[1.2.278] Even moar skill balancing - Fiel - 2010-01-05
To see a compiled list of skill changes from all KMST patches (including this patch), please see this post
Skill Changes
Mages
F/P Mage (IV)
- Fire Demon - Basic Attack increased to 140 from 120
- Paralyze - Basic Attack increased to 240 from 210
- Meteo - Basic Attack increased to 620 from 570
I/L Mage (IV)
- Ice Demon - Basic Attack increased to 120 from 100
- Chain Lightning - Basic Attack increased to 210 from 180
- Blizzard - Basic Attack increased to 600 from 570
Bowman
Hunter
- Arrow Bomb : Bow - Damage increased to 150% from 130%
Ranger
- Inferno - Inflicts burn damage for 7 seconds. Damage increased to 160% from 150%.
Crossbowman
- Iron Arrow - Damage increased to 200% from 180%
Sniper
- Strafe - Can now instant kill with a 3% probability to mobs under frozen effect
Marksman
- Snipe - Cooldown time reduced slightly in the lower levels. Level 1's cooldown time reduced from 240 to 235
Pirates
Marauder
- Energy Blast - Now stuns with 40% probability for 8 seconds. Range increased from 100% to 110%
On mob death:
Level 30
HP +5
HP increase probability 10%
Item
Consume
모험가의 한손무기 공격력 연성서
내구도가 있는 한손무기에 공격력 향상 옵션 추가. 실패하면 50%의 확률로 파괴된다.\n물리공격력 +2, 마법공격력 +2\n#c연성서를 사용할 수록 성공확률이 하락한다.\n모험가 무기에만 사용 가능# Weapon Attack: +2 Magic Attack: +2 Cursed rate: 50%
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모험가의 두손무기 공격력 연성서
내구도가 있는 두손무기에 공격력 향상 옵션 추가. 실패하면 50%의 확률로 무기가 파괴된다.\n물리공격력 +2, 마법공격력 +2\n#c연성서를 사용할 수록 성공확률이 하락한다.\n모험가 무기에만 사용 가능# Weapon Attack: +2 Magic Attack: +2 Cursed rate: 50%
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모험가의 방어구 방어력 연성서
내구도가 있는 방어구에 방어력 향상 옵션 추가. 실패하면 50%의 확률로 파괴된다.\n물리방어력 +3, 마법방어력 +3\n#c연성서를 사용할 수록 성공확률이 하락한다\n모험가 방어구에만 사용 가능# WDEF: +3 MDEF: +3 Cursed rate: 50%
Mob
Elemental Resistances changed - The below shows the new values for elemental attributes
Qualm Monk - Weak to Fire, Weak to Lightning Qualm Monk Trainee - Weak to Fire, Weak to Lightning
Qualm Guardian - Weak to Fire, Weak to Lightning, Weak to Poison Chief Qualm Guardian - Weak to Fire, Weak to Lightning, Weak to Poison
Oblivion Monk - Weak to Ice, Weak to Lightning, Weak to Poison Oblivion Monk Trainee - Weak to Ice, Weak to Lightning, Weak to Poison
Oblivion Guardian - Weak to Ice, Weak to Lightning, Weak to Poison Chief Oblivion Guardian - Weak to Poison
[1.2.278] Even moar skill balancing - Amnesia - 2010-01-05
Yey :O I hope these ones include Bishops..
-NVM, it's Arch Mages, Pirates and Archers.
[1.2.278] Even moar skill balancing - Rick - 2010-01-05
Keeping in mind these patches are meant to balance, not power up the powerful.
And as for the AM skills, upping Blizzard and Meteor was unexpected. As far as the other skills go, it's an ok boost I guess.
[1.2.278] Even moar skill balancing - Combattente - 2010-01-05
Fiel Wrote:F/P Mage (IV)
- Meteo - Basic Attack increased to 620 from 570
I/L Mage (IV)
- Blizzard - Basic Attack increased to 600 from 570
Woah.. I didn't expect them to INCREASE the attack of ultimates. But I think it's right for F/Ps to have a stronger ultimate, as they don't really train fast / are a wanted job.
Are there any more changes, Fiel?
[1.2.278] Even moar skill balancing - cleric1213 - 2010-01-05
lol are they trying to make A/M ultis be comparable to genesis?
[1.2.278] Even moar skill balancing - Lozmaster - 2010-01-05
So now arrow bomb with SE is 348% average. Inferno is now 292% average with burn, 365% with advantage. I'm not sure nexon understands which way round this is supposed to be going, at this rate, bomb arrow is going to outdamage inferno with advantage. And yar, burn is really a helpful skill on the job without any movement skills to help cycle burning a whole map.
[1.2.278] Even moar skill balancing - Bribery - 2010-01-05
So they finally make Meteor stronger than Blizzard. Took them long enough.
EDIT: What are those rings?
[1.2.278] Even moar skill balancing - Amnesia - 2010-01-05
What's with the new 3 attack ring and the Medal?
[1.2.278] Even moar skill balancing - Lozmaster - 2010-01-05
Those new rings are disgusting. They might be one of a kind, but they all have different names, if you could get one of each, you have +30% critical, if thats possible, that gives arans 105% chance of a critical with SE (60%+15%+30%), and 90% without. BM/MM at 85%, and NLs at 95%. Yuck. Even with just the 15% bonus though (which is more realistic, i'm going to assume these are gotten by trading up,same as aran rings were in GMS) a 90% critical rate is horrific
[1.2.278] Even moar skill balancing - Stephen - 2010-01-05
on insoya there's something about the gunner's ice freeze and fire burner skills. any info on these?
[1.2.278] Even moar skill balancing - Fiel - 2010-01-05
Stephen Wrote:on insoya there's something about the gunner's ice freeze and fire burner skills. any info on these?
Those were changed in previous patches and were not affected in this patch.
EDIT: Oh, yeah, they were affected in this patch, but not skillwise. It was just a bug correction that doesn't affect the skill tables at all.
[1.2.278] Even moar skill balancing - bio9205 - 2010-01-05
Strafe can 1HKO now? Sweet. Nice to see Bowmen finally have a boost.
What's with those pink overalls? They're smexy. Any news about them, besides the fact that they level?
[1.2.278] Even moar skill balancing - Fiel - 2010-01-05
bio9205 Wrote:Strafe can 1HKO now? Sweet. Nice to see Bowmen finally have a boost.
What's with those pink overalls? They're smexy. Any news about them, besides the fact that they level?
Careful there. Only snipers get the 1HKO, not Rangers.
[1.2.278] Even moar skill balancing - Tay - 2010-01-05
I have a feeling these new equips will be for another FAIL pq.
Considering they give a skill and what not, whatever cheuk sa is.
[1.2.278] Even moar skill balancing - PeePeeAyeDeeKay - 2010-01-05
Meteor and Blizzard damage boosts.... unexpected...
I think the OHKO ability for Sniper's Strafe only applies if the monster is under frozen condition from Sniper's Blizzard shot.
Insoya Wrote:8. 저격수의 스킬이 변경 되었습니다.
- 스트레이프가 일정 확률로 결빙 상태의 적을 즉사 시킬 수 있도록 수정되어, 아이스 샷 등과의 연계 효과가 상향 되었습니다.
8. The shooter's skill has been changed.
-- Peu a chance to stray icing conditions has been modified so that the enemy could die immediately, the ice has shot up, such that the associated effects
[1.2.278] Even moar skill balancing - SuperMario64 - 2010-01-05
I read that the elements for the Qualm and Oblivion monsters were changed as well. :o
I wonder what they are now. xD
[1.2.278] Even moar skill balancing - Fiel - 2010-01-05
Posted the new changes on those mobs
[1.2.278] Even moar skill balancing - Shidoshi - 2010-01-05
Nice changes to mages:
-Increasing boss DPS
-Making FD and ID useful compared to fire arrow
-Making Meteo Stronger than blizz and both more comparable to genesis
And to Archer:
-Improve in Iron Arrow - wow did it really need it?
-Nice combo with blizzard/strafe for snipers also making lower levels of sniper better.
-Good to see they are working on inferno.
Changes to pirates I can't comment much =P (don't have one)
[1.2.278] Even moar skill balancing - PeePeeAyeDeeKay - 2010-01-05
Looks like they made Qualm and Oblivion mobs(except chief obliv guard) elemental friendly for Paladin's Lightning/Thunder charge's stacking ability. o.o"
[1.2.278] Even moar skill balancing - Devil - 2010-01-05
Yay for 95% critcal rate on my Nightwalker + SE... :')
Can I have platinum karma scissors now for my MoN also? ktnxbye! :')