192 sec
3
MP Cost: 124, 1 random Spirit summoned for 75 sec.\nIce Spirit - Damage: 380%, Freeze Chance: 22%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 380% chance of causing 59% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 421%\nCooldown: 188 sec
4
MP Cost: 124, 1 random Spirit summoned for 80 sec.\nIce Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 433%\nCooldown: 184 sec
5
MP Cost: 116, 1 random Spirit summoned for 85 sec.\nIce Spirit - Damage: 400%, Freeze Chance: 30%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 400% chance of causing 65% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 445%\nCooldown: 180 sec
6
MP Cost: 116, 1 random Spirit summoned for 90 sec.\nIce Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 457%\nCooldown: 176 sec
7
MP Cost: 108, 1 random Spirit summoned for 95 sec.\nIce Spirit - Damage: 420%, Freeze Chance: 38%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 420% chance of causing 71% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 469%\nCooldown: 172 sec
8
MP Cost: 108, 1 random Spirit summoned for 100 sec.\nIce Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 481%\nCooldown: 168 sec
9
MP Cost: 100, 1 random Spirit summoned for 105 sec.\nIce Spirit - Damage: 440%, Freeze Chance: 46%, Freeze Duration: 3 sec\nFire Spirit - Damage Over Time: 440% chance of causing 77% damage every 1 sec for 3 sec\nShadow Spirit: Damage: 493%\nCooldown: 164 sec
10
MP Cost: 100, 1 random Spirit summoned for 110 sec.\nIce Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 505%\nCooldown: 160 sec
11
MP Cost: 92, 1 random Spirit summoned for 115 sec.\nIce Spirit - Damage: 460%, Freeze Chance: 54%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 460% chance of causing 83% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 517%\nCooldown: 156 sec
12
MP Cost: 92, 1 random Spirit summoned for 120 sec.\nIce Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 529%\nCooldown: 152 sec
13
MP Cost: 84, 1 random Spirit summoned for 125 sec.\nIce Spirit - Damage: 480%, Freeze Chance: 62%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 480% chance of causing 89% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 541%\nCooldown: 148 sec
14
MP Cost: 84, 1 random Spirit summoned for 130 sec.\nIce Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 553%\nCooldown: 144 sec
15
MP Cost: 76, 1 random Spirit summoned for 135 sec.\nIce Spirit - Damage: 500%, Freeze Chance: 70%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 500% chance of causing 95% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 565%\nCooldown: 140 sec
16
MP Cost: 76, 1 random Spirit summoned for 140 sec.\nIce Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 577%\nCooldown: 136 sec
17
MP Cost: 68, 1 random Spirit summoned for 145 sec.\nIce Spirit - Damage: 520%, Freeze Chance: 78%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 520% chance of causing 101% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 589%\nCooldown: 132 sec
18
MP Cost: 68, 1 random Spirit summoned for 150 sec.\nIce Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 601%\nCooldown: 128 sec
19
MP Cost: 60, 1 random Spirit summoned for 155 sec.\nIce Spirit - Damage: 540%, Freeze Chance: 86%, Freeze Duration: 4 sec\nFire Spirit - Damage Over Time: 540% chance of causing 107% damage every 1 sec for 4 sec\nShadow Spirit: Damage: 613%\nCooldown: 124 sec
20
MP Cost: 60, 1 random Spirit summoned for 160 sec.\nIce Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec\nFire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec\nShadow Spirit: Damage: 625%\nCooldown: 120 sec
Elemental Knights Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage. Info: type = 33, minionAttack = dot, dotType = burn Delays: alert2 - 600 ms Element: Fire Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0, mob Maximum Level: 20
1
MP Cost: 0, 1 random Spirit summoned for 65 sec.\nIce Spirit - Damage: 360%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
2
MP Cost: 0, 1 random Spirit summoned for 70 sec.\nIce Spirit - Damage: 370%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
3
MP Cost: 0, 1 random Spirit summoned for 75 sec.\nIce Spirit - Damage: 380%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
4
MP Cost: 0, 1 random Spirit summoned for 80 sec.\nIce Spirit - Damage: 390%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
5
MP Cost: 0, 1 random Spirit summoned for 85 sec.\nIce Spirit - Damage: 400%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
6
MP Cost: 0, 1 random Spirit summoned for 90 sec.\nIce Spirit - Damage: 410%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
7
MP Cost: 0, 1 random Spirit summoned for 95 sec.\nIce Spirit - Damage: 420%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
8
MP Cost: 0, 1 random Spirit summoned for 100 sec.\nIce Spirit - Damage: 430%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
9
MP Cost: 0, 1 random Spirit summoned for 105 sec.\nIce Spirit - Damage: 440%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
10
MP Cost: 0, 1 random Spirit summoned for 110 sec.\nIce Spirit - Damage: 450%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
11
MP Cost: 0, 1 random Spirit summoned for 115 sec.\nIce Spirit - Damage: 460%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
12
MP Cost: 0, 1 random Spirit summoned for 120 sec.\nIce Spirit - Damage: 470%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
13
MP Cost: 0, 1 random Spirit summoned for 125 sec.\nIce Spirit - Damage: 480%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
14
MP Cost: 0, 1 random Spirit summoned for 130 sec.\nIce Spirit - Damage: 490%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
15
MP Cost: 0, 1 random Spirit summoned for 135 sec.\nIce Spirit - Damage: 500%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
16
MP Cost: 0, 1 random Spirit summoned for 140 sec.\nIce Spirit - Damage: 510%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
17
MP Cost: 0, 1 random Spirit summoned for 145 sec.\nIce Spirit - Damage: 520%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
18
MP Cost: 0, 1 random Spirit summoned for 150 sec.\nIce Spirit - Damage: 530%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
19
MP Cost: 0, 1 random Spirit summoned for 155 sec.\nIce Spirit - Damage: 540%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
20
MP Cost: 0, 1 random Spirit summoned for 160 sec.\nIce Spirit - Damage: 550%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
Elemental Knights Description: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.\nIce Spirit: Has a chance to freeze enemies.\nFire Spirit: Deals continuous fire damage to enemies.\nShadow Spirit: Deals increased damage. Info: type = 33, minionAttack = normal Delays: alert2 - 600 ms Summon Range: attack1 = 301% Animations:summon.summoned, summon.fly, summon.stand, summon.attack1, summon.die, hit.0 Maximum Level: 20
1
MP Cost: 0, 1 random Spirit summoned for 65 sec.\nIce Spirit - Damage: 397%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
2
MP Cost: 0, 1 random Spirit summoned for 70 sec.\nIce Spirit - Damage: 409%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
3
MP Cost: 0, 1 random Spirit summoned for 75 sec.\nIce Spirit - Damage: 421%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
4
MP Cost: 0, 1 random Spirit summoned for 80 sec.\nIce Spirit - Damage: 433%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
5
MP Cost: 0, 1 random Spirit summoned for 85 sec.\nIce Spirit - Damage: 445%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
6
MP Cost: 0, 1 random Spirit summoned for 90 sec.\nIce Spirit - Damage: 457%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
7
MP Cost: 0, 1 random Spirit summoned for 95 sec.\nIce Spirit - Damage: 469%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
8
MP Cost: 0, 1 random Spirit summoned for 100 sec.\nIce Spirit - Damage: 481%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
9
MP Cost: 0, 1 random Spirit summoned for 105 sec.\nIce Spirit - Damage: 493%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
10
MP Cost: 0, 1 random Spirit summoned for 110 sec.\nIce Spirit - Damage: 505%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
11
MP Cost: 0, 1 random Spirit summoned for 115 sec.\nIce Spirit - Damage: 517%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
12
MP Cost: 0, 1 random Spirit summoned for 120 sec.\nIce Spirit - Damage: 529%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
13
MP Cost: 0, 1 random Spirit summoned for 125 sec.\nIce Spirit - Damage: 541%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
14
MP Cost: 0, 1 random Spirit summoned for 130 sec.\nIce Spirit - Damage: 553%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
15
MP Cost: 0, 1 random Spirit summoned for 135 sec.\nIce Spirit - Damage: 565%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
16
MP Cost: 0, 1 random Spirit summoned for 140 sec.\nIce Spirit - Damage: 577%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
17
MP Cost: 0, 1 random Spirit summoned for 145 sec.\nIce Spirit - Damage: 589%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
18
MP Cost: 0, 1 random Spirit summoned for 150 sec.\nIce Spirit - Damage: 601%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
19
MP Cost: 0, 1 random Spirit summoned for 155 sec.\nIce Spirit - Damage: 613%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
20
MP Cost: 0, 1 random Spirit summoned for 160 sec.\nIce Spirit - Damage: 625%, Freeze Chance: %, Freeze Duration: sec\nFire Spirit - Damage Over Time: % chance of causing % damage every sec for sec\nShadow Spirit: Damage: %\nCooldown: sec
Mercedes (IV)
Ishtar's Ring Description: Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.\nRequired Skill: #cStunning Strikes Lv. 20# Info: type = 2, rapidAttack = 1, knockbackLimit = 80 Pre-requisite: Level 20 Stunning Strikes Final Attack: Dual Bow Animations:prepare, keydown, keydownend, ball, hit.0, hit.1 Maximum Level: 30
1
Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7%
2
Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7%
3
Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +7%
4
Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9%
5
Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9%
6
Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +9%
7
Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11%
8
Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11%
9
Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +11%
10
Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13%
11
Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13%
12
Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +13%
13
Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15%
14
Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15%
15
Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +15%
16
Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17%
17
Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17%
18
Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +17%
19
Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19%
20
Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19%
21
Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +19%
22
Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21%
23
Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21%
24
Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +21%
25
Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23%
26
Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23%
27
Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +23%
28
Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25%
29
Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25%
30
Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +25%
31
Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27%
32
Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2\nPassive Effect: Stunning Strikes Damage: +27%
Spikes Royale Description: Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently.\nRequired Skill; #cLeaf Tornado Lv. 10# Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP Delays: jShot - 840 ms Range:600% Pre-requisite: Level 10 Leaf Tornado Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2, hit.3, hit.4, mob, tile.0, tile.1, tile.2, tile.3, tile.4, tile0.0, tile0.1, tile0.2 Maximum Level: 20
1
Active Effect: MP Cost: 40. Critical Attack - Damage: 458%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec\nCooldown: 10 sec\nPassive Effect: Leaf Tornado Damage: +11%
2
Active Effect: MP Cost: 40. Critical Attack - Damage: 464%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec\nCooldown: 10 sec\nPassive Effect: Leaf Tornado Damage: +12%
3
Active Effect: MP Cost: 40. Critical Attack - Damage: 470%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --3%, Duration: 6 sec\nCooldown: 10 sec\nPassive Effect: Leaf Tornado Damage: +13%
4
Active Effect: MP Cost: 40. Critical Attack - Damage: 476%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --4%, Duration: 7 sec\nCooldown: 9 sec\nPassive Effect: Leaf Tornado Damage: +14%
5
Active Effect: MP Cost: 45. Critical Attack - Damage: 482%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --5%, Duration: 7 sec\nCooldown: 9 sec\nPassive Effect: Leaf Tornado Damage: +15%
6
Active Effect: MP Cost: 45. Critical Attack - Damage: 488%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --6%, Duration: 8 sec\nCooldown: 9 sec\nPassive Effect: Leaf Tornado Damage: +16%
7
Active Effect: MP Cost: 45. Critical Attack - Damage: 494%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --7%, Duration: 8 sec\nCooldown: 9 sec\nPassive Effect: Leaf Tornado Damage: +17%
8
Active Effect: MP Cost: 45. Critical Attack - Damage: 500%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --8%, Duration: 9 sec\nCooldown: 8 sec\nPassive Effect: Leaf Tornado Damage: +18%
9
Active Effect: MP Cost: 45. Critical Attack - Damage: 506%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --9%, Duration: 9 sec\nCooldown: 8 sec\nPassive Effect: Leaf Tornado Damage: +19%
10
Active Effect: MP Cost: 50. Critical Attack - Damage: 512%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --10%, Duration: 10 sec\nCooldown: 8 sec\nPassive Effect: Leaf Tornado Damage: +20%
11
Active Effect: MP Cost: 50. Critical Attack - Damage: 518%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --11%, Duration: 10 sec\nCooldown: 8 sec\nPassive Effect: Leaf Tornado Damage: +21%
12
Active Effect: MP Cost: 50. Critical Attack - Damage: 524%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --12%, Duration: 11 sec\nCooldown: 7 sec\nPassive Effect: Leaf Tornado Damage: +22%
13
Active Effect: MP Cost: 50. Critical Attack - Damage: 530%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --13%, Duration: 11 sec\nCooldown: 7 sec\nPassive Effect: Leaf Tornado Damage: +23%
14
Active Effect: MP Cost: 50. Critical Attack - Damage: 536%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --14%, Duration: 12 sec\nCooldown: 7 sec\nPassive Effect: Leaf Tornado Damage: +24%
15
Active Effect: MP Cost: 55. Critical Attack - Damage: 542%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --15%, Duration: 12 sec\nCooldown: 7 sec\nPassive Effect: Leaf Tornado Damage: +25%
16
Active Effect: MP Cost: 55. Critical Attack - Damage: 548%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --16%, Duration: 13 sec\nCooldown: 6 sec\nPassive Effect: Leaf Tornado Damage: +26%
17
Active Effect: MP Cost: 55. Critical Attack - Damage: 554%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --17%, Duration: 13 sec\nCooldown: 6 sec\nPassive Effect: Leaf Tornado Damage: +27%
18
Active Effect: MP Cost: 55. Critical Attack - Damage: 560%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --18%, Duration: 14 sec\nCooldown: 6 sec\nPassive Effect: Leaf Tornado Damage: +28%
19
Active Effect: MP Cost: 55. Critical Attack - Damage: 566%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --19%, Duration: 14 sec\nCooldown: 6 sec\nPassive Effect: Leaf Tornado Damage: +29%
20
Active Effect: MP Cost: 60. Critical Attack - Damage: 572%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --20%, Duration: 15 sec\nCooldown: 5 sec\nPassive Effect: Leaf Tornado Damage: +30%
21
Active Effect: MP Cost: 60. Critical Attack - Damage: 578%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --21%, Duration: 15 sec\nCooldown: 5 sec\nPassive Effect: Leaf Tornado Damage: +31%
22
Active Effect: MP Cost: 60. Critical Attack - Damage: 584%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --22%, Duration: 16 sec\nCooldown: 5 sec\nPassive Effect: Leaf Tornado Damage: +32%
Lightning Edge Description: Dash forward while attacking multiple enemies in your path. Info: type = 1, areaAttack = 1, casterMove = 1 Delays: edgeSpiral - 1080 ms Range:500% Final Attack: Dual Bow Animations:effect, hit.0, hit.1, hit.2, hit.3, hit.4 Maximum Level: 30
1
MP Cost: 54. While moving forward - Damage: 290%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
2
MP Cost: 54. While moving forward - Damage: 295%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
3
MP Cost: 54. While moving forward - Damage: 300%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
4
MP Cost: 54. While moving forward - Damage: 305%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
5
MP Cost: 54. While moving forward - Damage: 310%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 10 sec
6
MP Cost: 58. While moving forward - Damage: 315%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
7
MP Cost: 58. While moving forward - Damage: 320%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
8
MP Cost: 58. While moving forward - Damage: 325%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
9
MP Cost: 58. While moving forward - Damage: 330%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
10
MP Cost: 58. While moving forward - Damage: 335%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
11
MP Cost: 62. While moving forward - Damage: 340%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 9 sec
12
MP Cost: 62. While moving forward - Damage: 345%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
13
MP Cost: 62. While moving forward - Damage: 350%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
14
MP Cost: 62. While moving forward - Damage: 355%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
15
MP Cost: 62. While moving forward - Damage: 360%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
16
MP Cost: 66. While moving forward - Damage: 365%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
17
MP Cost: 66. While moving forward - Damage: 370%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 8 sec
18
MP Cost: 66. While moving forward - Damage: 375%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
19
MP Cost: 66. While moving forward - Damage: 380%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
20
MP Cost: 66. While moving forward - Damage: 385%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
21
MP Cost: 70. While moving forward - Damage: 390%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
22
MP Cost: 70. While moving forward - Damage: 395%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
23
MP Cost: 70. While moving forward - Damage: 400%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 7 sec
24
MP Cost: 70. While moving forward - Damage: 405%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
25
MP Cost: 70. While moving forward - Damage: 410%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
26
MP Cost: 74. While moving forward - Damage: 415%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
27
MP Cost: 74. While moving forward - Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
28
MP Cost: 74. While moving forward - Damage: 425%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
29
MP Cost: 74. While moving forward - Damage: 430%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 6 sec
30
MP Cost: 74. While moving forward - Damage: 435%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
31
MP Cost: 78. While moving forward - Damage: 440%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
32
MP Cost: 78. While moving forward - Damage: 445%, Max Enemies Hit: 8, Number of Attacks: 3\nCooldown: 5 sec
Rolling Moonsault Description: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. Info: type = 1, areaAttack = 1 Delays: rollingElf - 810 ms Range:200% Final Attack: Dual Bow Animations:effect, effect0, hit.0, hit.1, hit.2 Maximum Level: 20
1
Active Effect: MP Cost: 54, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +12%
2
Active Effect: MP Cost: 54, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +14%
3
Active Effect: MP Cost: 54, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +16%
4
Active Effect: MP Cost: 54, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +18%
5
Active Effect: MP Cost: 58, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +20%
6
Active Effect: MP Cost: 58, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +22%
7
Active Effect: MP Cost: 58, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +24%
8
Active Effect: MP Cost: 58, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +26%
9
Active Effect: MP Cost: 62, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +28%
10
Active Effect: MP Cost: 62, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +30%
11
Active Effect: MP Cost: 62, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +32%
12
Active Effect: MP Cost: 62, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +34%
13
Active Effect: MP Cost: 66, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +36%
14
Active Effect: MP Cost: 66, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +38%
15
Active Effect: MP Cost: 66, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +40%
16
Active Effect: MP Cost: 66, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +42%
17
Active Effect: MP Cost: 70, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +44%
18
Active Effect: MP Cost: 70, Damage: 186%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +46%
19
Active Effect: MP Cost: 70, Damage: 188%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +48%
20
Active Effect: MP Cost: 70, Damage: 190%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +50%
21
Active Effect: MP Cost: 74, Damage: 192%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +52%
22
Active Effect: MP Cost: 74, Damage: 194%, Max Enemies Hit: 8, Number of Attacks: 6\nPassive Effect: Rising Rush Damage: +54%
Ancient Warding Description: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.\nRequired Skill: #cIgnis Roar Lv. 5# Info: type = 10, magicSteal = 1 Delays: blessOfGaia - 1260 ms Pre-requisite: Level 5 Ignis Roar Animations:effect, effect0, special Maximum Level: 30
Defense Break Description: Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well. Info: type = 50 Maximum Level: 20
1
2% chance of ignoring all enemy DEF
2
4% chance of ignoring all enemy DEF
3
6% chance of ignoring all enemy DEF
4
8% chance of ignoring all enemy DEF
5
10% chance of ignoring all enemy DEF
6
12% chance of ignoring all enemy DEF
7
14% chance of ignoring all enemy DEF
8
16% chance of ignoring all enemy DEF
9
18% chance of ignoring all enemy DEF
10
20% chance of ignoring all enemy DEF
11
22% chance of ignoring all enemy DEF
12
24% chance of ignoring all enemy DEF
13
26% chance of ignoring all enemy DEF
14
28% chance of ignoring all enemy DEF
15
30% chance of ignoring all enemy DEF
16
32% chance of ignoring all enemy DEF
17
34% chance of ignoring all enemy DEF
18
36% chance of ignoring all enemy DEF
19
38% chance of ignoring all enemy DEF
20
40% chance of ignoring all enemy DEF
21
42% chance of ignoring all enemy DEF
22
44% chance of ignoring all enemy DEF
Advanced Final Attack Description: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20# Info: type = 53, finalAttack = 1, condition = attack Range:400% Pre-requisite: Level 20 Final Attack: Dual Bowguns Animations:hit.0 Maximum Level: 30
1
Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 41% chance of activating 76% damage Final Attack 2 times.
2
Permanently increases ATT by 6 and Accuracy by 1%. Upon attacking, has 42% chance of activating 77% damage Final Attack 2 times.
3
Permanently increases ATT by 7 and Accuracy by 1%. Upon attacking, has 43% chance of activating 78% damage Final Attack 2 times.
4
Permanently increases ATT by 7 and Accuracy by 2%. Upon attacking, has 44% chance of activating 79% damage Final Attack 2 times.
5
Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 45% chance of activating 80% damage Final Attack 2 times.
6
Permanently increases ATT by 8 and Accuracy by 2%. Upon attacking, has 46% chance of activating 81% damage Final Attack 2 times.
7
Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 47% chance of activating 82% damage Final Attack 2 times.
8
Permanently increases ATT by 9 and Accuracy by 3%. Upon attacking, has 48% chance of activating 83% damage Final Attack 2 times.
9
Permanently increases ATT by 10 and Accuracy by 3%. Upon attacking, has 49% chance of activating 84% damage Final Attack 2 times.
10
Permanently increases ATT by 10 and Accuracy by 4%. Upon attacking, has 50% chance of activating 85% damage Final Attack 2 times.
11
Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 51% chance of activating 86% damage Final Attack 2 times.
12
Permanently increases ATT by 11 and Accuracy by 4%. Upon attacking, has 52% chance of activating 87% damage Final Attack 2 times.
13
Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 53% chance of activating 88% damage Final Attack 2 times.
14
Permanently increases ATT by 12 and Accuracy by 5%. Upon attacking, has 54% chance of activating 89% damage Final Attack 2 times.
15
Permanently increases ATT by 13 and Accuracy by 5%. Upon attacking, has 55% chance of activating 90% damage Final Attack 2 times.
16
Permanently increases ATT by 13 and Accuracy by 6%. Upon attacking, has 56% chance of activating 91% damage Final Attack 2 times.
17
Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 57% chance of activating 92% damage Final Attack 2 times.
18
Permanently increases ATT by 14 and Accuracy by 6%. Upon attacking, has 58% chance of activating 93% damage Final Attack 2 times.
19
Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 59% chance of activating 94% damage Final Attack 2 times.
20
Permanently increases ATT by 15 and Accuracy by 7%. Upon attacking, has 60% chance of activating 95% damage Final Attack 2 times.
21
Permanently increases ATT by 16 and Accuracy by 7%. Upon attacking, has 61% chance of activating 96% damage Final Attack 2 times.
22
Permanently increases ATT by 16 and Accuracy by 8%. Upon attacking, has 62% chance of activating 97% damage Final Attack 2 times.
23
Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 63% chance of activating 98% damage Final Attack 2 times.
24
Permanently increases ATT by 17 and Accuracy by 8%. Upon attacking, has 64% chance of activating 99% damage Final Attack 2 times.
25
Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 65% chance of activating 100% damage Final Attack 2 times.
26
Permanently increases ATT by 18 and Accuracy by 9%. Upon attacking, has 66% chance of activating 101% damage Final Attack 2 times.
27
Permanently increases ATT by 19 and Accuracy by 9%. Upon attacking, has 67% chance of activating 102% damage Final Attack 2 times.
28
Permanently increases ATT by 19 and Accuracy by 10%. Upon attacking, has 68% chance of activating 103% damage Final Attack 2 times.
29
Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 69% chance of activating 104% damage Final Attack 2 times.
30
Permanently increases ATT by 20 and Accuracy by 10%. Upon attacking, has 70% chance of activating 105% damage Final Attack 2 times.
31
Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 71% chance of activating 106% damage Final Attack 2 times.
32
Permanently increases ATT by 21 and Accuracy by 11%. Upon attacking, has 72% chance of activating 107% damage Final Attack 2 times.
Maple Warrior Description: Increases the stats of all party members. Info: type = 10, massSpell = 1, magicSteal = 1 Delays: alert3 - 1500 ms Range:400% Animations:effect, affected Maximum Level: 30
1
MP Cost: 10, All Stats: +1%, Duration: 30 sec
2
MP Cost: 10, All Stats: +1%, Duration: 60 sec
3
MP Cost: 10, All Stats: +2%, Duration: 90 sec
4
MP Cost: 10, All Stats: +2%, Duration: 120 sec
5
MP Cost: 20, All Stats: +3%, Duration: 150 sec
6
MP Cost: 20, All Stats: +3%, Duration: 180 sec
7
MP Cost: 20, All Stats: +4%, Duration: 210 sec
8
MP Cost: 20, All Stats: +4%, Duration: 240 sec
9
MP Cost: 20, All Stats: +5%, Duration: 270 sec
10
MP Cost: 30, All Stats: +5%, Duration: 300 sec
11
MP Cost: 30, All Stats: +6%, Duration: 330 sec
12
MP Cost: 30, All Stats: +6%, Duration: 360 sec
13
MP Cost: 30, All Stats: +7%, Duration: 390 sec
14
MP Cost: 30, All Stats: +7%, Duration: 420 sec
15
MP Cost: 40, All Stats: +8%, Duration: 450 sec
16
MP Cost: 40, All Stats: +8%, Duration: 480 sec
17
MP Cost: 40, All Stats: +9%, Duration: 510 sec
18
MP Cost: 40, All Stats: +9%, Duration: 540 sec
19
MP Cost: 40, All Stats: +10%, Duration: 570 sec
20
MP Cost: 50, All Stats: +10%, Duration: 600 sec
21
MP Cost: 50, All Stats: +11%, Duration: 630 sec
22
MP Cost: 50, All Stats: +11%, Duration: 660 sec
23
MP Cost: 50, All Stats: +12%, Duration: 690 sec
24
MP Cost: 50, All Stats: +12%, Duration: 720 sec
25
MP Cost: 60, All Stats: +13%, Duration: 750 sec
26
MP Cost: 60, All Stats: +13%, Duration: 780 sec
27
MP Cost: 60, All Stats: +14%, Duration: 810 sec
28
MP Cost: 60, All Stats: +14%, Duration: 840 sec
29
MP Cost: 60, All Stats: +15%, Duration: 870 sec
30
MP Cost: 70, All Stats: +15%, Duration: 900 sec
31
MP Cost: 70, All Stats: +16%, Duration: 930 sec
32
MP Cost: 70, All Stats: +16%, Duration: 960 sec
Hero's Will Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects. Info: type = 35 Animations:effect Maximum Level: 5
Blake Wrote:Please tell me this class does not use some form of hurricane as a main attack. Hopefully it's like a Corsair and just has it to have it.
This class' Hurricane is just as strong as regular Bowmasters' Hurricane, and the other 4th job attacks look like mobbing attacks. The power that Bowmasters have after Jump is mostly through their passives, though. Of which Mercedes also appears to have a variant of Advanced Final Attack and Dual Bow Expertise.
EDIT: Oh sheesh, it seems she also has a variant of Snipe. Perfect archer, much?
Alilatias Wrote:This class' Hurricane is just as strong as regular Bowmasters' Hurricane, and the other 4th job attacks look like mobbing attacks. The power that Bowmasters have after Jump is mostly through their passives, though. Of which Mercedes also appears to have a variant of Advanced Final Attack and Dual Bow Expertise.
EDIT: Oh sheesh, it seems she also has a variant of Snipe. Perfect archer, much?
Yeah, I was looking at the snipe. Is that also somewhat of an ultimate with a 5 second cooldown?
Edit: I'm guessing not. I am basing it off of Google Translator, but it seems like you jump, attack and it hits below you?
So i see hurricane, adv FA, a deer party skill that gives % damage, NO SE, 1200%*4 10 sec cooldown snipe, f'uck tons of mob skills, rushing, and mobility. Oh, and HP/MP recovery.
Does it also have a damage absorbing skill? I see something about water in there, but is that just a regular 30% resistance to all attacks and then 25% more for water?
Blake Wrote:Yeah, I was looking at the snipe. Is that also somewhat of an ultimate with a 5 second cooldown?
Edit: I'm guessing not. I am basing it off of Google Translator, but it seems like you jump, attack and it hits below you?
Yeah, the one thing I noticed during the Mercedes reveal two days ago was that some of her skills could be used in mid-air. Actually, some of her skills looks like they can be preformed in mid-air, and she remains frozen in mid-air throughout the attack animation. I wonder if she has invincibility frames as well (because one of the skills has a delay called 'demolitionElf').
I'd hope they'd get the same treatment as Magicians, Warriors, and Archers recieved, but without an entire patch dedicated to them, I don't see the content being as good, but we will see!
Lets see, many 6-8 hitting mobing moves with grreeat damage, snipe , a low cooldown ultimate, hurricane , tonsa buffs ,fj ,
and MOAR! hoe my, this job is getting me wet for demon slayers.