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[1.2.276] More rebalancing - Printable Version

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[1.2.276] More rebalancing - Fiel - 2009-12-29

ALWAYS ASSUME MAX LEVEL WITH SKILLS. I will do skill tables later.

Done writing skill changes. This is it.

 Skill Changes

 Character

 Item



[1.2.276] More rebalancing - JoeTang - 2009-12-29

Fiel Wrote:4.7MB - likely a skill changing patch. I'm working on it now...

First. Here's hoping for good times ahead.


[1.2.276] More rebalancing - Tay - 2009-12-29

Wonder when they'll start testing the new job planned for release in summer.


[1.2.276] More rebalancing - Sn1perJohnE - 2009-12-29

MP cost reduction for Ultimates a-@ LOTS of mages are gonna love that.


[1.2.276] More rebalancing - MetaSeraphim - 2009-12-29

Lol @ the changes to Warriors.


[1.2.276] More rebalancing - Sn1perJohnE - 2009-12-29

Wait wait wait. Isnt steal the skill that takes any equips or stuff or what ever from the monster and drops em while their still alive? They made THAT into a mob skill?!?! a_@


[1.2.276] More rebalancing - Tay - 2009-12-29

Cool, Steal might be useful.


[1.2.276] More rebalancing - Lozmaster - 2009-12-29

Well, that makes lightning charge even more laughable than it was before. Wonder what the new threaten does...


[1.2.276] More rebalancing - Sn1perJohnE - 2009-12-29

...Even more waiting for archer changes and more marauder changes...


[1.2.276] More rebalancing - MetaSeraphim - 2009-12-29

Sn1perJohnE Wrote:...Even more waiting for archer changes and more marauder changes...

More Marauder/Bucc changes? Lol, they already changed them once and they said they weren't going to change them again.


[1.2.276] More rebalancing - Sn1perJohnE - 2009-12-29

MetaSeraphim Wrote:More Marauder/Bucc changes? Lol, they already changed them once and they said they weren't going to change them again.

And where did they say this......


[1.2.276] More rebalancing - JoeTang - 2009-12-29

Looks like Bandits will be all about Steal now. This was unexpected. Hooray for (huge) 2nd job mob skill.

 Steal in Black
It's got a significantly farther reach than Band of Thieves, it just doesn't hit both sides.
Stunning is an interesting touch, and I guess it's for making Stealing easier since any other skill cancels the Stun.

Now we have a tough choice to drop the newly improved Endure to get some better mob reach, Stun, and STEALAN.


[1.2.276] More rebalancing - y0y0y0y0shi0 - 2009-12-29

LF>New F/P animation.

I like how Pages get hindered. XD


[1.2.276] More rebalancing - Fiel - 2009-12-29

Pages? Hindered? Did you read anything past the second sentence?


[1.2.276] More rebalancing - y0y0y0y0shi0 - 2009-12-29

Fiel Wrote:Pages? Hindered? Did you read anything past the second sentence?

"Description changed"
I can definitely read Korean. >.>
"New variables added"
I, being code illiterate, also definitely know what those mean.


[1.2.276] More rebalancing - cleric1213 - 2009-12-29

B>new animations for fire arrow


[1.2.276] More rebalancing - Fiel - 2009-12-29

I can't read Korean either. Google Translate looks like it said something that was an improvement. I have no idea what those variables mean either... lemme look at the description.

"MP 15 소비하여 31% 확률로 42 초간 적의 공격력, 방어력 -1%, 4 초간 명중률 -1% "
"MP 15; 31 percent chance of 42 seconds into the enemy's attack, Defense -1% 4 seconds hit rate -1%"

In other words, Pages can now rejoice - it affects enemy defense by a percentage which means moar damage. It affects the enemy's accuracy, defense, and attack. That's huge.


[1.2.276] More rebalancing - CarrionCrow - 2009-12-29

Harumph.
Pole arm DrKs will need a lot more than a basically pointless increase in rush damage.
Less MP on ultimates is hardly the way to go unless they throw in a cooldown or dealy too.
Hope they fix the useless skills for all classes and not just the bandits steal.


[1.2.276] More rebalancing - y0y0y0y0shi0 - 2009-12-29

Fiel Wrote:I can't read Korean either. Google Translate looks like it said something that was an improvement. I have no idea what those variables mean either... lemme look at the description.

"MP 15 소비하여 31% 확률로 42 초간 적의 공격력, 방어력 -1%, 4 초간 명중률 -1% "
"MP 15; 31 percent chance of 42 seconds into the enemy's attack, Defense -1% 4 seconds hit rate -1%"

In other words, Pages can now rejoice - it affects enemy defense by a percentage which means moar damage. It affects the enemy's accuracy, defense, and attack. That's huge.
Well then apparently not.


[1.2.276] More rebalancing - JoeTang - 2009-12-29

Fiel Wrote:I can't read Korean either. Google Translate looks like it said something that was an improvement. I have no idea what those variables mean either... lemme look at the description.

"MP 15 소비하여 31% 확률로 42 초간 적의 공격력, 방어력 -1%, 4 초간 명중률 -1% "
"MP 15; 31 percent chance of 42 seconds into the enemy's attack, Defense -1% 4 seconds hit rate -1%"

In other words, Pages can now rejoice - it affects enemy defense by a percentage which means moar damage. It affects the enemy's accuracy, defense, and attack. That's huge.
Fiel Wrote:That's huge.
Fiel Wrote:[SIZE="7"] HUGE[/SIZE]

One big step for Pages.

Any idea what subTime is though?