Many FP mages seem to doubt that Wolf Spiders can potentially be one of the best training maps for FPs, if trainable at all, so I decided to make a guide, being the one of the very few FP ArchMages that still train at Wolf Spiders with Mist. Before reading, I suggest you maximize your browser, if possible. Also, if any of the links are break, please inform me. Questions, comments, and constructive criticisms are appreciated. Enjoy!
~~~~~
[SIZE="4"]This is a Wolf Spider:[/SIZE]
[SIZE="3"]Exclusive Map[/SIZE]
Many people doubt this map is maneuverable at all. However, if done correctly, this map, compared to all other maps in maple, allows the most continuous flow of your character. A FP mage using mist at full speed will beat the speed of anyone at level 200, with only other ArchMages as an exception.
[SIZE="3"]Statistics[/SIZE]
Level: 80
HP: 28,000
MP: 350
EXP: 1250
Weapon attack: 450
Magic attack: 490 <~ According to the data, spiders have 490 M.Att. However, spiders don't have any attacks.
Weapon defense: 700
Magic defense: 650
Accuracy: 175
Avoidability: 30
Damage ranges from 14xx ~ 17xx depending on your W.Def.
Status Conditions Available: Poison, Freeze, Seal, Slow
[SIZE="3"]Drops[/SIZE]
I've personally found EVERY drop on here, so I can confirm that this droplist is accurate. (Yea, even the 70% scrolls). It's notable that Wolf Spiders have almost an identical droplist as Lycanthropes.
Common equipment: White Seraph Cape, Strawberry Earrings Wolf Spiders also dropped (Yellow) Duck Tubes for a limited amount of time.
Warrior equipment: Blue Screamer, Red Rivers Boots, Orihalcon Platine (M), Orihalcon Platine Pants (M), Purple Imperial, The Gold Dragon
Bowman equipment: Blue Falcon, Red Anes (F), Dark Linnex (M)
Magician equipment: Purple Enigma Shoes, Green Oriental Fury Coat (M), Green Galaxy, Red Requierre (F), [Kage] <~ Hidden Street's error
Thief equipment: Blue Scarab, Brown Osfa Boots, Green Pirate Boots, Blood Nightfox
Useable drop: Ilbi Throwing-Star, Dark Scroll for Pole Arm for ATT (70%), Scroll for Claw for ATT (10%), Dark Scroll for Spear for ATT (70%)
Ect drop: Topaz Ore, Black Crystal Ore, Steel Ore, Wisdom Crystal Ore, Monster Card, Summoning Rock
70% scrolls are the RAREST drop at wolf spiders. I've only found one of each in the 20 something levels that I've been here, so don't expect to find one.
70% Dark Scroll for Spear for ATT
LoL I had a zhelm 0.o
70% Dark Scroll for Pole Arm for ATT
~~~~~
[SIZE="4"]Reason for Misting Wolf Spiders:[/SIZE]
Excellent EXP (1.8~2.5M per hour) for FP Mages that cannot yet hit Skelegons at a 100% rate.
As good as, if not better than, sharks, which was the top FP training spot before Leafre. (The average person will get 60 rotations per hour or less at Spiders. If you can break 72 rotations an hour, it will be better than sharks, with 3M per hour. See below.)
Wolf Spiders have no dispel or other magic attacks, eliminating the chance of death
Wolf Spiders are small, allowing you to jump over them on slopes
They are easy to teleport through
They are heavily mobbed (35 spiders within the map)
They do lower damage than sharks or other training maps of similar EXP rates.
Spiders drop large money bags, around 850~1K per drop, which is great for FP Mages who used up all of their money
They drop a variety of equips that NPC for a lot of Mesos
They drop rare equips that can be sold for high prices, such as Scarabs and Ilbis (Screamers, not so much anymore)
~~~~~
[SIZE="4"]Ilbis:[/SIZE]
Using the data below, I have determined that Ilbis have a 1/20,000 chance (0.005%) of dropping from a Wolf Spider. IDK the rate compared to other places, but Wolf Spiders have the highest density (spawn / map size), thus is the best place to hunt for ilbis. The data is pretty consistent, since the number of rotations pretty much matched the average training time for an ilbi to drop. However, most people will get either 60 rotations or below.
When I ask my friends, they say that they barely make 60 rotations an hour. Using 60 as the multiplier, since there are 35 spiders in the map, thats about 2100 spiders killed per hour, or 2.5 mil exp per hour. (average of 9 hours per Ilbi.)
As I got better at it, (and maxed Mist, Explosion, and Booster), I found that as a third job mage, I can consistently get 72 rotations an hour. Since there are 35 spiders in the map, that's about 2450 spiders killed per hour, or 2.9 mil exp an hour. (average of 8 hours per Ilbi.)
As an Arch Mage (with Lv 12 Elquines, Lv 7 Fire Demon, and Paralyze), I can get about 80 rotations an hour. Since there are 35 spiders in the map, thats about 2800 spiders an hour, which equates to about 3.3 mil EXP per hour. (average of 7 hours per Ilbi.)
~~~~~
[SIZE="4"]Preparations:[/SIZE]
[SIZE="3"]Potions of Choice[/SIZE]
Sorcerer Elixir: 1500 MP / 1500 Mesos
Mana Bull: 60% MP / 2800 Mesos
Unagi: 1000 HP / 1100 Mesos
Ginseng Root: 40% HP + 40% MP / 2100 Mesos
Ginger Ale: 75% HP + 75% MP / 3800 Mesos
Before going, make sure you bought enough pots to last you however long you're training. Don't be cheap. Wolf Spider Cavern is a pretty crowded map, once you leave, you might not get your map back.
Mar Wrote:I assume the pot cost here is minimal, is that right? If that so, how much money you expect to collect in about an hour (excluding the drops)?
Pot costs are NOT minimal, usually about 50~75 Ginger Ales (for me) an hour. However, since you'll be collecting around 400~500K an hour, you will be gaining much more Mesos than you're using.
[SIZE="3"]Equipments of Choice[/SIZE]
A fast (4) wand or staff. The reason is that you need the faster explosion to gain better range on your explosion when you jumpcast. If you jumpcast with something like a Kage with a slow (7) rating, you'll probably hit the ground before your actual explosion goes off. You cannot use something else other than a wand or staff, because then you cannot use booster. The four mage weapons that are of fast (4) rating are the Hinomaru Fan, Evil Wings, Poison Mushroom, and the Zhu-Ge-Liang Wand. The Hinomaru Fan and Poison Mushroom are only available through Gachapon. The Zhu-Ge-Liang Wand is only available through the Grandpa Boss.
Sunny Wrote:If you wanted to show all mage weapons that cast at a fast speed[ie:Like how you pointed out the EW and the HF], then you should add...
Poison Mushroom [Level 30 Staff] <~(Added it.)
Celestial Staff [Level 70 Staff]
Pyogo Mushroom [Level 92 Staff]
Street Light [Level 41 Wand]
Zhu-Ge-Liang Wand [Level 50 Wand] (Only weapon left involving Dynasty Warriors I have yet to seen as a regular weapon :\)
Heart Staff [Level 54 Wand] (GG to Nexon calling a Staff a Wand..)
The reason I did not add these other gacha wands and staves is that they have the Fast (5) rating. They will cast slower than a Fast (4) staff or wand. I'd also like to point out that although Hidden Street says that the Celestial Staff is Fast, it actually is a Normal (6) staff, which is the same speed as something like a Magicodar.
Faded Wrote:Question though... Poison Mushroom should be Fast (4), no?
Thank you to Faded for pointing out my error that the Hinomaru Fan and the Evil Wings are not the only Fast (4) weapons for Mages.
Speed or Jump scrolled shoes. It doesn't matter which one you have. If you have a speed shoe, then you'll move faster between teleporting and jump farther. If you have a jump shoe, you'll jump higher (and with enough jump, be able to skip teleporting the bottom and the top middle), allowing you to jumpcast more effectively. However, if you have a crappy keyboard (that doesn't jumpcast very well), I suggest a jump shoe. Personally, I have a 9 speed shoe, and I don't think it makes much of a difference, since the majority of your speed comes from your teleport. The only place you'll see a difference is climbing up the slopes, which you'd only two in two places in the map.
A helmet that helps with movement. Bone helm if you want, helps with the 8 speed and 5 jump. I don't wear one though because it's kinda ugly... If you do wear one, scroll it for either HP or INT. Pirate PQ Hat, if you have the level 90 one (500 PQs), although I think it looks ugly too. (And some people can't get it because they were 100+ before PPQ came out.) This hat adds 7 Speed and 4 Jump, which is one less than the bone helm, but it adds much more def and already has stats on it (+4 to each stat).
If you have a Zhelm, don't use the bone helm or a Pirate PPQ hat. Zhelm cuts about 100 damage per touch, which helps much more than the speed/jump of the bone helm or Pirate PPQ hat.
HP equipment. Since M.Att isn't necessary while misting (if you have maxed mist, all monsters should be at 1 HP or full HP), you should wear HP Equips (if you have them). If you don't have them, don't go out of your way to make one. Some cheap HP equips are HP gloves and HP PanLids. These two are ideal HP equips because Glove M.Att scrolls are somewhat expensive and Shield M.Att scrolls are insanely expensive. A scrolled Spiegelmann's Necklace also comes in handy here.
When people think about fast wands and staves, somehow, they only think that the Evil Wings and the Hinomaru Fan are the only staves that have the Fast (4) rating. Thus, they conclude, LukLess FP mages cannot utilize the full potential of their Explosion. I advise all LukLess mages wishing to mist spiders to wear the Poison Mushroom, because it is a LukLess staff, the only LukLess Fast (4) staff. This staff is available through Gachapon, and with only a 10 LUK requirement, it is the only Fast (4) staff that a LukLess mage can wear.
Desires Wrote:I was just looking through it and thought for under luckless weapons you should add the Poison Mushroom staff cause with only 10 luk req you can easily use it with a zhelm or even a luk shield if you wanted. Which would give you the casting speed bonus. Well atleast its what I plan on using if I ever finish leveling my f/p(+ actually find one in kradia lol).
Thank you to Desires for pointing out that the Poison Mushroom is actually a LukLess staff. Initially, I didn't think it was a LukLess staff either.
If you are LukLess and you cannot afford a poison mushroom, I advise you to use a wear a Maple Weapon, such as: Maple Staff, Maple Lama Staff, Nocturnal Staff, Maple Shine Wand, or Maple Wisdom Staff, because you cannot use Booster with Umbrellas, which are one-handed swords. The Maple Weapons with the Normal (6) rating are the fastest weapons available to you (if you cannot afford a Poison Mushroom), so they should be your second choice should you not have access to a Poison Mushroom. I know this question will come up, so I'll address it now. Mages might want to consider the one handed swords that add speed, such as the Red Whip, the Maplemas Lights, the Pico-Pico Hammer, and now the Maple Umbrella. Note that these weapons cannot be used in conjunction with Booster, so you'd be having a trade off: easy jumpcasting for moving slightly faster. I don't think the speed helps much though because you'd be teleporting most of the time... there isn't much of the map that you need to walk, so I'd say don't use anything you can't use booster with.
[SIZE="3"]Extras (Unnecessary but Helps)[/SIZE]
Speed Potion: 8 Speed / 400 Mesos (May be bought anywhere except for Masteria, World Tour, or Korean Folk Town)
Speed Pill: 10 Speed / 500 Mesos (Only in Ludibrium)
Wizard Elixer: 20 M.Att for 8 minutes / 5000 Mesos
~~~~~
[SIZE="4"]General Advice:[/SIZE]
Pot when you need to. It is advisable to set the HP and MP warning in accordance with your pots.
Always loot so that you do not lose money.
Do not EVER forget to cast Magic Guard.
Cast Booster as often as possible so that it does not run out.
Use Magic Claw on single targets, NOT Fire Arrow. The reason is that Magic Claw goes through walls, while Fire Arrow doesn't. Magic Claw is also slightly faster than Fire Arrow.
Magic Claw can be replaced with Mist if you are in a position not covered by Mist.
Have a somewhat decent range of Explosion (preferably 170% and up)
Jumpcasting on the slopes saves a lot of time. It is advisable to set explosion and jump next to each other. Wireless keyboards are very difficult to jumpcast on. If you have a wireless keyboard, buy a new keyboard.
Telecast whenever possible (places you don't jumpcast on). Telecast as soon as you hit land when you jumpcast to prevent being hit.
When using a priest for HS, let them sit on top (as in train them while they autocast HS). If you let them Shining Ray the bottom spawn from the safety spot, there's a chance they'll get YOUR ilbi. (Remember that you'll be doing the most damage to everything.)
It is advised that you invite your thief friends to haste you. Same rule for HSers also apply for Hasters. Train the thief, let them sit up top. Even though this may seem like a greater loss in EXP for you, even if the thief was attacking, then you'd still get around the same exp, although now the thief will have a chance at looting your ilbi.
[SIZE="3"]Fast Travel[/SIZE]
There are three maps before Wolf Spiders.
In the Lobby, changing channels will bring you to the middle of the map.
In the Lobby, teleporting on the top of the small platforms will be faster than walking and jumping down the slope.
In the Diety Room, changing channels will bring you to the middle of the map (although a bit more towards the right).
In the Soul Corridor, changing channels will bring you directly to the top of the map on the portal.
Changing channels allows you to make a repot trip in as little as a minute and a half, or 90 seconds.
[SIZE="3"]Glitched Spiders[/SIZE]
There are two glitches involving spiders. The first glitch is that the name shows up under the monster, even if you have Monster Names turned off in your system options. This shouldn't affect you though. The second glitch is when a spider becomes invincible. Your attack will travel through the spider, not even producing a red "MISS". However, although you cannot attack the glitched spider, the spider can still touch you for damage. During glitched mode, the spider cannot be slowed, sealed, OR poisoned. The only way to kill one is to keep trying until the spider comes out of glitch mode. If you come across a glitched spider, just move on: don't try to kill it. Spiders don't stay in glitch mode forever, usually only 5~10 seconds at a time. When they come out of glitched mode, they'll be poisoned. Trying to kill one spider is a waste of time. A spider cannot be glitched when it jumps.
[SIZE="3"]Dual Channeling[/SIZE]
Chompy Wrote:Are WS the best exp because they are so packed in on the map?
Like would dual chan really even be possible.
Also Does the exp rival/beat dual chan at leafre?
This was the older response from when the jump-down feature was not implemented yet.
Regarding the first question, Wolf Spiders are the best exp for 7x~10x FP Mages who cannot hit Skelegons at a 100% rate yet. Regarding the second question: there are several reasons to why Wolf Spiders cannot be dual channeled.
In an ideal dual channel map, you would need to revolve a map in 25 seconds or less. Wolf spiders take 35~55 seconds.
With haste, you can revolve the map in around 30~50 seconds (yea haste doesn't save you much time), which still isn't fast enough
Wolf Spider Cavern is an extremely crowded map, more so than some of the top training spots in Leafre.
No, the exp would not rival the rate of Leafre. An estimate for dual channeling Nest of a Dead Dragon or Peak of the Big Nest is 3.3M~4.2M EXP per hour. As stated above, Wolf Spiders have an exp rate of 1.8M~2.5M per hour.
Wolf spiders, with the addition of the jump down feature, can be misted faster than ever. With the butterfly-route, I can complete cycles for less than 30 seconds, which indicates that dual channeling is indeed a possibility. Unfortunately, I have yet to test this because of all the hackers recently, and because of Wolf Spider Cavern being such a popular map.
~~~~~
[SIZE="4"]Maps:[/SIZE]
Note that the backgrounds are incomplete because that's just about all I can see. There are three different sizes for the images for convenience... 100% means no zoom in at all, or direct Screenshot size.
If you want to save an image, saving one of the 100% images is suggested. Though they are very heavy, they have the highest quality.
Otherwise, choose between the 50% sizes and the 33% sizes if you just want to view it in your browser.
The 50% maps are somewhat easy to see, have an decent resolution, but still don't fit inside the monitor.
The 33% maps are blurry but just fit the monitor.
I have removed the images for 100% and 33% size to prevent breaking the 50 image limit. However, you may still be able to view them should you click the link.
[SIZE="3"]Basic Map of Wolf Spiders[/SIZE]
This is just the basic map... I couldn't get some of the lines in the background to match up, since I tried to line up in game ScreenShots with the Rendered Map from the Map Render Request Station v2 (next section). The map, called Wolf Spider Cavern... looks like a spider. It's discouraging because of every platform being a slope.
Spawn Locations
These are the spawn locations. Note that there'll never be that many Spiders in a map.
From this map, you can see that the top right corner has much more spawn than the top left. What's interesting about this map is that the many of the spiders spawn on the spots where you would teleport to save time.
This is just for reference so that players know the effect that the jumpdown function had on the map.
This is the route shown by me teleporting through the map. It also shows every spot where you can cut corners to save time.
To follow this map, start from the top and move right. Follow the direction of the character to the next teleport spot.
Note that the teleport spots may vary because I took this from screenshots taken at different times.
The burning fires in the maps are teleport spots, or portals that bring you to a different section of the map.
You must have maxed teleport to teleport down from the top right corner of the map the rightmost section of the middle platform. <~ Now with the jump down function, mages without maxed teleport may just jump down instead of teleporting down.
The teleports that are closer together are the ones that you walk between. The ones that you walk between have an impossible distance: either they're too close together or they are in the middle of a slope.
G0Kevin Wrote:for your teleport map... you could number the spots to make it easier to read cause i cant really follow it but i love it.
Since it's not difficult to figure out which ones are corresponding, I will not number or link the teleports. Sorry. =/
If you really don't know which ones, group the teleports in pairs starting from the top.
Map
Basically, you go clockwise starting from the top. The orange circles mean Explosion and the Green Circles means Mist. Use magic claw in between when theres only one target moving at you. The broken parts in the line indicate where to teleport to save time, and the places where theres a curve with an orange circle in the air tells you where to jumpcast Explosion. I hope this helps you.
Wolf Spiders is the BEST place to hunt ilbis. It doesn't have a higher droprate than any other monster. I think that they're all equal droprate. However, since wolf spiders have the greatest spawn, that means it has the greatest chance of dropping an ilbi.
Don't worry about the glitch. Wolf spiders are easily avoidable with teleport. The glitch is basically that your attacks pass through the spider, not even miss shows up.
Sorry the route is difficult to follow unless you know where the teleport spots are in the map. I don't like the places I put Mist and Explosion in this map though.
As you can see, if you teleport correctly, you barely have to walk up the slopes.
While jumping off the middle right platform, use booster or any other buff you might want to use.
Cyanne Wrote:cast booster on the ladder at the bottom, where you can cast it faster.
I'd have to disagree with Cyanne on this: casting during midair is the best, because the animation will finish before you hit the floor. Casting booster on the bottom ladder, where the spawn is very heavy will lead to unnecessary damage.
When jumping off the middle left platform, you can do one of two things: cast a buff or use slow. Slow would help by slowing the monsters in the middle platform, lowering your chance of being knocked off.
This is the map of Mist locations, shown by me Misting in the appropriate spots.
Follow the same path shown in the previous image.
Note that the actual Mist spots vary, and these mist's are just for approximation (average locations).
One or two Mists cover the entire platform, since Wolf Spiders move around a lot.
Although one or two Mists cover the entire platform, Misting some extra ones is advisable.
It's possible to skip the Mist on the left-top corner to save time.
It's possible to skip the Mist on the bottom-left corner to save time.
KiwiNukem Wrote:how come you don't mist the bottom right?
You don't mist the bottom right because there's usually only 1~3 spawn there and they almost immediately start moving towards the middle, where they'll be trapped. It's not worth going out of your way to mist a position with low spawn.
I used this format instead of my previous map format because I thought this kind of format is easier to follow. Each image is 575 x 350 pixels in size. I call it the Butterfly Route because when you follow the character on the minimap and make a line out of the path, you can see a shape that resembles a butterfly.
There are three key shortcuts involving the Butterfly Route.
Jumpcasting is generally used with explosion in order to jump down the slopes while simultaneously attacking.
Downcasting is the same thing as jumpcasting, except that before you jumpcast, you press and hold the down button, so that the jump-down feature will let you fall through the surface while attacking.
Teleporting up the slopes to cut corners is probably one of the most difficult concepts to get, but the easiest to put into practice. Basically, make a 45% angle from you and the point you're trying to teleport on, and teleport. Teleporting up the slopes will allow you to cut the corners in the map.
If all three are used in conjunction, there should be very little upwards walking and everything should fall into a smooth, continuous motion.
If you wish to dual channel, jump down from the top to step 4 and cycle through until you reach the crevice at the bottom left on step 26. Whether or not you want to clear the bottom is up to you, but if you're going for speed, instead of using Explosion in step 26, you would CC as soon as your character stops "breathing" in the safe spot of the crevice.
This is your start point. Use Mist and then use the (flame) teleport to go up to the middle platform.
[spoiler=Instantly upon using the teleport, press explosion. Try as hard as you can to stay on that platform. After using the explosion, which should kill what's on the platform (assuming they're misted), quickly follow up with mist and teleport up to the top of the signpost. Using Mist while teleporting will prevent triggering the use of the (flame) teleport to go to the top of the screen.][/spoiler]
Use magic claw to defeat the enemies on the platform.
Teleport onto the platform and move to the wall. Follow up with explosion to clear the mob which should have gathered on the wall.
When the spiders are gone, use mist and teleport up the slope.
Continue teleporting, as you will keep moving up the slope, and then use Mist in this location.
[spoiler=Here's the tricky part. Downcast explosion. Press and hold your down button, then jam the jump and explosion buttons at the same time. In other words, jumpcast explosion while pressing the down button. It's notable to know that jumpcasting is easier when your character is facing DOWN the slope, which is why my character was facing the left side when the slope runs to the right.][/spoiler]
The explosion will detonate somewhere in midair, but will hit most, if not all of the spiders below you, unless they somehow got glitched, like that one that hit a miss on me. When you land, use mist and teleport to the left. This brings you somewhere near the top of the slope.
[spoiler=Now since it's sloped, jumpcasting explosion should not be too difficult. The slope WILL propel you forwards when you successfully jumpcast explosion. If you are wearing a fast (4) staff like recommended in above, your explosion will detonate right before you land, making it safe for you.][/spoiler]
After you jumpcast explosion, use mist.
And downcast explosion again. Any time you want to fall through a platform, downcast. It saves time.
[spoiler=When you reach the bottom, there's a nice safe-spot waiting for you. Don't hesitate to use it. Notice that at the bottom, all of the misted monsters formed a nice little mob just for you. If I remember correctly, Lv. 1 Explosion is able to hit some of the monsters in that collected mob.][/spoiler]
[spoiler=When there's only a few left, jump off and finish them off when teleporting. Time is of the essence!][/spoiler]
Mist the area, and use the (flame) teleport to get back up to the middle. Notice this is once again... the starting point.
Use explosion immediately upon reaching the platform. This prevents you from falling off by clearing some of the monsters that you have already misted.
Use Mist and teleport to get onto the signpost.
Use Magic Claw to defeat the enemy.
Teleport onto the platform and move to the wall. Follow up with explosion to clear the mob which should have gathered on the wall.
And... mist the area. Use Mist while teleporting up the slopes in order to save time.
[spoiler=Downcast explosion, which will clear what's below you and increase your chances of a safer landing.][/spoiler]
[spoiler=Mist the area. Don't forget that Mist can also be used for single target if you do get it on a spare one.][/spoiler]
Jumpcast explosion to save time.
Mist the area.
And Downcast... again.
Successful downcasting will allow you a safe landing. Had I not downcasted explosion, that spider would have hit me.
Finally, your hard work brings you to a safe spot.
And that brings you back to the starting point again.
~~~~~
[SIZE="4"]Motivational Ilbis:[/SIZE]
To this day, I still have no 2x exp OR 2x drop, nor do I use safety charms.
Some of the Ilbis may appear out of order because I died.
[SIZE="3"]First Ilbi Ever Found![/SIZE]
I was pretty excited. Found on October 9, 2007 6:13 PM
Ilbi
[SIZE="3"]Most Current Ilbi[/SIZE]
Hopefully, when I find another one, I'll remember to update this. Current one found on November 03, 2008, 8:13:24 PM PST (After a three-month break, I decide to go test out meteor...)
-This isn't the last one. But I'm too tired at the moment to dig out my other Ilbi screenshots.
Ilbi
[SIZE="3"]Almost Everything In Between[/SIZE]
And somehow I'm still poor >.> (These aren't all. I forgot to screenshot three Ilbis and I've lost two Ilbis to KSers.)
[SIZE="4"]Some Relevant Threads[/SIZE]
The two kinds of threads that I consider relevant are 1) other guides and 2) questions about FPs and Wolf Spiders. In Chronological Order:
To get to the map, goto ellinia, than go to the bottom portal, than keep going left a map, than press up at the middle trunk, keep going up until you cant tele anymore. Than go to the top left corner. After that go right a potal and here you are
[SIZE="3"]So Chantel (Sublimity) said I could do this for Southperry so she can keep up to date with it on Sleepywood. All credit goes to her for the format. However, I'm going to make it a little different from Sleepywood's (more toward Pavel's Top Night Lord Thread).
Some side notes:
1) No hackers are on this list.
2) I will be updated it once a week.
3) I will be doing the top 5 immigrant Bishops separately so more native Mardians can get on the list, which will be top 20 only for the time being.
4) I will expand it to the top 50 (rank 21-50 text only) at a later time.
5) I will be adding Zhelm, HT Necklace, and Guild Notations at a later time.
6) Denotes Male Character | [COLOR="Red"]Denotes Female Character | [COLOR="Silver"]Denotes Inactive Character[/COLOR][/COLOR][/SIZE]
[SIZE="4"]Updated: Monday, July 28th 2008 1:06pm EST[/SIZE]
Special 'thank you' to Lugin for finding me the Evil Wings to do the Explosion tests.
Thanks to SoullessFire for doing the Explosion testing with the Normal (6) Staff.
Thanks to Stereo for some frame-based analysis on Explosion's casting speed.
Missing Information:
Explosion Casting Speed
Fast (5) Staff - Pyogo Mushroom
Fast (5) Wand - Streetlight
Fast (4) Wand - Hinomaru Fan
Supportive Skill Casting Speeds
Questions: If a monster is already poisoned and it is poisoned a second time, is the total duration extended to the new poison?
No monster lived long enough for my poison to act upon it more than four seconds. Despite having maxed Venom, more than likely, a monster would be taking averages between 10~20k from being poisoned more than once. Thus, its HP would reach 1 before even half of the duration ran out. However, I believe the poison would take the duration of the newest strike and maintain its total cumulative damage until the duration ran out. This is merely speculation though. Does anyone have any confirmation?
If a monster is poisoned three times already, can the duration be maintained indefinitely or will the poison have to run out before being able to add another poison?
We already know that a monster can be poisoned up to and no more than three times. However, if a monster did not die after the first second (2 for 1~10 venom, 3 for 11~20), would continually striking the monster cause the Venom's duration to maintain indefinitely, or would the Venom have to run out first and then a new damage value have to be added? Not many monsters can live through 30k x 4 + whatever skills you used to poison.
What the is with the Blue Damage?
On occasion, Venom's damage will appear in Blue colouration, exactly as that of a Monster Healing itself. From what I have seen, it appears to be completely random. Supposedly, it was a means implemented to observe oneself inflicting Poison Damage on a monster with Venom. However, it occurred very rarely with my Shadower, even though I poisoned monsters numerous times. It could possibly be an occurrence of Triple Venom though, as I only saw it when approaching the 30k+ Venom damage mark.
Other Notable Findings:
The following skills can poison a monster:
Attack
Disorder
Double Stab
Lucky Seven
Savage Blow
Assaulter
Avenger
Boomerang Step
Assassinate
Triple Throw
The following skills cannot Poison a monster:
Steal
Band of Thieves
Taunt
Ninja Ambush
Drain
Shadow Meso
Ninja Storm
I would request that the Thief Community post their maximum and/or minimum Venom Damages along with their Venom level and their total stats so that I will be able to review the formula and fix it accordingly.
The current formula should be accurate within 1000 damage though, I would say, which is still quite useful. Just know that I believe the maximum is overshot and you may never hit that high.
Thank you to 'singularity' for extra damage data sets.
Hey, I'm not an introducemyself kinda person, but um.. hi.
I'm Audra2202 on sleepywood forums, now permenantly banned because Adura read some things in my + my boyfriend's PMbox. Long story short, he didn't like something butterfli said to me in PM as a joke, so he banned him and shortly after, he banned me too. [SIZE="1"](It's funny cuz both our PMs combined, had 1.4k messages..lol I'm guessing he's read them all to have found that particular one.)[/SIZE] I know some of my friends who I haven't had much contact with after my ban wanted to know, so there you go, a tl;dr version of the story. lol Anyway, moving on....
Anyway, I heard about this site from some friends and then came to check it out. Props to fiel on taking this bold move. Good luck with all that you do on this site! <3 It feels good to be back. Catch you guys later in the mage section of these forums. ^^
ok so when i was aobut lvl 20, one of my friends quit, so he gave me his 8 att wg
im lvl 45 nowm and he came back.
he said "let me try your wg so i can decide if i wanna get my 12 att one, and i was like ok, when i traded it back, he logged off and quitted the guild...
I cant fucking belive my self
i was jus wondering if anyone would care to help me get back atleast a 4 att wg?
any donatations would help, or if you would whisper Tehxhope (my EXfriend)
I've been having this problem for a while now and I've been leaning towards the fact that it's been overheating, but I left it on for a while so it could finish its virus scan last night and it shut itself down again. I guess the explanation could be overheating, but it was relatively cool last night compared to the afternoon and the only thing running was AVG, I don't really see how it could've overheated. The scan turned up no results, but it was incomplete.
Could someone diagnose the problem for me or something?