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Tales of Graces F, possible US release? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Arts & Entertainment (https://www.southperry.net/forumdisplay.php?fid=12) +--- Forum: General Entertainment (https://www.southperry.net/forumdisplay.php?fid=71) +---- Forum: General Gaming (https://www.southperry.net/forumdisplay.php?fid=74) +---- Thread: Tales of Graces F, possible US release? (/showthread.php?tid=36826) Pages:
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Tales of Graces F, possible US release? - Tikey - 2011-01-25 Namco Bandai's PR (Rich Bantegui) has posted a puzzle about a puzzle of the announcement of a new game on the companys Facebook page. The puzzle is a type of translation puzzle with one of the clues being an 'F'. Apparently someone has already solved the puzzle and it came out to be http://ataleoftworichards.com/ (which does fit the puzzle, however we won't truly know until more clues come out). Inverting the image confirms it's Tales of Graces F. Tales of Graces F, possible US release? - Khoi - 2011-01-25 Seems possible now, based on all of your links. I'm not surprised though. They pulled the same sh`it with some of the newer and recent Tales games that have been coming out. Tales of Graces F, possible US release? - Dark Link - 2011-01-25 This seems just as likely as ToV PS3 getting a NA release...you know, considering they already did dub voices for said game months ago and look where that went. Tales of Graces F, possible US release? - Tikey - 2011-01-25 Dark Link Wrote:This seems just as likely as ToV PS3 getting a NA release...you know, considering they already did dub voices for said game months ago and look where that went. Even though they had dubbed PS3 content for ToV, then never hinted at a US release. This hinting of ToGF makes it likely that it's getting localized. Tales of Graces F, possible US release? - Miek - 2011-01-25 yayyyy i hope my brother still plans on buying a ps3 mvc3 and tales of graces f!!!
Tales of Graces F, possible US release? - AzureKite - 2011-01-25 I pray they bring over the Code Geass costumes, since last I heard the Asian version didn't have it. Tales of Graces F, possible US release? - DakkuMauji - 2011-01-25 The only time I jump the gun and import a Tales game, they decide to actually bring it over. Yay me. Tales of Graces F, possible US release? - Tikey - 2011-01-26 The distorted image now has the date 2/2/2011 on it. ![]() Namco Bandai has also confirmed that the website ataleoftworichards.com is the correct answer to their puzzle. Tales of Graces F, possible US release? - JoeTang - 2011-01-26 Tikey Wrote:Even though they had dubbed PS3 content for ToV, then never hinted at a US release. But they didn't. Tales of Graces F, possible US release? - Tikey - 2011-01-26 JoeTang Wrote:But they didn't. Well, by dubbed content, I mean the English voice overs for the additional Mystic Artes for Rita, Estelle, and Yuri. Tales of Graces F, possible US release? - Sarah - 2011-01-26 That date is REALLY CLOSE It doesn't make sense that they'd use such a strange form of advertising so close to an actual release date IF it is coming to America Maybe it's a demo? Tales of Graces F, possible US release? - JoeTang - 2011-01-26 I presume it's the date the site is actually opening. Can't wait to see the translation they have for Malik's 震天裂空斬光旋風滅砕神罰割殺撃. Tales of Graces F, possible US release? - Sarah - 2011-01-26 wikipedia Wrote:The game includes an additional story arc which takes place six months after the end of the original story, the name of the chapter translates to "Lineage to the Future" and will solve the remaining mysteries of the game featuring a script three quarters as long as the original story line. ??? How long was tales of graces? If it's typical RPG length (60 hours) then that's an additional 45 hours of gameplay. Hell, even if it's only like 20 hours of extended gameplay THAT'S A LOT. Tales of Graces F, possible US release? - JoeTang - 2011-01-26 Sarah Wrote:??? I went through the main story in around 40 hours (second time playing through, but given that it was in Japanese, this was pretty fast). I'm at my 110th hour of gameplay time right now and I still haven't touched that extra content because the bonus dungeon and side quests, among other things, which I read were not available after you enter the future arc. There's a lot of stuff you can do and get, and Aliases at the top are extremely time consuming to achieve all of them. Tales of Graces F, possible US release? - Sarah - 2011-01-26 JoeTang Wrote:I went through the main story in around 40 hours (second time playing through, but given that it was in Japanese, this was pretty fast). I'm at my 110th hour of gameplay time right now and I still haven't touched that extra content because the bonus dungeon and side quests, among other things, which I read were not available after you enter the future arc. There's a lot of stuff you can do and get, and Aliases at the top are extremely time consuming to achieve all of them. I hope this doesn't come out February 8th now because I think I want to buy it. I think we have expressed similar feelings regarding the Tales of franchise before; what are your thoughts regarding this one? Tales of Graces F, possible US release? - DakkuMauji - 2011-01-26 Actually, according to most people, the new content is only about 10 more hours to get through. But, yeah the main story does take some time. I think I took about 50 or sohours to get through it in the wii version, and that was with excessive grinding on my part. Tales of Graces F, possible US release? - AzureKite - 2011-01-26 I see VS in there too on the new pic. Maybe a hint at releasing Tales of VS on the psp as well...D: Tales of Graces F, possible US release? - JoeTang - 2011-01-26 Sarah Wrote:I hope this doesn't come out February 8th now because I think I want to buy it. I think we have expressed similar feelings regarding the Tales of franchise before; what are your thoughts regarding this one? I personally loved it since the characters were so playable, minus the part where the AI is stupid with its melee attacks or dodging, which leans you to play Asbel on the harder fights since he's easiest to control. Most of the artes were thoroughly usable too. I'm mostly comparing this to Tales of Symphonia, where you have like four artes you use because everything else is slower and weaker. i.e. spam Rising Falcon because it did like 10 times the damage of every other arte and had a huge range. From what I can tell, I believe they actually slowed down some artes' attack speeds from the Wii version to the PS3 to make them less broken, which I think is great, but at the same time I rage thinking that this used to be faster and I wouldn't be dying otherwise. Of all the characters, I actually played them quite a bit minus Cheria and Malik in fights, because Cheria is a healer and if I play the healer, no one gets healed and everyone dies, and Malik is a caster, and that bores me because his physical attack style is difficult. Otherwise, the characters are all extremely player friendly in my opinion, unlike past Tales games where the main character is by far and away the best and there's almost no merit in playing as the others. I would imagine you could get a great experience fighting a tough boss with a friend controlling another character too. The Chain Capacity system is much better than the TP system, since it prevents mindless spamming of an "I win button". A lot of fights you may have to consider if you want to spend that last CC to get another hit in, or use it to around-step away from the monster as opposed to doing both with the TP system. Makes it more challenging and engaging in the fights. The Alias system is actually really engaging in my opinion, and gives a lot to do in the game rather than just plain grinding up levels. They're much more readily available goals and there's a lot of them, and the benefits are easily noticeable unlike the small marginal increase in stats from a level. The Dualise system at end-game can keep you really busy trying to make godly gear. I've barely been able to grasp its concept, and I enjoy the idea of what it brings. It's basically tempering your equipment with anything from attack, to life steal, to +healing effect, to +status effects, etc. Tales of Graces F, possible US release? - Sarah - 2011-01-27 JoeTang Wrote:I personally loved it since the characters were so playable, minus the part where the AI is stupid with its melee attacks or dodging, which leans you to play Asbel on the harder fights since he's easiest to control. Most of the artes were thoroughly usable too. I'm mostly comparing this to Tales of Symphonia, where you have like four artes you use because everything else is slower and weaker. i.e. spam Rising Falcon because it did like 10 times the damage of every other arte and had a huge range. What are most of those systems? The only one you really went into depth on is Dualise. Also, how is the story? Or do you not understand Japanese? I figured you must since you seem to import a lot of Japanese games and I can't see the merit in doing that unless you actually understand what's going on. Tales of Graces F, possible US release? - JoeTang - 2011-01-27 Sarah Wrote:What are most of those systems? The only one you really went into depth on is Dualise. Chain Capacity is what they use instead of TP. You start off with a rather low number around 5ish? Attacks require this to be used, stronger attacks require more, and long chains for your stronger physical attacks require you to have up to 10. For example, Asbel has 13 normal physical attacks. The first one is just a standard hit. It costs 1 CC. Then there are four artes that cost 2 CC. You need to use the 1 CC arte before you can combo these. Then you can use a 3 CC arte, and a 4 CC arte. Around-Stepping, where you hold Guard and press a direction to move quickly, also takes 1 CC. If you run out of CC, you can only walk around. It recovers when you're not actively doing anything (including walking), and comes back pretty fast (varies by character, and some equipment can make it faster), but it still discourages spamming since anything strong requires more CC to be useful. [video=youtube;ZmXPtAZG3XU]http://www.youtube.com/watch?v=ZmXPtAZG3XU[/video] Skip to 0:56. The player shows each arte individually by preattacking, and then using the Around-Step to close in and use the next attack in the chain. The Alias system is basically titles. Every Alias has five skills on it. Two of them will be +stats, and the other three can be anything from a new arte, to generally passive bonuses that can help you in battle, including bonuses to artes you've already learned. You get SP (skill points) after fights to level the alias you have equipped, and learn the skills on them permanently, and there's ~130+ aliases per character. The story is the same generic Tales cliche rehash of the same script they've been using for the past 15 years. It's nothing ground breaking or deep, but I found it entertaining. Not really much I can say without spoiling it. |