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level 120 trainable mobs - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Amherst (https://www.southperry.net/forumdisplay.php?fid=36) +--- Thread: level 120 trainable mobs (/showthread.php?tid=13812) Pages:
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level 120 trainable mobs - Worthyness - 2009-07-20 Yah are there any level 120 mobs besides crimson guardians in GMS? I heard there were/is a mob in Time Temple. Might try my hand at the veteran hunter medal if there are any ![]() Thanks in advance =) level 120 trainable mobs - FelixTM - 2009-07-20 All four Oblivion monsters are 120+. Oblivion Monks are exactly 120, I believe, and it goes up to like 130-131 by the time you get to Chief Guardians. Pretty sure the Veteran Hunter medal is still glitched right now, though. Only way you can currently get it is if you never log off before you get 100k monsters killed. level 120 trainable mobs - SlayerZach - 2009-07-20 I heard bosses count too, so.. Papulatus Clock, Papulatus, Every Zakum part, Horntail parts, etc.. :f6: level 120 trainable mobs - MasPan - 2009-07-20 Ok, so pardon me for not quite understanding here. If you're above 120, any monster above 120 (even if you're 15x) still counts? level 120 trainable mobs - FelixTM - 2009-07-20 MasPan Wrote:Ok, so pardon me for not quite understanding here. If you're above 120, any monster above 120 (even if you're 15x) still counts? Correct. level 120 trainable mobs - SlayerZach - 2009-07-20 MasPan Wrote:Ok, so pardon me for not quite understanding here. If you're above 120, any monster above 120 (even if you're 15x) still counts?Yes. As long as you're above lvl 120, any mob lvl 120+ will count. :f6: Edit: Ninja.. =( level 120 trainable mobs - Cyanne - 2009-07-20 SlayerZach Wrote:I heard bosses count too, so.. Yeah, but hunting 100k boss monsters isn't really an efficient way of going about it o_o level 120 trainable mobs - SlayerZach - 2009-07-20 Cyanne Wrote:Yeah, but hunting 100k boss monsters isn't really an efficient way of going about it o_oA few bosses here and there would help out the progress, no? :f6: I didn't mean literally 100k bosses. level 120 trainable mobs - FelixTM - 2009-07-20 SlayerZach Wrote:A few bosses here and there would help out the progress, no? :f6: I guess it wouldn't hurt, but it's not going to save you any time. In the time it takes to hunt a couple Paps, you could have killed far more Oblivion monsters. Even more so when it comes to Zak and HT. level 120 trainable mobs - Stereo - 2009-07-20 FelixTM Wrote:All four Oblivion monsters are 120+. Oblivion Monks are exactly 120, I believe, and it goes up to like 130-131 by the time you get to Chief Guardians. They are matching quests, 121 (Monks), 124 (Priests), 128 (Guardians), 131 (Chief Guardians). The other sets increase like this too, blue ones are 106-109-113-116, green are 91-94-98-101. level 120 trainable mobs - MasPan - 2009-07-20 Cyanne Wrote:Yeah, but hunting 100k boss monsters isn't really an efficient way of going about it o_o I'm planning on making Pap or Zakum my last kill. level 120 trainable mobs - Worthyness - 2009-07-20 looks like i'm gonna have to train a little more before i get there =P level 120 trainable mobs - KajitiSouls - 2009-07-20 It gets easier as you level up. I found out that if I were to undertake this quest and kill an even number of monsters per day, I could simply spend an hour and a half BanHammering mobs and make it with some room to breathe. level 120 trainable mobs - MasPan - 2009-07-20 KajitiSouls Wrote:It gets easier as you level up. [color="#cc8899"]1000 x 7000 = 7,000,000 100 x 7,000,000 = 700,000,000. 700m exp just from finishing this quest on Oblivion Guardians. I'd level 5 times O.o[/COLOR] level 120 trainable mobs - Worthyness - 2009-07-20 needa level a few more times cause my barrage does 45k only on average =( that means 3hits to kill even the noobiest one T.T level 120 trainable mobs - Dusk - 2009-07-20 MasPan Wrote:[color="#cc8899"]1000 x 7000 = 7,000,000 In a month (once they fix it)? That's not too bad, even on 1x. Especially since party kills count. level 120 trainable mobs - MasPan - 2009-07-20 Dusk Wrote:In a month (once they fix it)? That's not too bad, even on 1x. Especially since party kills count. True. I may get a Bellocan medal-questing party together to kill Chief Oblivion Guardians for this, considering we could probably down 1,000 in 30minutes with a team of 3 at Oblivion 4. level 120 trainable mobs - Cyanne - 2009-07-20 If you're not going for exp, might as well do oblivion 1 or 2, where monsters are easier to kill and masks drop. level 120 trainable mobs - Beaner - 2009-07-20 Cyanne Wrote:If you're not going for exp, might as well do oblivion 1 or 2, where monsters are easier to kill and masks drop. spliting priests with another non mage attacker is just as good as skeles so it is an option level 120 trainable mobs - MasPan - 2009-07-21 Cyanne Wrote:If you're not going for exp, might as well do oblivion 1 or 2, where monsters are easier to kill and masks drop. For a PA DrK, Guardians at map 4 is actually FASTER killing than the priests. There are more mobs and a faster spawn, and the map is easier to rotate as well. |