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Dev Blog -- Player Questions - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Dev Blog -- Player Questions (/showthread.php?tid=34478) |
Dev Blog -- Player Questions - Chameleonic - 2010-12-16 http://maplestory.nexon.net/FunStuff/Articles.aspx?boardNo=400&contentNo=00ASS&pageIndex=1 Nexon Wrote: More Dev Blog -- Player Questions - Locked - 2010-12-16 Nice questions bro. Dev Blog -- Player Questions - Khoi - 2010-12-16 Nothing interesting or helpful was asked. Thanks a lot, motherf`uckers. Dev Blog -- Player Questions - Mute - 2010-12-16 that last question... wow. Dev Blog -- Player Questions - Kurtle - 2010-12-16 Now this is the kinda of PR that Nexon needs to promote. These are always enjoyable and insightful to read. Dev Blog -- Player Questions - Jamie_Kurosawa - 2010-12-16 I think it would be nice to rotate events instead of having the same stuff all the time. Seriously, give GMS some culture and branch out and let us see what other countries do for their seasonal festivities. Partial to the Japanese Cherry Blossom festival myself ... and Oktoberfest... *hiccup*
Dev Blog -- Player Questions - Felicitates - 2010-12-16 [COLOR="Magenta"]I liked how they explained their procedures for new content or considering content from previous versions. I dislike the last question. [/COLOR] Dev Blog -- Player Questions - Worthyness - 2010-12-16 1. oh that sounds nice.. 2. So all you guys can think of in a room together is how to reuse the same events but under a different guise? 3. *facepalm* Dev Blog -- Player Questions - WillDaSnail - 2010-12-16 1. Not bad 2. Eh, at least we get to know what they're up to 3. ![]() No.
Dev Blog -- Player Questions - Jamie_Kurosawa - 2010-12-16 Quote:Sometimes we have to be firm when Maple monsters beg us to get in new content. New content is fine but when players want areas for a reason to expand the fun and challenges, sometimes its best to listen to them instead of telling them to shut up about it even in their nice way they love to do, which is ignore the Hell out of us. It's not Nexon is being firm, it's just they don't want to listen to a community that wants to see MapleStory branch out (especially since we are GlobalMS) rather than be squeezed into a tiny corner with limited content like KMS. World Tour has been so heavily neglected as has Masteria it's not even funny anymore. World Tour was supposed to be like a tourist area showing samples of livelihoods, religions, legends, and pop-culture with areas of different regional releases with unique themes, quests, and events. Instead we got Theme Dungeons. Masteria was supposed to be unique to the U.S. and contain GMS (North America) exclusive content. Masteria hasn't been touched since CWKPQ came out almost two years ago. Do the math... Dev Blog -- Player Questions - Netto - 2010-12-16 Nexon Wrote:Then there are the times when the content we plan to add ends up never being created, or is significantly changed, or goes through an abrupt revision because of something outside of our control. Perhaps a key member of the programming team leaves, or a piece of content released elsewhere didn’t do as well as we had hoped.
Dev Blog -- Player Questions - Jamie_Kurosawa - 2010-12-16 What? Nexon can't hire someone else to the dev team and stick to a script? Dev Blog -- Player Questions - SwordStaker - 2010-12-16 Jamie_Kurosawa Wrote:New content is fine but when players want areas for a reason to expand the fun and challenges, sometimes its best to listen to them instead of telling them to shut up about it even in their nice way they love to do, which is ignore the Hell out of us. It's not Nexon is being firm, it's just they don't want to listen to a community that wants to see MapleStory branch out (especially since we are GlobalMS) rather than be squeezed into a tiny corner with limited content like KMS. Jamie_Kurosawa Wrote:What? Nexon can't hire someone else to the dev team and stick to a script?Here we go again
Dev Blog -- Player Questions - Mike - 2010-12-16 Wait, when did they take questions? I don't remember such a thread. Edit: Nevermind. Hahaha... only 3 questions. Dev Blog -- Player Questions - Ryukiroku - 2010-12-16 It does give a little more clarity about Masteria, but I agree with Jamie. I can't imagine one person leaving makes an ENTIRE project planned null and void. They had it written out. Get someone new and finish it. Dev Blog -- Player Questions - Takebacker - 2010-12-16 Netto Wrote: Pretty much screams "THIS IS WHAT HAPPENED", doesn't it? Dev Blog -- Player Questions - Hanabira.Kage - 2010-12-16 Mike Wrote:Wait, when did they take questions? I don't remember such a thread. Seeing as she asked Hime, Hime must've pulled those questions out her ass.
Did anyone else notice them trying to explain why they never expanded further on Masteria? ![]() Dev Blog -- Player Questions - Random_Overlord - 2010-12-16 When this dev blog was posted, -hime- was at home thinking: ![]() nexon Wrote:Then there are the times when the content we plan to add ends up never being created, or is significantly changed, or goes through an abrupt revision because of something outside of our control. Perhaps a key member of the programming team leaves, or a piece of content released elsewhere didn’t do as well as we had hoped. Fortunately, the content plan is usually created with a goal in mind for each update (add new high-level content, for example, or add a new social system), so even if the content itself changes, we can usually slot in other pieces of content that fits those needs. It still doesn’t make keeping the schedule easy. Confirmed, masteria is dead. nexon Wrote:Sometimes last year’s impossible idea becomes this year’s hit. We know that's not true... You just recycle last year's holiday events that probably took 2 hours to make with recycled sprites. Dev Blog -- Player Questions - Berzerk - 2010-12-16 How much more stuff until we really catch up to KMS? It seems like we're right on it's toes so there really isn't much of an order to what's left. We got Ultimate Adventurer, Greece, Lionheart, Re-Organization then Chaos. There's probably some stupid events we haven't gotten in there as well. I know we just got Big Bang, but waiting for the re-organization is going to be a peach, I want my DB skills fixed. :/ Dev Blog -- Player Questions - Worthyness - 2010-12-16 Berzerk Wrote:How much more stuff until we really catch up to KMS? It seems like we're right on it's toes so there really isn't much of an order to what's left. We got Ultimate Adventurer, Greece, Lionheart, Re-Organization then Chaos. There's probably some stupid events we haven't gotten in there as well. I know we just got Big Bang, but waiting for the re-organization is going to be a peach, I want my DB skills fixed. :/ guild skills for 2317938192783 mesos each |