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2x EXP and Drop Events! - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: 2x EXP and Drop Events! (/showthread.php?tid=37263) |
2x EXP and Drop Events! - OB3LISK - 2011-02-02 http://maplestory.nexon.net/News/News.aspx?boardNo=100&contentNo=00AtK&pageIndex=1 Nexon Wrote: Nexon: "sorry for the hacks and rollbacks. lolz here u go mechs take some specific ksing times" 2x EXP and Drop Events! - Dark Link - 2011-02-02 The "extra" hour for Khaini is a bit weird since they showed Friday ending an hour later, but Sat and Sun starting an hour earlier. I would recommend getting on an hour+ earlier just in case Nexon decides to keep it that way. 2x EXP and Drop Events! - Index - 2011-02-02 That is a really old banner. I wonder if they'll ever do anything with Cody and his Game Room. 2x EXP and Drop Events! - byakugan - 2011-02-02 I better be lvl 118 before the even so I can get into the Kentaurus Minidungeon, because Ludi dungeon is gonna become a battlefield. 2x EXP and Drop Events! - NoJobNoRules - 2011-02-02 Dark Link Wrote:The "extra" hour for Khaini is a bit weird since they showed Friday ending an hour later, but Sat and Sun starting an hour earlier. I would recommend getting on an hour+ earlier just in case Nexon decides to keep it that way. I believe the time differences are there because most players have school/work on Friday - this allows them to participate even if they're in school or whatever else they have going on. 2x EXP and Drop Events! - Satellite - 2011-02-03 Fixed. Nexon Wrote:Dear Maplers, 2x EXP and Drop Events! - Overlord - 2011-02-03 Satellite Wrote:Fixed. Nexon America A-m-e-r-i-c-a 2x EXP and Drop Events! - SolicShooter - 2011-02-03 Overlord Wrote:Nexon America A-m-e-r-i-c-a Europians were allowed before the creation of EMS. I'd say it isn't all that bad because sat and sun are manageable with 11:00 pm-1:00 am for me. Still not that pleasant though... 2x EXP and Drop Events! - SaptaZapta - 2011-02-03 I really wish they'd stop with the 2x events and use "hunter's luck" type tickets instead. Let people train whenever is convenient to them, regardless of time zones, and without having to contend with more than the usual amount of ks'ers. 2x EXP and Drop Events! - Satellite - 2011-02-03 Overlord Wrote:Nexon America A-m-e-r-i-c-aThe point is that the Maintenance was going when it was night/early morning. If they compensate these, they should schedule event for the time the maintenance was on. Makes sense no? Also agree with SaptaZapta. I have suggested that to Nexon, but I guess they never even though of it with their little brains. 2x EXP and Drop Events! - Jamie_Kurosawa - 2011-02-03 How about give us back personal 2x using Rep and 2x Cards from the Cash Shop? Oh wait!!! People complained about those like whiny little pomegranate peaches!!! "Ooooh! We have Big Bang! We have new EXP curve! We don't need those! We don't need 2x Cards and rep! 2x is unbalancing! If I don't have rep or Nx I can't use 2x! I'm a lazy stupid noob and I have to have my way! Oh!!! Someone has 4x!!! Now that's unfair!" said the people who wanted 2x EXP Cards and Rep gone... Yet when people get nothing but KSed constantly by overpowered classes and D/C hacked if they want to train in an area, it's okay to have 2x events... so yeah let's have another 2x event with KSing and DC hacking out the wazoo... 2x EXP and Drop Events! - OB3LISK - 2011-02-03 Satellite Wrote:The point is that the Maintenance was going when it was night/early morning. If they compensate these, they should schedule event for the time the maintenance was on. Makes sense no? They're compensating that "sorry we're weak and let hacks in" not "sorry we took away your game time during x-y time" 2x EXP and Drop Events! - Jamie_Kurosawa - 2011-02-03 Until the D/C hack issue is resolved they haven't fixed anything in my book. 2x EXP and Drop Events! - Overlord - 2011-02-03 Satellite Wrote:The point is that the Maintenance was going when it was night/early morning. If they compensate these, they should schedule event for the time the maintenance was on. Makes sense no? The best option to make something like hunters luck. That was one of the best things ever Nexon did.
2x EXP and Drop Events! - SaptaZapta - 2011-02-03 Jamie_Kurosawa Wrote:How about give us back personal 2x using Rep and 2x Cards from the Cash Shop? What's that got to do with it? These events are supposedly compensation for a specific incident (or series thereof). If they had left 2x/4x as they were, or added them back now, it wouldn't change the need for this "compensation". If anything, it would make people demand extra compensation because the maintenances cost them their 2x card or rep... Nexon feel the availability of unlimited 4x/2x for the rich and/or well-connected would make GMS even more of a private-server ridiculous-leveling-speed mockery of its former self. They want to control the amount of 2x in the game. Fair enough. But if they decided we deserve 6 hours of 2x now, they should do it in a way that allows as many people as possible to benefit from it. i.e., Hunter's Luck cards. Give 12 to each char (make 'em stack... and of course be untradeable and expire in, say, a week). How hard is that? 2x EXP and Drop Events! - CrazyNomad - 2011-02-03 Jamie_Kurosawa Wrote:Until the D/C hack issue is resolved they haven't fixed anything in my book. D/C hacks been out for almost 3 years, dont think they will fix it anytime soon lol ![]() that's how nexon fix hacks: made me LOL ![]() Quote:Updated ************. Nexon really fails sometimes. They patched the method I was using which allowed **** to function without a CRC bypass, but they didn't patch packet logging. They also patched "name of the hack", but the problem with that is they only compared exact strings. Solution? Add a space at the end. 2x EXP and Drop Events! - OB3LISK - 2011-02-03 SaptaZapta Wrote:Hunter's Luck cards. Give 12 to each char (make 'em stack... and of course be untradeable and expire in, say, a week). How hard is that? Lolwhat. 2^12 = 4096x normal exp. 2x EXP and Drop Events! - SaptaZapta - 2011-02-03 OB3LISK Wrote:Lolwhat. 2^12 = 4096x normal exp. I meant have the cards stack in one inventory slot. They used to be one to a slot, 6 took quite a bit of space in inventory. 12 would leave very little room for potions... 2x EXP and Drop Events! - OB3LISK - 2011-02-03 Oh. Mmmm true. That would be a lot less troublesome. 2x EXP and Drop Events! - Alloy - 2011-02-03 OB3LISK Wrote:Lolwhat. 2^12 = 4096x normal exp. No objections here. Around 4 million exp per monster in Time Temple seems completely balanced. |