I just installed StarCraft, along with the expansion, on my computer with Windows Vista Home Premium SP1 64-bit. Installation went fine and the game starts up without any errors, but the problem begins after the loading screen. Once I get to the menu, I get a bunch of blinking and random black lines on the left side of my screen, along with a much more dense collection of black lines in a small square in the top left corner of my monitor. I have StarCraft fully patched and my video drivers are updated. I tried running in multiple compatibility modes, but running in XP SP2 did not fix it and StarCraft wouldn't even run with anything lower. I also tried running it as an administrator, again trying different compatibility modes, but it did nothing. I also tried selecting the other options such as Run in 256 colors and Run in 640x480, but neither of them fixed it.
There is something strange about it, though. I turned on scaling with a fixed aspect ratio so that games without widescreen settings, such as MapleStory, would not be stretched, but StarCraft stretches across my whole monitor regardless of this setting. I even tried turning off scaling, but StarCraft continues to take up the whole screen. It could just be that StarCraft is too old to run on this hardware and this operating system without flaws, but I have heard of others playing StarCraft on Vista with no problem, so there must be a solution.
Well I'm planning on getting another $10 NX cash card and I want to spend some of it on a Hair change for my Pirate to be. The only problem is, I currently like 3 hair styles, and I can't decide.
So I put up the poll, and let you decide.
I plan on spending the rest of the NX on Gachapon and any left over NX will be used for the MTS or just saved up.
Model: L100
Whenever I turn off my computer for a little, my keyboard doesn't work in the same USB slot as I had it in before. When I put something like a flash drive or an internet adapter in the old keyboard USB slot, it would work fine. I have to change my keyboard slot every few days so I can use it t-t. It won't work in the ones Ive used 2-5 restarts ago either. I'm running out of slots t-t
I asked this question on Sleepywood a very long time ago, and nobody could help me out. I'll give it a try on here.
Basically, when I try to take screenshots, every now and then it freezes my Maple for about ten seconds and completely glitches up my screen. If I alt+tab, and then tab back in, everything returns to normal. That however, can make it a risk/hassle to take screenshots in dangerous places (When you're about to level up/killing a boss/ETC.) Basically, I just want to take screenshots without having everything all fucked up and annoying.
I can still manage to print-screen during this glitch up. Here's a couple I've gotten over a span of about three months.
Imagine that happening whenever you take a screenshot. Imagine that happening at Pap, or Zakum, or during your level 200 level up or something. That's some annoying pomegranate right there. I'd be very appreciative to whoever could solve this for me.
This is a really old video of mine, I made it last September of my old CB in Khaini. I decided to put it on here because to this day, I'm still fairly proud of it. I'd make new videos of my Kradian character, but my harddrive is dying and I can't fraps well anymore.. =[.
The first version, the youtube version, was rendered in really low quality, and I didn't realize this until it was too late. The second version, on Veoh, is much higher quality, but Veoh videos are riddled with ads. So I'll post both links, and you decide what to watch.
so i is carlos, i is old and i is latino. i am sort of a troll in forums but i am not as bad as i look. i am back (i think) my internet is working today so i hope its permanent. remember to check the windia archer ranks and give me nude pics (ladies only).
also hi to all the old school former Swers i see around, looks like this is gonna be fun as hell, just like that place was before nazis ruled.
Pulled straight from my thread on sleepywood, but since I will probably be hanging around here a bit, I figured I might as well post it here as well.
This will organize everybody's training grounds and newcomer magicians can use this information.
This thread is only meant to serve as a guide to magicians on which training ground members of the magician community have found to be effective for experience, money gain, or both. All that is presented here is the general knowledge that the community has accumulated on what training locations tend to be most effective at the various periods of a character's training life. It is not meant to be a law by which all magicians must follow when they play maple story.
If you wish to do something different from what is listed here, you are free to do so. It is likely that deviating from this guide will give you poorer results in training, but it is also possible that you find something even better than what this reference has to offer.
If a training place is missing or if a new place comes out, you may send me a PM to have it added. It is possible for me to miss things (though I try not to). If you want me to add something, please provide as much information as possible. Posting things such as level, experience rate, skill build, AP distribution and funding information makes it much easier to see the feasibility of a training method for others.
[INDENT]<Disclaimer> Before getting started, I reserve the right to make changes to this information based on my own experience and on people's suggestion. I do not take any credit for "discovering" good training spots, however I do take credit for scavenging for the information and putting them all into one organized thread for the public to use.[/INDENT]Update History:
Legend $ -- Easy on your pocket; possibly a good gold mine. Remember: possibly. No promises. $ -- Heavy spending. This spot is a potion burning furnace. % -- Awesome experience. Seriously, zomgwtphax0rs kind of experience. % -- Slow experience, maybe very slow. You should have reasons to train here other than for good exp.
Full attacker party -- partying to the maximum carrying capacity of the map (for instance, a full Dual Ghost Pirate attacker party is 4-5 people). There are usually priests in full attacker parties. Carrying capacity various from map to map. Party with <specific class> -- This strictly means you party this class with the exception of maybe 1-2 other people in the party for extra killing. "Party with" means that other class and you are always together for each other's skill buffs. Split map with <specific class> -- Very different than "Party with <specific class>". Split map means you go out on your own, killing in your own spot(s). When eachother's skill buffs runs out, just get together and recast.
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Poison Breath against ghost pirates and death teddy is strictly for the later 50's (level 57+). You can sure and try to poison at level 51 and such, but you will be KSed out, have lots of misses and will have a terrible maple experience.
Comments: Fire Arrow against ghost pirates and death teddy is strictly for the later 60's (level 67+). You can sure and try to poison at level 61 and such, but you will be KSed out, have lots of misses and will have a terrible maple experience. Also, Fire Arrow will be slow and very tedious at zombies now that the map is nerfed. It will be even more slow and more tedious at grupins and white pangs. In short: This is the hell levels for fire/poison wizards. Hang in there.
Comments: Okay, this is the fire/poison mage hell hole. Money loss almost everywhere you go. And spots that are good for money, is slow on experience. Its called hell hole for a reason. Live through it or else.
Comments: Poisoning sharks at level 80's is tough, maybe even impossible. Heck, even at level 90, sharks are not just easy to deal with. They are above level 100, so expect a lot of misses and many many deaths.
Comments: In oder to make fast experience in a party, the fire/poison mage must keep the entire map poisoned while the other attacker(s) clean up the black squids to keep the lethal squid constantly spawning.
Comments: FP and priest parting at grims requires a priest strong enough (probably above level 100) to solo the bottem and middle platform. The FP goes around misting the entire top lap of the map. They meet in the center to rebuff.
In oder to make fast experience in a party, the fire/poison mage must keep the entire map poisoned while the other attacker(s) clean up the black squids to keep the lethal squid constantly spawning. Okay so you also see that sharks during this time are awesome for money and awesome experience. Looks like a win-win situation eh? Don't be fooled. With great rewards, there are great risks as well. Sharks are very dangerous to those who have never poisoned sharks before. Any fire/poison mage dies a good number of times before mastering sharks. Some even say that sharks isn't for everyone and some people may never master sharks.
Also, Red-Nose Pirate Den 2 is only for for FP who have a level 28+ explosion. Its very very slow experience, but FP should be 2-3 hit killing Captains and Krus at this level so its incredibly fun, not to mention decent money.
Apparently the Peak of the Big Nest map can be triple channeled. If you choose to do this, make sure you aren't being greedy and let don't crowd out others when training. 2 channels should be more than enough.
Comments: FP and priest parting at grims requires a priest strong enough (probably above level 100) to solo the bottem and middle platform. The FP goes around misting the entire top lap of the map. They meet in the center to rebuff.
Also, Red-Nose Pirate Den 2 is only for for FP who have a level 28+ explosion. Its very very slow experience, but FP should be 3-4 hit killing Captains and Krus at this level so its incredibly fun, not to mention decent money.
Apparently the Peak of the Big Nest map can be triple channeled. If you choose to do this, make sure you aren't being greedy and let don't crowd out others when training. 2 channels should be more than enough.
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Expect to have your brains KSed out if you chose Retz. Upper levels magicians and even other classes are not kind to low level lightning users here.
Comments: Dummies in Mu Lung looks like they will be full in crowded servers because they look as good as the old zombies' map. lern2party. The spawn is even more insane in a party, and it looks like it can fit up to 3 people. Don't be a jerk and bust "ccpls" on everyone you see.
Comments: I don't have much to say about partying at grims and MDT since I've never seen it done. But in order to make magic here, the key is that the cleric would need great HP equipment.
Comments:It may be a little early for most priests to split Grim Phantom watches at this level. Another attacker at Grim Phantom Watches could mean a DK, Crusader, Hermit, White Knight, F/P Mage, or Priest. It doesn't really matter as long as both of you kill fast enough to meet up before holy symbol runs out. If you can't, stick with partying instead of splitting.
Here's the deal with Dreamy Ghost (also known as Himes): Share. Sharing isn't caring but it does cut down on grinding time. The game programmers didn't give Holy Symbol to priests just so priests can go solo crap.
Comments: Thanks to Wiggy, you have a nice way to party at Red Wyverns. See here for more details.
Another attacker at Grim Phantom Watches could mean a DK, Crusader, Hermit, White Knight, F/P Mage, or Priest. It doesn't really matter as long as both of you kill fast enough to meet up before holy symbol runs out.
Here's the deal with Dreamy Ghost (also known as Himes): Share. Sharing isn't caring but it does cut down on grinding time. The game programmers didn't give Holy Symbol to priests just so priests can go solo crap.
Spam Shining Ray whenever possible for the high and stable damage. Goby parties should remain around 3 attackers.
At Jr. Newties, you are pretty much acting as a mule for Holy Symbol. Don't expect to do any significant damage. You'll just hurt your pocketbook a lot more than you have to.
Comments: Thanks to Wiggy, you have a nice way to party at Red Wyverns. See here for more details.
Another attacker at Grim Phantom Watches could mean a DK, Crusader, Hermit, White Knight, F/P Mage, or Priest. It doesn't really matter as long as both of you kill fast enough to meet up before holy symbol runs out.
Here's the deal with Dreamy Ghost (also known as Himes): Share. Sharing isn't caring but it does cut down on grinding time. The game programmers didn't give Holy Symbol to priests just so priests can go solo crap.
Spam Shining Ray whenever possible for the high and stable damage. Do this wherever possible. Party as much as possible.
Goby parties should remain around 3 attackers.
At Jr. Newties, you are pretty much acting as a mule for Holy Symbol. Don't expect to do any significant damage. You'll just hurt your pocketbook a lot more than you have to.
Comments: At dreamy ghosts, using genesis isn't required, but it will speed things up by a lot. You do still have the option of just using heal/shining ray like in the 11x levels, but now, you would have bahamut to speed things up