This thread is meant to be a collection of general & common questions and answers.
Depending on how it goes, I might choose to archive some good questions & answers here, on the first post. Remember, the prime purpose is to let the members of the forum ask & answer questions.
Please maintain a level of maturity, and not ask pointless questions. Any questions regarding anything are welcome, as long as they do not break any site rules. As well, keep in mind the audience you are writing to, and be advised that for more intelligent disucssion, a separate forum exists.
I am proud to announce that we now have over 1,000 members.
These forums have been open since July 1st, meaning its only been 14 days.
Thanks to all those who signed up to make this possible, now lets try for 10,000!
At level 118, I'm beginning to use Silver Hawk more but finding that it is almost as disruptive as it is helpful. I've been at Red Kents trying to find myself a White Nisrock and when mobbing Kents on one side or the other, the Hawk will normally wait and if something spawns behind me, will attack it and keep me safe until I can thoroughly fill the mob with steel point objects and strafe away at the stunned target.
However, it doesn't always work out as planned. Sometimes it won't attack the target behind me and wail on those in front of me that are dealing with puppet. Is there a science to it that I'm not aware of?
So, I got this topic from sw and since it is so fun to read; I want to repost it here. Soo, what would you do when Zombies attacked? for me, I would gather as many can food and bottle of water as I can, then go to the nearest airport and be air lifted off the ground. Hopefully i'll get to do this with my mom & dad & bf. Screw everybody else!!! hehehe jk but well if I see my friend on the way and if they aren't zombie yet, then sure tag along. So, tell me what would you do...
edit: Sorry if this is in the wrong section, then please move me. Thanks
edit: Assuming that these zombie are on the news RIGHT NOW!!! and are like somewhere close to you, perhap a neighbor state?
I am Matt. I'm an 80 CB in Khaini, and I came as a refugee from Sleepywood. Lately, their service has sucks, and this place seems much better. Anyways, I love to post long, thorough posts. So far, this place seems pretty nice. I plan on posting stories, news, and anything I can think of related to maplestory, really. Also, I am an ex sig maker, so if you have any questions, just send me a PM ;].
I'm not sure if this is the best place to put this, but I've been brainstorming about a new area I'd like to see in Maplestory. Now, the names aren't the best, and this is just an idea, but this is what I have so far:
WARNING: LONGISH POST AHEAD!
Well, I have a huge idea for a new area...
WELCOME to the continent of Makkah!
General Information:
Makkah is a new, civilized, domsticated, high tech continent. It features several countries, including the one and only Kesko, the high tech capital of Makkah. Makkah features a variety of terrain. Starting off with the basics, it has a beach area, a high tech capital, a low tech country side, mountains (desert mountains), an oasis, forested area, and new to maple, an archapeligo of islands.
[SIZE="5"]The Capital-Kesko.[/SIZE]
Kesko is the largest country/city in all of Makkah. It has several key parts. The first of which is the business district, Kappan Street. Kappan Street features many different maps. The whole premises of Kesko is sleek, streamlined buildings, robots, and other stuff. Kappan street is where you will see most of the different buildings. Other streets include, "Uptown Kesko," "Downtown Kesko," and the famous building, "The Toppah Centere." The Toppah Centere features some of the strongest monsters in the game, with a boss at the top. I will go into more detail later.
PQs-
Kesko features one main PQ, and that is the Boss Rush PQ. In this PQ, you form two parties, 120+, and fight through a version of the Toppah Centere. You start at a bottom level, fighting simple bosses, like the Enraged Lord Pirate. As you move up the tower, they get harder and harder. You won't have to fight Zakum or Horntail, but the final boss will be Pink Been. Before that, you face the Toppah Centere boss, which I will get to in a minute.
Monsters-
Kesko features a variety of monsters, all relating to high tech. Most of them tend to be robots, no matter where you are. Once you get into the Toppah Centere, you start facing difference creatures. They vary from regular people, to animals, to bewitched items. At the top, you face the second strongest monster in the game, Askal. Askal is a human-lizard-robot morph. It's stationary, and takes a about 20-30 people to take it down. Think of it like a buffed up Zakum, but not quite as much HP as it. It has 6 forms, each with 500m HP each. It has a body attack, that does 25k touch damage, a 1/1 Magical Attack, and several other strong magic attacks. For defeating it, you get a special eye accessory, called Askal's Shades. They are similar to NX glasses, but they give +12 to all stats, and have 7 slots for any scrolls you want to use.
NPCs
Really all the NPCs are just humans here.
Theme-
High tech, duh.
Storyline-
Back when Ossyria was first being started, some individuals got incredibly smart. They hated laws in Ossyria, so they decided to flee. After traveling for days, they cam apon Makkah, and decided they could get a fresh start. They spent years upon years, building, creating, and improving on everything there. After about 300 generations, their ancestors finally finished building the capital city, Kesko. The people from Kesko continued to build up, creating several towns, Tropica, Indur, and Forted. Tropica, the beach, Indur the oasis, and Forted, the forest. Nobody really knows what has happened to these towns, and they seem to be lost in any archive. No information has been found about them yet, so Kesko still remains the only city in Makkah so far.
Tropica is a combination between a beach and a volcano (think Hawaii). The terrain on this island, just off the southern coast of Kesko, can vary depending on where you are. There are three main parts to the island: the beach, which surrounds the perimeter, a rainforest, which surrounds the volcano, and the Volcano, named Mt. Trope. This volcano has created perhaps the most interesting terrain that could be in maple: lava rocks, beach, and a forest area.
PQs-
There is a main PQ to this island, called the Volcano Exploration. This PQ is your generic PQ, in which your goal is to journey to the heart of the Volcano. Think of it as a simpler, much more rewarding, and better exp PPQ. That, and it's for 51-60. In this PQ, you will fight monsters (not named yet) around the perimeter. As your altitude gets higher, the monsters get stronger. Once you get to the rim, you fight the boss. It's pretty much a slaughter fest. There is an option of a solo match, and a multi party battle, which allows you to compete with 4 or more parties. The points are totaled based on how many monsters your party kills, how long it takes you to finish each stage, and how long it takes you to kill the boss. I'm going to go ahead and say the boss, as it is not an area boss. His name is Volcan, he's level 75, has 3 magic attacks, 1k touch damage, and dispell. The reward for this PQ is over 150k exp, a random 60% or 30% scroll (hoorah, no Def), and a Volcanic Ruby. Take the Ruby down to the main City to get it forged into the Smoldering Necklace, which adds +4 to all your stats, and includes 3 weapon attack. The ruby is obtained once having one 150 PQs, and has a market value of over 300m. (Note, the chance of getting 3 attack, or any attack at all, is very slim, thus the price being so high.)
Monsters-
Boy, Tropica has some of the coolest monsters possible. Down on the beach area, Pempa, you have a wide variety of lowish level monsters from 20-35. These make great training spots. They vary from crabs, to fish, to the occasional seagull. If you go to the southern tip, you can fight some level 50 sharks. Up towards the rainforest, you get some higher level monsters, 55-65. These monsters make great training spots. Examples are apes, birds, lizards, and the occassional Tropical Polar Bear (Lost Olol). Once you move up to the Volcano, you get much stronger monsters, level 80+. These monsters are usually combinations of lava, ice, and rock. Lava golemns are common here. The most notable training ground is, "The Volcanic Rim," which contains Steam Clouds. Steam Clouds spawn in packs of 10, perfect for mobbing. Their HP is 8700, while they have an exp rate of 760, the highest ratio in the game, making this place notable for training. There is a notable area boss in the volcano, Magmas, a level 110 boss, with high touch damage and several magical attacks.
NPCs-
All the NPCs here are natives. Towards the beach, you have Bikini Babes (Too make it fair for the woman, yes, your beach dreams are here too.) You also have tour guides, scuba divers, and others. Towards the rainforests, MORE TOUR GUIDES. Once you reach the volcano, they become hunters, tour guides, and other people.
Storyline-
One of the volcanos on the main continent exploded rapidly thousands of years ago. Constant waves pushing against the land broke pieces of a lava shelf off, causing the lava to float into the ocean. Volcanic ash kept piling up in a certain area, allowing an island to form. Eventually, the small island colided with the huge piece of lava shelf, forming the island. Years of abrassion has worn away the volcano, causing sand to form. As the climate changed, plants were able to grow on the island, forming a rainforest. Years after Kesko was finished, daring people decided to explore the ocean. They ran into an uncharted island, and started to build up a civilization here. They became known as the Tropescs. Explorers continued to venture into the sea, and eventually found Tropica, and recorded onto a map. Since then, many people have journeyed here, either for tourism or the thrill.
Forted is a dense forest located just outside of Kesko. It sits at the foot of the volcano, Mt. Mesk. The forest is known for its high winds, deadly storms, and other dangerous weather conditions. It's nickname is, "The Stormy Forest." Many quests refer to it by that way, so if you are to run into that, you will know this is the place.
To enter the city, you must complete a series of fetch quests. You will be at a map called, "The Hidden Cave," just before you enter the city. An NPC there will ask you to hunt for many different items. Once you find the items, he will forge them together. Then, you must enter the cave. The cave is a giant maze, and you must find a certain NPC. Some maps lead to OHKO monsters, others lead to the next area. The map lays out like this:
*D=Door to Exit/Door to Enter
*P=Portal
*T=Valuable Treasures (worth a stop)
*M=Monsters
*O=Teleport back outside
*R=Returns you to a random map
You can use your mini map to find your room.
D T M O P R 1
M T R O P 2
P T O R M 3
T P O M R 4
R T P O M 5
R T O M P 6
R O R T T D
Once you reach the second door, you will reach an NPC. Give the NPC the item, the "Hidden Cave" map will be removed, and you will be able to enter Forted.
Forted is a city made mostly for 10-55. There are training maps all around the place, great for experience. Some monsters, so I have heard, give experience of over 400. This city is also the first to include weather effects. Monsters, or you, can get buffed by the weather (I.E. windy weather will make you and monsters move faster.) The more harsh the weather, the more increased the buff is. In the main town, someone will always have the weather and it's severity. There a several new pots introduced here, all weather based (Note: Weather will stack on these pots.)
Tornado Pot: Increased Attack by 25 for 20 minutes-Cost 150k Each.
Lightning Pot: Increased Magic Attack by 55 for 20 minutes-Cost 150k each.
Wind Pot: Increased Speed by 30 for 20 minutes-100k each.
Rain Pot: Increased Avoidability by 30 for 20 minutes-100k each.
Hurricane Pot: Increased Attack, Speed, and Magical Attack by 50 for 30 minutes-500k each.
Volcanic Pot: Increased Fire Base Attacks-50k Each
Hail Pot: Increased Ice Base attacks-50k each.
Lastly, a new type of skill can be obtained here: The Geomancer. This skill attacks based on the elements around you. Like most magical attacks, the Geomancer Attack has a base attack. The skill has one level, and does a base attack of 300%. An example would be, in Aqua, you'd use a water based attack. The quest to obtain the skill requires you pay 50m, and obtain several hard-to-find items. This skill is useful, especially to the beginners.
-Note, the Volcano is a non-accessible area.
PQs-
Too many PQs in other places, so none here.
Monsters-
Monsters are all fores based creatures. The Geostone, a monster based just outside of the town, is a stone based monster. The monsters are like the Geomancer skill, and they depend on the area. You could say the town is a Geomancer town, full of Geomancers. Even the monsters aquire the townsfolk personality.
There is one boss, named Geoforted. The boss is based on the Geomancer that formed the city of Forted. Like regular characters, Geoforted can buff himself, and the weather helps stack it. He has attacks based on the weather. Also, he is found at a map called, "Tranquil Lake." Unfortunately, this area has a little bit of all the types of land. So, in short, he can use a variety of geomany attacks, which are incredibly strong. The notable item he drops is called the Geomancer's Hat, which adds 5 weapon attack and 5 magic Attack. He is level 130, and usually a party is required to take him down, as he has a total of 1.2b HP. Like Zakum Helmets, these hats can be sold and are untradable.
Storyline-
Back when Kesko was first formed, one person, named Forted, was studying talismans. He learned of the magic of moving earth, called Geomancy. He was fascinated by this, and hated the laws of Kesko. He eventually became a refugee, and fled off to a nearby forest. Using the powers he studied, he was able to create a city, based on all the elements around him. He sealed off the city from the outside world by creating a cave.
Eventually, people became smart enough to travel through the cave, and eventually found the city. When it was found, Forted fled to the Tranquil Lake and hides there to date. The city became modernized, but to keep to the tradition, the people that reside there have all become geomancers. Lately, they have noticed funky weather going on, and have let outsiders come in to help with their needs. These outsiders must pass a special test, to prove their strength, in order to be able to enter. As a reward for their deeds, they are granted a special skill.
Some chosen ones are asked to defeat the dreaded Geoforted, who was once Forted. Geoforted had become so obssessed with geomancy, that he even studied it in refuge. He had become the heart of the lake, and almost every element made up him. His arms were water, his chest steely, his legs iron ore, and his head is a conglomorate of metals. He is one to be feared.
Forted is an unusual city at that, but once explored, your rewards will be great.
I may continue to update this based on my feedback. Any feedback is appreciated.
Collected Data of %/hr for Different Levels
( 12/9/06~6/11/08 )
Intro:
[COLOR="Purple"]
Since the beginning of this thread on sw.net it has received over 20k views.
After getting unbanned then mysteriously rebanned and eventually got account wiped out by Adura, this thread was moved to my blog and by the end of July 15th it has got 13,308 views.[/COLOR]
[COLOR="SeaGreen"]By making this thread on SP.net means extra work for me to update
the data on both my blog and on this forum at the same time.
But I see a potential archer community growing and
I thought wherever there's archers, this thread might help the serious trainers.[/COLOR]
[COLOR="DarkOrange"]Archer is known for leveling slower than other classes
and we definetely are not the easiest class of all.
There are a number of archers that might question themselves
whether they are training efficiently at the
“appropriate” monsters for their level.[/COLOR]
Purpose:
[COLOR="DarkGreen"]
This is a thread where dedicated archers can share with us
their %/hr gained from certain monster at a certain level
When there is enough data this could be an estimated
standard for other archers to find out if they are doing well in training.[/COLOR]
Your Contribution:
[COLOR="RoyalBlue"]
What you can do to find out how much %/hr you are gaining
at the moment is to record your current % and time,
Concentrate on training for one hour
(try to get the max % possible in this hour)
and by the end of 60 minutes write down your % again.[/COLOR]
For example:
at 4:35 pm I have 44.03% at zombies and I am level 75.
(I write down the time and % exp on a paper and
start training with no talking or screwing around.)
at 5:35 I found that I have 55.86%.
This doesnt require too much time or effort.
All you have to do is write down the time and your current %
and record the data again after one hour.
.
[COLOR="Red"]PLEASE include the following when submitting data:
*Must be % gained in ONE HOUR, and be specific.
*Post your attack range, if not, the data will be marked as gray.
*Include the name of the monster
*Solo? or Party? Let us know.
*If you used the evil x2 Exp card, include it to your data[/COLOR]
[SIZE="4"][COLOR="Red"]Basic Format for a data:
10%, lvl 80 Ranger, Att: 950~1500, Zombie (Solo)
12%, 2% in 10 minutes, lvl 70 Sniper, Att: 1000~2000, Zombie [/COLOR][/SIZE]
*some of the data are incomplete
(such as getting % based on every 10 minutes instead of 1 hour,
or missing attack range/class, and etc)
in the original post on my blog these incomplete ones are marked with lighter font color.
Burnt Land 1 (Fire Boar/Dark Axe Stumps)
14.2%, lvl 44 Hunter, Att Range: 282 ~ 488
Jr. Wraiths
30.42%, 5.07% in 10 minutes, lvl 42 Strless Hunter, Att: 350~633
21.84%, 10.92% in 30 minutes, lvl 45 Hunter, Att: 446~823
Mask Fish
31.84%, lvl 41 Crossbowman, Att: 387~693
Fly Eyes
28.81%, lvl 48 Hunter, Att: 398~704
28.68%: lvl 48 Hunter, Att: 526~877
Problems with training area:
1. Sharkies are outside by entrance to eat u
2. High level people randomly decide to stop by and ks for a while
3. The mobs/clusters can be annoying but it wont happen if you dont
swing at the flyeyes, only take shots you know you have
4. Sharkies are waiting outside to eat up exp on your way out
(By JeffVIP/Jeff A Wee)
Cloud Park V (Pixies)
18%, lvl 49 Crossbowman, Att: 398~704
35%: lvl 43 Hunter, Att: 400~705
Wolf Spider
12%: lvl 76 Sniper, Att: missing (GM Bless), looting included
20~25%: lvl 78 Ranger, Att: 736~1386
[SIZE="1"]( not worth it , use 500 barb elixirs in 1 hour, also i died 3 - 6 times in 1 hour , so i don’t recommend it)[/SIZE]
[SIZE="1"]Contributed by ansang/Sniper:
lvl 74, ~16%
lvl 75, ~18%
lvl 76, 19.72%, Att: 912-1620
lvl 77, 18.9%, Att: 924-1641
lvl 78, 18.6%
lvl 79, 20.33%, Att: 941-1668
lvl 80, 20.8%, Att: 1061-1877
“500 barb pots can get me to like 75% and death is rare unless im falling asleep.”[/SIZE]
.
Pirates
18%, lvl 77 Sniper, Att: 9xx-16xx
12%: lvl 78 Sniper. Att: 904-1602, (Red Nose Den 2).
(Mob all to 1 place. Safely place puppet. Spam Iron Arrow. No eruption included.)
19%: lvl 77 Ranger, Att: 1xx~17xx, (Red Nose Den 2 Spamming AR)
Jr. Newties
90%: lvl76~80 Ranger, Att: missing, x2 Exp + Onyx Apple
Level 80:
Spoiler
Zombies
(”Old” means data collected before the major change to Zombie map)
9.45%, lvl 81 Ranger, Attack Range: 825-1444 (old)
7.5%, lvl 84 Sniper (old)
10.5%: 5.2% in 30 minutes, lvl 82 Sniper (134% speed, soloing) (old)
Death Teddy
9.11%, lvl 83, Attack Range: 965~1609
10%, lvl 85 Ranger, Att: 975~1698
(17% if share with 1 person, 22% in 4 people party)
5%-5.5%, lvl 88 Ranger
Ulcer Wrote:hoodoo/voodoos are probably better once you get to late 6x,
…
from my little sojourn to voodoo/hoodoo,
I felt that I got 5% there a LOT faster than I did at STD’s
icetink1 Wrote:I was able to top out at around 3m/h soloing Gobies before the arrival of 4th job, averaging 2.7-2.8m/h
@ Jr. Newties
lyanna/???, lvl 14x Crossbowmaster Wrote:i swear [frostprey] is the most handy skill i have, 1 freaking point and nothing touches me.
The only thing i did different is that with frostprey freezing the line constantly i used pierce quite a bit.
Since i only have lvl 9 pierce, which when on apple, becomes ridiculously useful due to its insanely
high dmg to to the entire line. On just regular atk pots its more like 20-40k per newtie but yea due to the
warm-up time i dno if its really faster, was using it mostly for the fun factor.
Either way, my exp here crushed anything i could hope to get at gobies and much better
(also way more fun) than himes. Pot cost not too bad either.
I didnt get exact timing so i think today if i can im going to time with and without pierce to get exact numbers.
@ Jr. Newties
Kettchup/Selesar, lvl 13x Bowmaster Wrote:The left side seems pretty popular to me. Both at the middle platform and at the bottom. You’ll only kill 2 newties per spawn (or 1 + half a nest golem at the bottom), but most of us aren’t as powerful as you [the above quote] anyway.
@Skeles/Golems
TakumiFJWR, lvl 145 Bowmaster Wrote:I train at skeles/golems with a 11x priest. I get around 10-12%/hour with 2x exp., that’s about 10-12mil/hour. It all depends on the class of the other attacker. With a NL I can top off 12%/hour, DK around 11%, and I/L arch mage (not spamming bliz) 10%.
feel free to point out errors or suggest areas of improvement,
thansk.
Quote:[SIZE="4"]Teen sexting soars down under[/SIZE]
Coppers fear trouble
By Nick Farrell: Friday, 11 July 2008, 1:56 PM
AUSSIE COPPERS are worried about a fad which involves teens taking explicit photo of themselves and forwarding them to mates or love interests.
Detective Sergeant Campbell Davis, of the Victoria Police internet child exploitation team said that sexting rates were already too high.
He said girls were especially targeted, and 3G technology was making the problem worse.
Under Aussie law any image that depicts a minor in a sexual activity or indecent manner is considered child pornography but kids of today do not seem to really care.
A survey by Girlfriend magazine found that four in 10 readers had been asked to forward a nude snap.
The Sydney Morning Herald hit the streets to find out common sexting was in Melbourne. Hacks found three 15-year-old girls who said they enjoyed the positive reaction sexting creates.
Two blokes they chatted to said the they often received and sent images.
New trend, or same old thing, but with new technology? Back when I was 15, I don't recall for girls to send naked pix being considered cool or a common thing to do. >.>