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EV/Stat F6ing - Printable Version

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EV/Stat F6ing - FrozNlite - 2010-04-04

Serebii Wrote:So, what are the limits? Well for starters, you can only gain 510 Effort Values before they will stop being counted. 510 can be called our "Overall Maximum", if you want a technical term. So this brings the Effort Points you can gain to 126, once again as a maximum. But this is still a bit much to add to any one stat, and it would make any Mewtwo have an absurd amount of Special Attack still, or Blissey still having that huge potential to go over 700 Hit Points (not like you still can't get there.) So, to make it limited still, there can only be a maximum of 255 Effort Points per stat, giving a pokemon a potential 63 point increase in any stat.

Every EV guide known to man, including Serebii's and the one on this board, states the above: EVs stop being counted after a certain number per stat, and after a certain number overall. It would make sense, then, that Pokemon caught at the beginning and used throughout a game with no specific EV training done to them would have random stats, and any attempts to EV train them afterwards would be pointless (unless you use EV lowering berries, I guess).

Following this logic, I've been using my Lv. 47 Ampharos to decimate Psyducks and Golducks while EV training my Horsea for Special Attack. Throughout the process, I'm assuming SpeATT EVs aren't being counted for Ampharos, and thus when it levels to 48, I don't expect much.

It gains a whopping +9 SpeATT upon level up.

What the fuck? How can this be if it has killed soo many Pokemon over the course of using it since it was a wee Mareep caught before heading to Azalea Town? I've noticed this trend with different Pokemon as well, though not to such a degree before. For example, say my Kadabra is sweeping the Ecruteak Gym, after killing enough Pokemon where it's "done" EV training (they're not counted anymore). However, upon level ups it's still getting obscene amounts of Special Attack.

Bottom line: What the hell is going on? Are EVs, or some other unknown stat, technically counted ALL THE TIME, and thus it would be best to grind a special sweeper on Lv. 2x Psyducks/Golducks till kingdom come and they hit 100, or what?


EV/Stat F6ing - WingZero - 2010-04-04

FrozNlite Wrote:Every EV guide known to man, including Serebii's and the one on this board, states the above: EVs stop being counted after a certain number per stat, and after a certain number overall. It would make sense, then, that Pokemon caught at the beginning and used throughout a game with no specific EV training done to them would have random stats, and any attempts to EV train them afterwards would be pointless (unless you use EV lowering berries, I guess).

Following this logic, I've been using my Lv. 47 Ampharos to decimate Psyducks and Golducks while EV training my Horsea for Special Attack. Throughout the process, I'm assuming SpeATT EVs aren't being counted for Ampharos, and thus when it levels to 48, I don't expect much.

It gains a whopping +9 SpeATT upon level up.

What the fuck? How can this be if it has killed soo many Pokemon over the course of using it since it was a wee Mareep caught before heading to Azalea Town? I've noticed this trend with different Pokemon as well, though not to such a degree before. For example, say my Kadabra is sweeping the Ecruteak Gym, after killing enough Pokemon where it's "done" EV training (they're not counted anymore). However, upon level ups it's still getting obscene amounts of Special Attack.

Bottom line: What the hell is going on? Are EVs, or some other unknown stat, technically counted ALL THE TIME, and thus it would be best to grind a special sweeper on Lv. 2x Psyducks/Golducks till kingdom come and they hit 100, or what?

When you EV train a poke, you don't gain all 63 points in one go. You will see a huge jump in stats when you level after each EV training session. Once you finish EV training and continue to level up your poke, those EV will still contribute to the desired stat until you gain 63 stat points.


EV/Stat F6ing - Russt - 2010-04-04

Maybe you haven't killed as many Pokemon as you think.


EV/Stat F6ing - TøbiasBlack - 2010-04-04

iuno if they would play into this as well, but dont forget IV's. perhaps your ampharos has a high S.Atk IV.


EV/Stat F6ing - y0y0y0y0shi0 - 2010-04-04

Lucida Wrote:Maybe you haven't killed as many Pokemon as you think.
This. One sweep through the Ecruteak Gym isn't going to give a Pokemon 510 EVs. I doubt you're killing as many Pokemon as you think.


EV/Stat F6ing - IllegallySane - 2010-04-04

FrozNlite Wrote:Throughout the process, I'm assuming SpeATT EVs aren't being counted for Ampharos, and thus when it levels to 48, I don't expect much.

They DO count, regardless of whether the pokemon has a high Sp. Atk or a crappy Sp. Atk. Also, you just need to gather 252 EVs worth of SP attack. That means killing 252 Psyducks, 126 Golducks, a combination of both, feeding 10 Calciums and then kill 152 Psyducks, 76 Golducks, or a combination, or speed it up even more with Pokerus/Macho Brace/Power "X" item. Also, it sounds about right that you don't get all 63 stat points in one level, because that'd make a Pokemon too powerful for its level.


EV/Stat F6ing - TøbiasBlack - 2010-04-04

IllegallySane Wrote:They DO count, regardless of whether the pokemon has a high Sp. Atk or a crappy Sp. Atk. Also, you just need to gather 252 EVs worth of SP attack. That means killing 252 Psyducks, 126 Golducks, a combination of both, feeding 10 Calciums and then kill 152 Psyducks, 76 Golducks, or a combination, or speed it up even more with Pokerus/Macho Brace/Power "X" item. Also, it sounds about right that you don't get all 63 stat points in one level, because that'd make a Pokemon too powerful for its level.

see, when i read this, i got more confused. sorry to hijack, but in the quote posted by Froz, it states that any one stat can have at max 255 points worth of EV allocation.

252, or 255?


EV/Stat F6ing - IllegallySane - 2010-04-04

TøbiasBlack Wrote:see, when i read this, i got more confused. sorry to hijack, but in the quote posted by Froz, it states that any one stat can have at max 255 points worth of EV allocation.

252, or 255?

Due to rounding, 252 is the max. 252/4 = 63 stat points. The extra 3 EV would be calculated as 3/4 = 0.75, in which 0.75 =/= 1.


EV/Stat F6ing - Spideyjvc - 2010-04-04

IllegallySane Wrote:They DO count, regardless of whether the pokemon has a high Sp. Atk or a crappy Sp. Atk. Also, you just need to gather 252 EVs worth of SP attack. That means killing 252 Psyducks, 126 Golducks, a combination of both, feeding 10 Calciums and then kill 152 Psyducks, 76 Golducks, or a combination, or speed it up even more with Pokerus/Macho Brace/Power "X" item. Also, it sounds about right that you don't get all 63 stat points in one level, because that'd make a Pokemon too powerful for its level.

This. When you EV train, your Pokemon gradually gains their stats, rather than gain it in one go. You could have had 252 EV's saved up from when it was a little Mareep, but you didn't really notice until that one level up when its Sp.att shot up so many points.

That said, I do have a question that I might be able to find the answer to if I looked hard enough, but want to see if anyone here can save me the trouble. The event Arceus was given at level 100. It's still in my box because I'm not sure what I want to do with it. Is EV training it even possible? It obviously can't level up anymore, but it does have a clean slate of 0 EVs. From what I understand, depositing a glitched Pokemon into the box will fix their stats when you withdraw them; so if I EV trained Arceus and deposited it into the box, would its stats increase to what they should be upon withdrawal? Or is it impossible, and I shouldn't even bother?

TøbiasBlack Wrote:see, when i read this, i got more confused. sorry to hijack, but in the quote posted by Froz, it states that any one stat can have at max 255 points worth of EV allocation.

252, or 255?

255 is the max, but points after 252 basically don't count for anything, so it's meaningless. It's best to allocate those points elsewhere.


Edit - Ninja'd


EV/Stat F6ing - Dusk - 2010-04-04

For a generic "max two stats" EV build (Attack and Speed, for example), it doesn't hurt too much to hit the 255 cap. People cap at 252 so they can squeeze one extra stat point from the remaining EVs. Not a big deal.


EV/Stat F6ing - TøbiasBlack - 2010-04-04

well... that helps clarify some things; ive been planning on EV training somethings for the battle frontier and such.
now, how would IV's play into the EV's; would i be incorrect in assuming that a stat range of 1-31 would affect the base potential of a stat and not so much the stats gained upon leveling up? For instance, if two pokemon were to be EV trained, were both the same species, but for that stat one had, say, 16 IV's for it, and the other 28 IV's for it, then the one with 28 will have a [proportionally] higher stat when Ev trained?


EV/Stat F6ing - IllegallySane - 2010-04-04

Spideyjvc;428191
That said, I do have a question that I might be able to find the answer to if I looked hard enough, but want to see if anyone here can save me the trouble. The event Arceus was given at level 100. It's still in my box because I'm not sure what I want to do with it. Is EV training it even possible? It obviously can't level up anymore, but it [i Wrote:
does[/i] have a clean slate of 0 EVs. From what I understand, depositing a glitched Pokemon into the box will fix their stats when you withdraw them; so if I EV trained Arceus and deposited it into the box, would its stats increase to what they should be upon withdrawal? Or is it impossible, and I shouldn't even bother?

I think it still is. I found this link talking about it in 4th generation (ie Diamond/Pearl/Platinum)

http://www.pokebeach.com/forums/showthread.php?tid=57184

I think you should try the PC trick for 4 EVs worth of a stat, and see if it changes. If it changes for that 4 EVs, I'd say try 248 more EVs and check again. I'm not too sure how reliable the thread is, so take it with a grain of salt.

TøbiasBlack Wrote:well... that helps clarify some things; ive been planning on EV training somethings for the battle frontier and such.
now, how would IV's play into the EV's; would i be incorrect in assuming that a stat range of 1-31 would affect the base potential of a stat and not so much the stats gained upon leveling up? For instance, if two pokemon were to be EV trained, were both the same species, but for that stat one had, say, 16 IV's for it, and the other 28 IV's for it, then the one with 28 will have a [proportionally] higher stat when Ev trained?

It means that at level 100, a pokemon with 16 IVs will have an extra 16 stats in that category compared to a pokemon with 0 IVs in that stat. The one with 28 IVs will then have an extra 12 stats over the one with 16 IVs.

Simple way to look at IVs? It's bonus stats. 0 = +0, 31 = +31.


EV/Stat F6ing - Dusk - 2010-04-04

^You can't gain EVs if you can't gain experience. The only way to give a level 100 Pokemon EVs is through vitamins. You can get up to 100 in 5 stats and 10 in a 6th.


EV/Stat F6ing - IllegallySane - 2010-04-04

Dusk Wrote:^You can't gain EVs if you can't gain experience. The only way to give a level 100 Pokemon EVs is through vitamins. You can get up to 100 in 5 stats and 10 in a 6th.

It's why I said take it with a grain of salt and try it out. No harm in fighting a single pokemon with a Power item to test it.


EV/Stat F6ing - Dusk - 2010-04-04

IllegallySane Wrote:It's why I said take it with a grain of salt and try it out. No harm in fighting a single pokemon with a Power item to test it.

But...I have tested it. I'm telling you what happens :/


EV/Stat F6ing - FrozNlite - 2010-04-04

Thanks for the replies guys! Chances are it's as you said: I just haven't killed as many Pokemon as I thought. Ohwell, since it's not like I'm using this Ampharos in any final teams.

Hijacking my own thread to discuss another subject: IVs. I've never been a metagame player; just your typical type weakness/strength master, though since I'd like to start developing metagame teams, this is all (obviously) good to know. Can someone give a rough explanation of them? I understand they constitute bonus stats, as said above, and the equations are all over the place on Serebii, etc., but how can you positively influence them to your advantage? As far as I've gathered from Serebii's guide, you really can't, as IVs are "set in stone" when you receive a Pokemon, and are completely random. The only positive light the guide shed on the matter was saying that wild Pokemon tend to have a greater distribution of weaker IVs than bred Pokemon, so that's what I've been doing, but regardless it feels like an area that's not as easily influenced as EVs.

Thanks again!


EV/Stat F6ing - shouri - 2010-04-04

Guess I have to clear up some misunderstandings.

1)It IS possible to gain stats at level 100 even past using the vitamins. It wasn't possible before in the early generation (I believe). They made it so that when you deposit a pokemon into the PC it'll recalculate the pokemon's stats if it has any unapplied EVs.

*Goes to search for interwebs to back up this claim*

PsyPokes Wrote:Can you still EV-train when your Pokemon is at level 100?

Yes you can, but since the Pokemon can no longer level up, the stat will never increase due to EVs gained. How then, can one overcome this problem? The answer lies in the Box Trick. Suppose your Mewtwo gains 4 Speed EVs. To increase its Speed by 1, deposit Mewtwo in the PC, and withdraw it again. Its Speed will now be higher by 1 point. This is because the stats are recalculated each time you withdraw a Pokemon in the PC.



2)Let's say you catch a level 50 legendary or something else that doesn't have any EVs yet. And let's say you train it on... level 2 rattatas while holding the +4 speed EV and you have pokerus on it. You kill tons of rattata to get the maximum 255 speed EVs. When you level to 51 ALL 255 EVs will be applied. BUT you will not gain +63 stats. It'll probably be around +3x. (I've done this on Leaf Green).

EVs will give you a +stat of :

(EVs/4) * (level/100). Meaning EVs will only take full effect at level 100. At level 50, all of the 255 EV's will have been applied, but they just wont count for as much.

While you level up, the EVs you have start counting for more. So it might look as if during one random level up you'll gain +5 or +4 instead of the usual +3. It isn't that your EVs are just barely being applied, but that the current EVs started counting for more, thus you stat needs to go up by a bit more.


More sources so that you guys can't say I'm BSing anything:

Psypokes Wrote:Why does my Pokemon not gain 63 Speed stat points when I let it accumulate 252 Speed EVs before levelling it up?

Stat increases due to EVs gained are not apparent right from the start. You will start noticing greater increases in stats once your Pokemon is at higher levels. Regardless of when the changes become obvious, your Pokemon will end up with the correct stats when it eventually reaches level 100, so worry not.

Smogon Wrote:If you want to find a stat that isn't HP, then you use the following formula:

Stat = (((2 * BaseStat + IV + (EV / 4)) * Level / 100 + 5) * Nature

So you can see that for JUST the part involving EVs you'd get

EV/4 * level/100 (*nature) but just assume a neutral nature for simplicity.



3) 252 or 255? Since you can have a max of 510 points, a number of people will just go 255 speed 255 XXXX, since 255 happens to be the max you can get in a stat.
But since the stat gained at level 100 is:

statincrease = floor(EV/4);

You'd get only 63 points. Meaning the extra +3 EVs go to waste in both of the stats. So competitive battlers try to do a spread of: 252, 252, 6. This still allows them to get the 63 points into two stats. BUT it also gives them a +1 point boost to a third stat.

Of course not everyone will do 252, 252, 6 for various reasons (See any random smogon page for a pokemon and you might see the different EV spread and the reasoning).


4) IVs. A pokemon with 20 IVs in speed vs the same pokemon same EVs same nature (neutral for easyness) with 30 IVs:

The pokemon with 30 IVs will (at level 100) have 10 more points in a stat than the one with 20 IV in a stat.
At level 50, the pokemon will have only 5 more stat points than the one with 20 IVs due to the multiplier of: level/100.

IVs are determined and set in stone if you're capturing them in the wild. BUT, if you're breeding... IVs can be inherited... sort of.

smogon's The Breeding Guid Wrote:http://www.smogon.com/ingame/guides/breeding_guide_part1


SECTION THREE
How the game provides IVs to an egg:

Before we start our breeding guide proper, you need to be informed of how exactly the game assigns the IVs to a baby. This actually differs from game to game.
IV Breeding in EDP (Emerald, Diamond, and Pearl)

The IVs for the baby are first created at random. Then, a random IV from either parent is inherited to the baby. Then, any random IV except an HP IV is selected from either parent and is passed to the baby. Finally, any random IV except an HP or Defense IV is selected from either parent and passed to the baby. These three random IVs may overlap, that is, the same random IV can be chosen to be inherited in the second, or third, IV transfer.

In Ruby, Sapphire, Fire Red, Leaf Green:

The IVs for the baby are first created at random. Then, three random IVs from either parent are successively inherited to the baby. These three random IVs may not overlap, that is, the same random IV cannot be chosen to be inherited in the second, or third, IV transfer.



EV/Stat F6ing - Dusk - 2010-04-04

IVs are randomly generated for all Pokemon, but some of the IVs of the parents are passed down to the offspring. You can breed parents with high initial IVs to increase the chances that the baby will have high IVs. If you're playing in-game, breeding for IVs is an incredibly tedious process, which is why so many people RNG abuse and hack to battle. IMO perfect IVs don't matter all that much unless you need to use a Hidden Power of a specific type. Natures and EVs make a much greater impact on your Pokemon's stats, and as long as you're not using Pokemon with IVs all below 10, you shouldn't notice much of a difference.


EV/Stat F6ing - shouri - 2010-04-04

Dusk Wrote:Natures and EVs make a much greater impact on your Pokemon's stats, and as long as you're not using Pokemon with IVs all below 10, you shouldn't notice much of a difference.


260 speed with neutral nature -> 286 with speed boosting nature
260 speed with 15 IVs -> 276 speed with 31 IVs
260 speed neutral 15 IVs -> to 31 IVs with boosting nature (260+16)* 1.1 = 303.

To most people the difference between the 286 and 303, (as dusk said) will be almost unnoticeable. It's only if you're competitive battling and are worried about base speed ties that you really have to worry. But for the average person, you really don't need to worry about IVs.


EV/Stat F6ing - Five Second Pose - 2010-04-04

Attaching a power item to one of the parents (I think it was the female, not sure) transfers that parent's IV to the child.