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[1.2.360] PvP Balancing P1 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.360] PvP Balancing P1 (/showthread.php?tid=35172) Pages:
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[1.2.360] PvP Balancing P1 - Fiel - 2010-12-27 Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter! ----- Part 1 because... Heaven knows the next patch will bring more balancing. PvP: - All skills which consume summoning rocks or magic rocks no longer consume rocks. - Dragon Roar - Targets decreased from 15 to 10. Damage increased from 580 to 858. - Chains of Hell - Damage decreased from 86% to 80%. Cooldown of 5 seconds added. Range decreased from 450 to 400. PvE: Dragon Knight Dragon Roar - damage (858 --> 580); mobCount (10 --> 15) Outlaw Octopus - time (22 --> 30) -------------- Certain equips now give "charmEXP". Items which give charmEXP include CZak Helm, CHT Pendant, Glittering Altaire Earrings, and other items such as these. Just looking at the data, I have no idea how this affects item readouts or the Profession skills.
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[1.2.360] PvP Balancing P1 - Hanabira.Kage - 2010-12-27 Fiel Wrote:- Chains of Hell - Damage decreased from 86%; to 80%. Cooldown of 5 seconds added. Range decreased from 450 to 400. That's better, but I don't know what the f'uck good that would do when DBs are killing everything in a single CoH or a CoH + FB.
[1.2.360] PvP Balancing P1 - Alloy - 2010-12-27 One little question... The charm exp, is it on Lord Pirate's hat? If you have doubts on what one I mean, welcome to the forum. [1.2.360] PvP Balancing P1 - Link - 2010-12-27 Good riddance. I think it needs more of a damage nerf, though. :X [1.2.360] PvP Balancing P1 - byakugan - 2010-12-27 I call this BS A damage reduction of 6%? a Cooldown time of 4 seconds? Come on KMS, I know they are a premium class and all but that doesn't mean they gotta kick everyone's ass They need to set a damage quantity to every attack, then divive that quantity by the number of hits said attack deals. So a 1 hit attack will be as strong as a 16 hits attack. Then that would be balanced. Fiel, are these and the other Cygnus warriors in the other thread regular mobs or bosses?. [1.2.360] PvP Balancing P1 - IKnowUWonder2 - 2010-12-27 KMST v359 Quote:Dragon Roar - x (15 --> 10); damage (580 --> 858); mobCount (15 --> 10) KMST v360 Quote:Dragon Roar - damage (858 --> 580); mobCount (10 --> 15) When they stop change ?
[1.2.360] PvP Balancing P1 - Link - 2010-12-27 What they SHOULD do, in my opinion, is to give everyone a buff to make everyone's HP and MP values the max level or a specific amount (like 30,000). THEN they should make everyone's damage equal, like the post above. [1.2.360] PvP Balancing P1 - Jon - 2010-12-27 Um, is there supposed to be something in the Accessory spoiler? [1.2.360] PvP Balancing P1 - MrFry - 2010-12-27 So DBs have their 1hko CoH, does snipe work as well? [1.2.360] PvP Balancing P1 - Triigerhappy - 2010-12-27 This is probably common sense and a dumb question but im going to ask anyway ;p. The CoH cd for 5 secs is just for when you pvp correct? or is this a perma change for that skill? If its a perma change then that is kinda of lame. PvP only i can understand since that is pretty OP. [1.2.360] PvP Balancing P1 - Five Second Pose - 2010-12-27 PvP only, yes. [1.2.360] PvP Balancing P1 - CommanderJinn - 2010-12-27 needs to nerf damage more than give it a cool down. the cool down only leaves the chance for a revenge kill if you can survive. And even then, you're one attack away from being dead. [1.2.360] PvP Balancing P1 - Dusk - 2010-12-27 As all the skills are based on % damage and not fixed values, why is everyone assuming that CoH will be a 1hko, based on nothing but one video from Spadow? Spadow's video hardly showed enough to make any real conclusions; only that Magic Guard doesn't work in PvP for some reason and that Spadow isn't very good at the game. [1.2.360] PvP Balancing P1 - Satellite - 2010-12-27 Dusk Wrote:As all the skills are based on % damage and not fixed values, why is everyone assuming that CoH will be a 1hko, based on nothing but one video from Spadow? Spadow's video hardly showed enough to make any real conclusions; only that Magic Guard doesn't work in PvP for some reason and that Spadow isn't very good at the game.This and no MG is big minus, no matter how good you are. [1.2.360] PvP Balancing P1 - Daimean - 2010-12-27 Boo...I was hoping db's wouldn't get a pvp nerf... [1.2.360] PvP Balancing P1 - CommanderJinn - 2010-12-27 Daimean Wrote:Boo...I was hoping db's wouldn't get a pvp nerf... lolwut they were clearly overpowered. [1.2.360] PvP Balancing P1 - Tay - 2010-12-27 Dusk Wrote:As all the skills are based on % damage and not fixed values, why is everyone assuming that CoH will be a 1hko, based on nothing but one video from Spadow? Spadow's video hardly showed enough to make any real conclusions; only that Magic Guard doesn't work in PvP for some reason and that Spadow isn't very good at the game. Haha oh wow, and I've heard from others on Tespia that CoH is autodeath. You can't escape it if you walk into the range I believe, CoH + Mirror Image is going to be alot of damage regardless. [1.2.360] PvP Balancing P1 - DeanNim - 2010-12-27 CommanderJinn Wrote:lolwut they were clearly overpowered. look at his info. [1.2.360] PvP Balancing P1 - kremechoko - 2010-12-27 IKnowUWonder2 Wrote:KMST v359 LOL. I didn't even notice that. [1.2.360] PvP Balancing P1 - Random_Overlord - 2010-12-27 inb4 hacker dual blades in gms take pvp to henesy. |